Each of these sets is fundamentally flawed and I would suggest when time permits, the Dev team please revisit these and consider doing a review of the problems therein:
- Ancient Dragonguard
- Daring Corsair
- Eternal Vigor
So let's start with Daring Corsair. The problem here is with other sets like Shalk and Hist, I don't need to constantly cast weapon abilities and watch a timer for these sets to provide the additional ultimate, while in combat. This can be really distracting and tedious, I think the requirement to cast a weapon ability needs to be pulled from this set. Furthermore, for the most part this sets additional bonuses seem woefully inadequate compared to other sets of the same variety. For example, with Shalk and Hist I get bonuses to resources like Stam and Magicka. This is really nice and is yet another reason that they outshine Daring Corsair, like by alot. Would consider fixing this set or just remove it from the game as we don't really need it. Seriously, we already have Shalk and Hist that work automatically and have better bonuses... I'm not certain what the original intent was with Daring Corsair. Avoid at all costs.
Next we have Ancient Dragonguard and Eternal Vigor. So I used Eternal Vigor for awhile and in fairness, it isn't... too terrible for WWs but with it's own issues and especially now that Health Recovery is getting nerfed for PvP, I just don't see the point in using it anymore. Also, the sets themselves are fundamentally broken because by the time your health drops below 50% chances are good it's too late for their 5 piece bonuses to save you. My prescription for fixing both of these is please take away the 50% requirement. This also might take them out of the proc set category, which would see much more usage by the player base. But how they are right now, neither of these sets are worth using and your typical DPS in Imperial City armed with a 2Hander will just cut right thru you regardless with things like gap close and execute. When your health is below 50%, players will generally CC you while at same time doing execute damage... so the bonuses that activate during this time in perhaps many if not MOST situations will never be enough to save you.
The real benefit would be in doing everything possible to recover your health along the way or prevent your health from dropping into execute range to begin with. Furthermore, Ancient Dragon and Eternal Vigor also provide bonuses to dmg while health is above 50%... but the problem with this is if I'm in a really nasty fight I won't always have these bonuses to my damage if my health is low. It seems these sets both succeed at failing in providing bonus to damage or providing extra defense. If the health is below 50% it's too late to 'defend' you need to change the situation, not add a little more mitigation and health recovery. If the health is above 50% yeah I might fight however I can't stop fighting just because my health is below 50%.
For AD and EV this is like saying:
"The Titanic is sinking, we have 50% of the ship now either flooded with water or is on fire... so let's go patch the hull breach..."
- No no, it's too late for that. If half the ship is gone you have bigger concerns than the hull breach which permitted this to happen. Its like a 2D perspective vs 3D. And plus ppl hit so hard you don't have time to 'defend'.
Same with DC, if I am required to cast a weapon ability while in combat to restore ult... then when I don't cast and constantly track the timer I am left with gaps where I get nothing back whatsoever. Thus, the way this set works is kind of a nerf to itself.
Edited by Nagastani on June 6, 2021 9:08PM