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What is the Purpose of the In Combat Feature?

Earthewen
Earthewen
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As everyone is well aware, there is a significant "in combat" bug. Why is it that given this issue, we cannot do so many functions while we are stuck in combat? For example: 1) we cannot mount in combat. 2) we cannot swap gear in combat (or skills). 3) we cannot save CP points in combat. 4) We cannot check our mail in combat. However, we can get stuck in combat for a good 10 to 15 and in some cases 20 minutes. Why not just remove the "in combat" feature? Wouldn't that make more sense to increase the fun factor of the game?
  • Vevvev
    Vevvev
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    The in combat feature is designed to do the following
    • Prevent players from swapping out gear and abilities, which forces them to think about what they bring into a fight. You only get 10 ability slots and 2 ultimates so set them up wisely.
    • Prevent players from easily getting away from combat via mounting up as mounted combat is not a thing.
    • Prevent players from changing their CP midfight.

    If you could do all those things in combat someone will write an add-on to swap abilities super fast in combat allowing you to have an infinite amount of ability bars, ignore bar swapping completely, and troll people and NPCs hard with mounting and getting away from things. It'd break balance as we know it in ESO and I for one would rather have them fix the bug keeping you in combat than allow you to do whatever you want in it.
    Edited by Vevvev on June 6, 2021 3:35PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Master_Fluff
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    I agree. The Stuck In Combat-status should be removed from the game. There is no beneficial purpose for its continued existence.
    Halcyon Black
  • danno8
    danno8
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    The reasons why you can't do some things in combat are fairly obvious, especially in PvP.

    What is less obvious is why such a simple feature, that every other MMO does easily, is and has been so broken for so long in this game.

    I mean is it that hard to code in "no damage taken/no damage received for 15 seconds + no buff given or received from person who is in combat + no group member in combat = force OOC"?

    And if it is that hard then why do so many other games pull it off with ease?
  • SilverBride
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    You can't open doors in combat, either.
    PCNA
  • Onyx_Werewolf_Gnome
    Onyx_Werewolf_Gnome
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    Earthewen wrote: »
    As everyone is well aware, there is a significant "in combat" bug. Why is it that given this issue, we cannot do so many functions while we are stuck in combat? For example: 1) we cannot mount in combat. 2) we cannot swap gear in combat (or skills). 3) we cannot save CP points in combat. 4) We cannot check our mail in combat. However, we can get stuck in combat for a good 10 to 15 and in some cases 20 minutes. Why not just remove the "in combat" feature? Wouldn't that make more sense to increase the fun factor of the game?

    It is there to annoy us. I hate it
  • MaxWacksem
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    Had to kill myself yesterday to get out of it, couldn't even log and if I quit it would leave my toon up which would mean she would die anyways, so ungear and aggro some mob.
  • Fennwitty
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    You can't open doors in combat, either.

    When subject to the bug, or just in general? Because you can open doors in combat (at least with NPCs) by simply not getting hit for ~15 seconds. Roll dodging to avoid getting hit counts as 'not hit'.
    PC NA
  • Soul_Demon
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    danno8 wrote: »
    The reasons why you can't do some things in combat are fairly obvious, especially in PvP.

    What is less obvious is why such a simple feature, that every other MMO does easily, is and has been so broken for so long in this game.

    I mean is it that hard to code in "no damage taken/no damage received for 15 seconds + no buff given or received from person who is in combat + no group member in combat = force OOC"?

    And if it is that hard then why do so many other games pull it off with ease?

    15 seconds? Its supposed to be 6 seconds----
  • amm7sb14_ESO
    amm7sb14_ESO
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    "In combat" is designed to limit player behavior in one of the absolute worst design choices in ESO and MMO's in general
  • itscompton
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    My question is how can the code for resetting the stacks of a NB's Merciless proc after killing or disengaging from a PvP opponent (basically keeping track of being in/out of combat) work with absolute precision and consistency; and yet despite years of it being broken they can't fix the code that determines overall when you leave the "in combat" state?
    Edited by itscompton on June 6, 2021 5:33PM
  • Earthewen
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    I'm seriously weary of being in a state of combat forever even after not being combat for forever!! lol So, since we can't fix the bug that keeps us in combat for forever, can we eliminate the need to be out of combat in order to do crap? I really don't care if someone mounts up during combat. It makes them vulnerable if they want to do that. But I want to mount up when I need to regardless of the hour-long in combat bug! I can't defend a keep if I can't get to it. I can't get into a fight if I can't get to it. Let us do some stuff that needs to be done even if we're in combat. Seriously, with this being a problem for how many years ... I cannot be the only person who is at this point thinking, "Really?!!"
    Edited by Earthewen on June 6, 2021 5:46PM
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    We've spoken about it for years...especially if you have been attacked or attacked...it can go on for over 30 mins..
    No fix scheduled or change...so there you go :)
  • danno8
    danno8
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    Soul_Demon wrote: »
    danno8 wrote: »
    The reasons why you can't do some things in combat are fairly obvious, especially in PvP.

    What is less obvious is why such a simple feature, that every other MMO does easily, is and has been so broken for so long in this game.

    I mean is it that hard to code in "no damage taken/no damage received for 15 seconds + no buff given or received from person who is in combat + no group member in combat = force OOC"?

    And if it is that hard then why do so many other games pull it off with ease?

    15 seconds? Its supposed to be 6 seconds----

    I would take 60 if it actually worked at this point.
  • Sanguinor2
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    Out of combat you also have much higher regen than you do on your stat sheet so just getting rid of the in combat status is not the best solution to this very annyoing bug.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • FluffWit
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    In pvp I think its partially caused by the person you were fighting still being in combat with someone else.

    I've had many cases where I hit someone in a ball group that was farming a resource, run back to the keep and been stuck in combat with them hundreds of yards away because they were still fighting people at the resource. Until their group wipes or I die I'm stuck in combat with them.
  • vgabor
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    These days to annoy people.

    In the original game design it had a performance purpose, in the early game with mostly static gear sets most combat bonuses could be pre-calculated at the start of the combat and then later in combat those values just re-used without calculating again if you are not allowed to change your setup. These days of the game with the newer combat designs most things need to be re-calculated in combat time frequently, so it does not provide that much performance benefit anymore and many times even end up contra-productive as it locks down the characters for a long time in it's current broken state.
    Edited by vgabor on June 6, 2021 9:14PM
  • Viewsfrom6ix
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    If in combat feature was removed, dynamic skills and gears would be abused heavily in high tier PvE and PvP

    Since we have dressing room, PC users can switch builds on a key press even in combat. Players don't need think about builds anymore since you can switch to any set and change your skill bars at any time.

    For example, you don't slot an execute and add an another skill for more damage. Once you get into execute range, switch build and use execute.

    I am pretty sure ESO wants to move away from that type of play. I don't agree or disagree. Just how ESO does things.
  • Wolf_Eye
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    danno8 wrote: »
    The reasons why you can't do some things in combat are fairly obvious, especially in PvP.

    What is less obvious is why such a simple feature, that every other MMO does easily, is and has been so broken for so long in this game.

    I mean is it that hard to code in "no damage taken/no damage received for 15 seconds + no buff given or received from person who is in combat + no group member in combat = force OOC"?

    And if it is that hard then why do so many other games pull it off with ease?

    I think it's particularly irritating with the bug in Western Skyrim's Blackreach, where you just randomly get "stuck in combat" even though there isn't ANYTHING at all attacking you (or even anything even CLOSE to you). Plenty of times I wanted to get on my mount only to find out that whoops, I guess I'm "in combat" now. Too bad I can't kill my invisible attacker so I can get out of combat.
  • katanagirl1
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    In Cyrodiil, if you just ride too close to an NPC and they see you, you can get stuck in combat. You have not actually even drawn your weapon, let alone used any skills.

    I was thinking the other day, if they can’t fix this, at least let other players be able to pick you up on their mount so you don’t have to run all the way from one keep to another when stuck in combat.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Amottica
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    Vevvev wrote: »
    The in combat feature is designed to do the following
    • Prevent players from swapping out gear and abilities, which forces them to think about what they bring into a fight. You only get 10 ability slots and 2 ultimates so set them up wisely.
    • Prevent players from easily getting away from combat via mounting up as mounted combat is not a thing.
    • Prevent players from changing their CP midfight.

    If you could do all those things in combat someone will write an add-on to swap abilities super fast in combat allowing you to have an infinite amount of ability bars, ignore bar swapping completely, and troll people and NPCs hard with mounting and getting away from things. It'd break balance as we know it in ESO and I for one would rather have them fix the bug keeping you in combat than allow you to do whatever you want in it.

    These are good points and make sense. Heck, a guildmate pointed out an addon that allows me to change gear and skills with the press of a button (when out of combat). They suggested it for easily and reliably changing from my solo questing to my dungeon build on the fly.

    Good insight.
  • Ceejengine
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    At a minimum allow opening doors / entering instances if you haven't taken damage for 2-5 seconds. If you miss a single mob in wayrest / CoA many other dungeons, they'll hide somewhere in the walls and you cannot progress. Its infuriating and stupid.

    Also add something to AI where once a character leaves their maximum chain distance, they Instantly de-aggro instead of chasing for a week just to slap once then run off. I cannot understand ANY purpose for this behavior.
    Edited by Ceejengine on June 7, 2021 6:22AM
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