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Balorgh could use a tone down so other monster sets are relevant

Fawn4287
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I have run it I would say 95% of the time since its buff and works too well with just about everything other than a magsorc. I don’t think another monster set has been anywhere close to as strong as balorgh since it got the pen added to it. This set is not outright broken but what it offers just plays too well with how the meta and the game itself plays. With the current health pool most players run, you aren’t really likely to kill most people without an ult and that’s where balorgh thrives. If the game played where most people ran around with 24k health and medium/light again, balorgh would be total overkill but to kill players with huge health pools, double stacked wards and sitting around near capped resistances balorgh just brings so much burst potential with no drawbacks that sets like kena have.

Getting killed by a nightblade ganker or bomber with balorgh isn’t aggravating and those glass cannon builds should be effectively 1 hitting or instant bursting you down. The problem is that its the other set alongside malacath that enables the permanent rolling tank 35k health+ meta and can give what would be without it a relatively toothless builds equal or more damage than a build in medium or light. There is a severe problem in this game with the raw damage output that can be achieved on a tanky build thanks to a few key sets and this is one of them. Wardens and necros can run around with 35-40k health and 1. Have far too much health to be burst down with any conventional combo and 2. Have far too much healing to killed by any real open world DOT build (both having cleanses doesn’t help) whilst simultaneously pumping out as much damage (nearly all of which is AOE) as most builds in medium or light. Now it could interpreted that warden, necro and heavy armour need to be targeted (which they most certainly do) but when 1 monster set outperforms nearly all others by such a significant margin on all builds (ranging from gankers to tanks), it really shows that it needs adjusting.
  • rbfrgsp
    rbfrgsp
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    So are we saying to take monster sets out of the game completely? Because right now, you're saying that balorgh has its use, and is decent at it. Most of the other monster sets are too weak to be viable. So balorgh should be weakened to make it less of an obvious choice. It'd be more fun if other monster sets were adjusted to make themselves more viable - even if only in very specific contexts.
  • JanTanhide
    JanTanhide
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    No more nerfs. The game is not just PVP.
  • ResidentContrarian
    ResidentContrarian
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    Other monster sets are relevant, if you do more than just look at the tooltip and assume they aren't.
  • xylena_lazarow
    xylena_lazarow
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    Other monster sets are relevant, if you do more than just look at the tooltip and assume they aren't.
    What damage monster set is relevant in PvP other than Balorgh? Slimecraw is okay but starts falling way behind once you have around 200 ult, Kena is clunky, and I haven't seen any damage proc monster sets doing much so far.
    Fawn4287 wrote: »
    Getting killed by a nightblade ganker or bomber with balorgh isn’t aggravating and those glass cannon builds should be effectively 1 hitting or instant bursting you down. The problem is that its the other set alongside malacath that enables the permanent rolling tank 35k health+ meta and can give what would be without it a relatively toothless builds
    I rather dislike one shots in a game that seems like it should be a fighter, not a shooter. I also dislike builds that basically do nothing in between ult dumps. That said, Balorgh still isn't the problem, it's a lack of other good damage sets. They only seem to want to release PvE-focused damage sets with short uptimes that require constant attacking.
    PC/NA || CP/Cyro || RIP soft caps
  • WrathOfInnos
    WrathOfInnos
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    Honestly it should just go back the previous version. That was viable in PVP and PVE. Adding Penetration and reducing the Spell/Weapon damage just killed it in PVE while becoming more powerful for burst in PVP.
  • Raeyleigh
    Raeyleigh
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    The previous version was healthier for the game.
    Its not as bad as malacath and proc sets were, but its easy to play a nearly unkillable tank that then turns around with 20k penetration from pierce armor and balorgh to oneshot any damage focused build in an ult dump.
    Its enabling tanky setups more than it helps killing them.
  • Waffennacht
    Waffennacht
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    I like viable options for builds.

    But thats me
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Scallan
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    I'm getting a bit tired of seeing topics asking for nerfs on everything.

    Please start asking for buffs for underperforming sets, classes, and abilities. It will make the game far healthier than the nerf-heavy balancing culture we've been in for so long now.
    Edited by Scallan on June 6, 2021 7:22PM
  • YandereGirlfriend
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    Scallan wrote: »
    I'm getting a bit tired of seeing topics asking for nerfs on everything.

    Please start asking for buffs for underperforming sets, classes, and abilities. It will make the game far healthier than the nerf-heavy balancing culture we've been in for so long now.

    So much this.

    We've seen nearly every other monster set nerfed into Oblivion and beyond and now people are rounding up the pitchforks for Balorgh?

    Why not turn the misplaced outrage in a positive direction and instead lobby ZOS for improvements to the long list of unusable monster sets?

    That's a much healthier way to achieve build diversity.
  • jaws343
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    Scallan wrote: »
    I'm getting a bit tired of seeing topics asking for nerfs on everything.

    Please start asking for buffs for underperforming sets, classes, and abilities. It will make the game far healthier than the nerf-heavy balancing culture we've been in for so long now.

    I don't agree that balorgh is a problem.

    But, sometimes nerfing the outlier is the smarter choice over buffing everything else. If only 1 set is outperfoming it's outright stupid to adjust every other set to bring them in line when you just need to address one.
  • Waffennacht
    Waffennacht
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    jaws343 wrote: »
    Scallan wrote: »
    I'm getting a bit tired of seeing topics asking for nerfs on everything.

    Please start asking for buffs for underperforming sets, classes, and abilities. It will make the game far healthier than the nerf-heavy balancing culture we've been in for so long now.

    I don't agree that balorgh is a problem.

    But, sometimes nerfing the outlier is the smarter choice over buffing everything else. If only 1 set is outperfoming it's outright stupid to adjust every other set to bring them in line when you just need to address one.

    Unless the one is the only one worth being used. Then I feel its far healthier to buff many sets into contention
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • DrSlaughtr
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    Your old pal Balorgh is fine. It's the lack of useful alternatives. Slime wouldn't be so bad if the percentage was a little higher and/or it calculated last after buffs, sets, etc. All the best monster helms viable in pvp are either sustain sets or mag damage, imo. Most of the stam ones are easy to avoid.
    I drink and I stream things.
  • FrancisCrawford
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    JanTanhide wrote: »
    No more nerfs. The game is not just PVP.

    Does anybody use Balorgh in PvE?
  • ResidentContrarian
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    Your old pal Balorgh is fine. It's the lack of useful alternatives. Slime wouldn't be so bad if the percentage was a little higher and/or it calculated last after buffs, sets, etc. All the best monster helms viable in pvp are either sustain sets or mag damage, imo. Most of the stam ones are easy to avoid.

    Ah another stealth suggestion pretending a small change wouldn't be massively OP ...I swear the forums are littered with these!
  • DrSlaughtr
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    Your old pal Balorgh is fine. It's the lack of useful alternatives. Slime wouldn't be so bad if the percentage was a little higher and/or it calculated last after buffs, sets, etc. All the best monster helms viable in pvp are either sustain sets or mag damage, imo. Most of the stam ones are easy to avoid.

    Ah another stealth suggestion pretending a small change wouldn't be massively OP ...I swear the forums are littered with these!

    If slime was as good as other options it would be used more. It doesn't perform well in comparison to other dps monster sets
    I drink and I stream things.
  • ResidentContrarian
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    Other monster sets are relevant, if you do more than just look at the tooltip and assume they aren't.
    What damage monster set is relevant in PvP other than Balorgh? Slimecraw is okay but starts falling way behind once you have around 200 ult, Kena is clunky, and I haven't seen any damage proc monster sets doing much so far.

    A few examples:
    • ]Anyone that AoEs is relevant for hunting NBs
    • Sellistrix is still the most powerful proc to have with a ground AoE on a breach (got buffed for mag builds)
    • Chudan still an option if you don't like your stats going up and down and don't want to use Gaze+ save a slot
    • Earthgore - needs no explanation
    • Chokethorn - unchanged effect for the most part
    • Illambris: very strong in certain scenarios
    • Encratis: ...
    • Engine Guardian: same functionality as before

    The damage went down, but it's not like most actually had use for it over utility purposes, and IMO the changes to most set's damage aren't even significant since most PvP centers around damage done in an instant and going from 1000 to 1190,800, 600, etc. isn't that valuable there but more in group or zerg scenarios.
  • Urzigurumash
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    I think Balorgh was given Pen because of how it used to buff heals. If you remember the meta before that time, NMA+Balorgh was giving everybody incredibly strong HoTs. With how high damage is now, I don't know that Balorgh buffed HoTs would be such an issue.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • xylena_lazarow
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    A few examples
    The only damage sets you listed were Ilambris and Encratis, both of which are very niche. Balorgh can fit into nearly any class and build, dominating the meta largely because other damage sets are so mediocre or narrow. I don't think I'd consider Balorgh overpowered as it does nothing outside your ult dumps, and is unimpressive if you try to use cheap ults like Leap or DB on cooldown. It does of course synergize extremely well with the meta tactic of doing nothing for long stretches in between one shot attempts, which probably wouldn't change even if Balorgh were nerfed.
    PC/NA || CP/Cyro || RIP soft caps
  • Commandment
    Commandment
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    Balorgh ain't all that, I'm pretty sure it's more on the players skill to utilize there equipment.
    120-250 weapon dmg + 2500-5000 pen for 12 secs isn't that great considering you only have it during after your ultimate.
    Not to mention you can get snared/slowed/stunned/knockbacked/ debuffed.
  • L_Nici
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    Actually other Monstersets are relevant. Many use Malubeth, Engine Guardian, Sellistrix and since this patch even Valkyn Skoria made a return.
    Also there is a decent number of builds that doesn't even use Monstersets anymore and go for a Mythic + 2 5 piece instead.
    A very special girl

    PC|EU
  • xylena_lazarow
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    L_Nici wrote: »
    Malubeth, Engine Guardian, Sellistrix
    These are not damage sets. They are not competing with Balorgh.
    PC/NA || CP/Cyro || RIP soft caps
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