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WOW😲😲😲😱.... Very limited

HyekAr
HyekAr
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I just discovered that, one cant buff a mob, and heal a mob.. this is very bad.. it makes the game be for 5+ years old? I cant fully interact with the TESO world everything is very stick to one way of act.. everything is so limited I feel frustration.

It doesnt let me combine things..

I cant sell out of guild,
I cant farm properly,
when I hit a mob which runs back, they dont receive damage and they dont stop to fight with me,
There is some rock I cant climb and some other even higher which I climb easier?...
I cant call my mount so it will run with me, or fight?
(My dog it is marely decoration)

And much more..
Edited by HyekAr on June 6, 2021 12:21AM
  • kargen27
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    You can sell in zone chat or to vendors. Selling in guild works really well though when you are ready for that.

    There is a plethora of items to farm depending on what interests you. Will not take long before you have an abundance of the basics.

    The mob thing bothers me also. It is caused by another player gaining agro and running away from the mob. The mob after a certain distance gives up the chase and returns to it's original spot.

    The invisible walls do seem somewhat arbitrary. Sucks more when you get half way down something, hit a wall and can't get back up to where you were. Only answer is port to friend or /stuck. Eventually you learn where they are at.

    Mounts are for riding only. With content being what it is that is all they are needed for.

    Non combat pets are just there to follow you around. Some builds have pets that help in battle. If you want that you will have to use one of those builds.
    and then the parrot said, "must be the water mines green too."
  • cptqrk
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    A three star poster with first day coming from another MMORPG complaints?

    Smells like troll bait.. :)
  • Orion_89
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    Yeah, it discourages me every time I met NPC who tells he is dying, and me like: "Oh, I have at least three powerful healing abilities and several types of healing potions, but you are destined to die for some reason!"
  • xeNNNNN
    xeNNNNN
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    Orion_89 wrote: »
    Yeah, it discourages me every time I met NPC who tells he is dying, and me like: "Oh, I have at least three powerful healing abilities and several types of healing potions, but you are destined to die for some reason!"

    If you consider our power levels we're basically demi-gods, so in order for there to be death .... at all in any story in the game, they kinda need to allow it to happen like that lol In fact I dont know any game that allows the player to heal an NPC with abilities to prevent them from dying.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Amottica
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    A guild with a trader permits everyone to sell out of the guild and one can always choose to sell to others without using a guild just as I have seen done in other games. Not sure what the issue is with farming "properly".

    I have only been around for a few months but I have seen this game offers more variety, more choices, in how we create our characters than any MMORPG I have played. Granted, the better one wants to be the fewer choices there are in creating a build but that makes sense.

    Sorry, you are not enjoying the game as much as I have. I do hope you find your way in ESO or wherever your gaming travels bring you.
  • rpa
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    I recall In Wildstar at Whitevale terraformer apocalypse there was 2 very strong (too strong for single player at proper level for location) mechanic mobs, one for each faction and a quest to kill the opposite faction one. It was possible to heal your own faction one without being flagged for PvP. Fun, I guess.
  • Pelirockjo
    Pelirockjo
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    Zzzzz
  • RupzSkooma
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    I don’t agree with all of what you said but do agree with some.ESO in general feels stiff and limited but you can still enjoy it lightheartedly.
    My main is another RPG(a TES mod) and I do love ESO as a side game.
    Don’t take things too seriously in this game.Think about more like exploring a beautiful Tamriel theme park.
    Elder Kings II is a Role Playing Elder Scrolls mod for Crusader Kings III.
  • Lugaldu
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    HyekAr wrote: »
    everything is so limited I feel frustration.

    simple solution: find another game if ESO is so horrible for you

  • JamuThatsWho
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    I've read this 5 times and I still don't get it.
    @JamuThatsWho - PC EU - CP2100

    Main:
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    Anduuroon - Altmer Magicka Warden, EP

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    Daeralon - Bosmer Stamina Arcanist, AD
  • RupzSkooma
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    I've read this 5 times and I still don't get it.

    I don't want to be mean but TBF I need to red it multiple times and made a lot of assumptions about what OP means.
    Then if I am right about what OP means, I agree with some of the points.
    Edited by RupzSkooma on June 6, 2021 8:21AM
    Elder Kings II is a Role Playing Elder Scrolls mod for Crusader Kings III.
  • RedMuse
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    I've read this 5 times and I still don't get it.

    I gave up after three tbh.
  • Saucy_Jack
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    rpa wrote: »
    I recall In Wildstar at Whitevale terraformer apocalypse there was 2 very strong (too strong for single player at proper level for location) mechanic mobs, one for each faction and a quest to kill the opposite faction one. It was possible to heal your own faction one without being flagged for PvP. Fun, I guess.

    I remember when people were calling Wildstar the "ESO Killer". Ah, the ignorance of youth.
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • RupzSkooma
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    RedMuse wrote: »
    I've read this 5 times and I still don't get it.

    I gave up after three tbh.
    I've read this 5 times and I still don't get it.




    Okay, here is what I think he meant

    1)We can’t heal dying NPCs in a story.And maybe he meant that we cannot heal a regular non hostile NPC that is being killed by a player.

    2)I think he want to sell items to other players outside of the guild store, maybe he want auction house.

    3)Maybe he is saying that he can’t farm properly by pulling a lot of the mobs far from their spawn points as they return back to the respective spawn point and at the same time be invulnerable.I kinda agree as it feels so cheap.

    4)He is telling that there are invisible walls everywhere that break the immersion and freedom of travel.I also agree with this point.

    5)He want every pet to be a combat pet.He basically want TES:The Pokemon.
    He is especially dissatisfied by how in order to use pet you need to play with some class that does support summoning pets.
    Edited by RupzSkooma on June 6, 2021 9:30AM
    Elder Kings II is a Role Playing Elder Scrolls mod for Crusader Kings III.
  • HyekAr
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    cptqrk wrote: »
    A three star poster with first day coming from another MMORPG complaints?

    Smells like troll bait.. :)

    Why troller? Just expecting 70€mmo having more features than f2p or 10€ mmo (amd generally i like the game, just this makes me feel sad)
    Edited by HyekAr on June 6, 2021 10:25AM
  • HyekAr
    HyekAr
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    Orion_89 wrote: »
    Yeah, it discourages me every time I met NPC who tells he is dying, and me like: "Oh, I have at least three powerful healing abilities and several types of healing potions, but you are destined to die for some reason!"

    Hmm I coyld cure some npc with necro
  • HyekAr
    HyekAr
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    xeNNNNN wrote: »
    Orion_89 wrote: »
    Yeah, it discourages me every time I met NPC who tells he is dying, and me like: "Oh, I have at least three powerful healing abilities and several types of healing potions, but you are destined to die for some reason!"

    If you consider our power levels we're basically demi-gods, so in order for there to be death .... at all in any story in the game, they kinda need to allow it to happen like that lol In fact I dont know any game that allows the player to heal an NPC with abilities to prevent them from dying.

    I remember in la2, u can cure and buff worlds mobs, not npc.
  • HyekAr
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    Amottica wrote: »
    A guild with a trader permits everyone to sell out of the guild and one can always choose to sell to others without using a guild just as I have seen done in other games. Not sure what the issue is with farming "properly".

    I have only been around for a few months but I have seen this game offers more variety, more choices, in how we create our characters than any MMORPG I have played. Granted, the better one wants to be the fewer choices there are in creating a build but that makes sense.

    Sorry, you are not enjoying the game as much as I have. I do hope you find your way in ESO or wherever your gaming travels bring you.

    Hmm, so I can sell an item to everyone? I only see guild traders, which ask me be guild mmbr to sell., and only seel to the guild mmbrs. where is the main worlds trader? Or if there is some?
  • nukk3r
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    HyekAr wrote: »
    Amottica wrote: »
    A guild with a trader permits everyone to sell out of the guild and one can always choose to sell to others without using a guild just as I have seen done in other games. Not sure what the issue is with farming "properly".

    I have only been around for a few months but I have seen this game offers more variety, more choices, in how we create our characters than any MMORPG I have played. Granted, the better one wants to be the fewer choices there are in creating a build but that makes sense.

    Sorry, you are not enjoying the game as much as I have. I do hope you find your way in ESO or wherever your gaming travels bring you.

    Hmm, so I can sell an item to everyone? I only see guild traders, which ask me be guild mmbr to sell., and only seel to the guild mmbrs. where is the main worlds trader? Or if there is some?

    Guild traders allow you to sell to everyone (not just guild members), you just need to be in the guild to use the kiosk. If you're not in any guild you can sell stuff the old fashioned way, by saying what you have to offer in zone chat.
  • HyekAr
    HyekAr
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    RedMuse wrote: »
    I've read this 5 times and I still don't get it.

    I gave up after three tbh.
    I've read this 5 times and I still don't get it.




    Okay, here is what I think he meant

    1)We can’t heal dying NPCs in a story.And maybe he meant that we cannot heal a regular non hostile NPC that is being killed by a player.

    2)I think he want to sell items to other players outside of the guild store, maybe he want auction house.

    3)Maybe he is saying that he can’t farm properly by pulling a lot of the mobs far from their spawn points as they return back to the respective spawn point and at the same time be invulnerable.I kinda agree as it feels so cheap.

    4)He is telling that there are invisible walls everywhere that break the immersion and freedom of travel.I also agree with this point.

    5)He want every pet to be a combat pet.He basically want TES:The Pokemon.
    He is especially dissatisfied by how in order to use pet you need to play with some class that does support summoning pets.

    Guys sorry for my bad explication:
    1) yes, if under the NPC u mean the hunting mobs (it seems useles thing, but it gives freedom feeling, so if u re a healer, ucan heal everyone(players, npc, mobs) and buff them too.
    2) yes, bcz the only thing I see, is that u can sell with ur guild trader and only those who see that guild trader can see ur item. So there are thausands of players who cant see it. Am I right?. I think there should be some kind of auction guide wherec atleast heck everything and travel to that guuld shop
    3)yes
    4)yes, and also some high montain places U can climb, but other small rocks U cant.. no sense and frustraiting
    5) not necesarily be combat, but have that feature. As combat means be pet-fighter, and what Im saying is just have "atleast" the attack.. even with very very small damage
    Edited by HyekAr on June 6, 2021 10:42AM
  • HyekAr
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    nukk3r wrote: »
    Guild traders allow you to sell to everyone (not just guild members), you just need to be in the guild to use the kiosk. If you're not in any guild you can sell stuff the old fashioned way, by saying what you have to offer in zone chat.
    Thats why, I think there should be a market zone with all the guild traders, atleast, becz I see it is limited and force u travel around the world to check each guild trader to find what they have.
    Think like the market is just in the real world, and I want to ckeck all prices,all avaibilities

  • nukk3r
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    HyekAr wrote: »
    nukk3r wrote: »
    Guild traders allow you to sell to everyone (not just guild members), you just need to be in the guild to use the kiosk. If you're not in any guild you can sell stuff the old fashioned way, by saying what you have to offer in zone chat.
    Thats why, I think there should be a market zone with all the guild traders, atleast, becz I see it is limited and force u travel around the world to check each guild trader to find what they have.
    Think like the market is just in the real world, and I want to ckeck all prices,all avaibilities

    Decentralized network of stores makes the zones active and the prices competitive, it makes it harder to manipulate the prices.
  • HalfRain216
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    HyekAr wrote: »
    nukk3r wrote: »
    Guild traders allow you to sell to everyone (not just guild members), you just need to be in the guild to use the kiosk. If you're not in any guild you can sell stuff the old fashioned way, by saying what you have to offer in zone chat.
    Thats why, I think there should be a market zone with all the guild traders, atleast, becz I see it is limited and force u travel around the world to check each guild trader to find what they have.
    Think like the market is just in the real world, and I want to ckeck all prices,all avaibilities

    Mournhold and grahtwood are essentially that 5 or so guild traders in one location if you can’t find it there you probably won’t find it.
    You join a trading guild to sell and they bid on traders in those locations for you to sell at. Everyone is able to see your goods as their isn’t a shortage of players traveling there and buying stuff.
  • Alurria
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    Oh this is another there should be a auction house thread. Guild traders are great. No one can control the market this way, it's free trade at it's finest.
  • HyekAr
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    nukk3r wrote: »
    HyekAr wrote: »
    nukk3r wrote: »
    Guild traders allow you to sell to everyone (not just guild members), you just need to be in the guild to use the kiosk. If you're not in any guild you can sell stuff the old fashioned way, by saying what you have to offer in zone chat.
    Thats why, I think there should be a market zone with all the guild traders, atleast, becz I see it is limited and force u travel around the world to check each guild trader to find what they have.
    Think like the market is just in the real world, and I want to ckeck all prices,all avaibilities

    Decentralized network of stores makes the zones active and the prices competitive, it makes it harder to manipulate the prices.

    Hmm, MB it makes ppl run from one place to other only to check something. But If I was centred on trading-side of th game, I would take a note,and go to every place once at 2-3 days, to make a benchmarking
  • HyekAr
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    Mournhold and grahtwood are essentially that 5 or so guild traders in one location if you can’t find it there you probably won’t find it.

    Oh, thanks I didnt know abt this
    Edited by HyekAr on June 6, 2021 11:47AM
  • redlink1979
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    tenor.gif
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • danno8
    danno8
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    HyekAr wrote: »
    nukk3r wrote: »
    HyekAr wrote: »
    nukk3r wrote: »
    Guild traders allow you to sell to everyone (not just guild members), you just need to be in the guild to use the kiosk. If you're not in any guild you can sell stuff the old fashioned way, by saying what you have to offer in zone chat.
    Thats why, I think there should be a market zone with all the guild traders, atleast, becz I see it is limited and force u travel around the world to check each guild trader to find what they have.
    Think like the market is just in the real world, and I want to ckeck all prices,all avaibilities

    Decentralized network of stores makes the zones active and the prices competitive, it makes it harder to manipulate the prices.

    Hmm, MB it makes ppl run from one place to other only to check something. But If I was centred on trading-side of th game, I would take a note,and go to every place once at 2-3 days, to make a benchmarking

    Use Tamriel Trade Center. It isn't perfect but it works very well, and is way better than trying to find stuff by walking up to random Guild Traders and crossing your fingers.

    It's disappointing that a new player comes in, gives his or her opinion and is summarily told by the community that his opinion doesn't matter because he is too new. Pretty lame guys.
  • BlueRaven
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    HyekAr wrote: »
    I just discovered that, one cant buff a mob, and heal a mob.. this is very bad.. it makes the game be for 5+ years old? I cant fully interact with the TESO world everything is very stick to one way of act.. everything is so limited I feel frustration.

    It doesnt let me combine things..

    I cant sell out of guild,
    I cant farm properly,
    when I hit a mob which runs back, they dont receive damage and they dont stop to fight with me,
    There is some rock I cant climb and some other even higher which I climb easier?...
    I cant call my mount so it will run with me, or fight?
    (My dog it is marely decoration)

    And much more..

    Oh boy...

    -You can sell out of guild, there are many"no dues" traders out there.

    -No you can't kite mobs infinitely. Few games actually allow this, as it would just encourage world boss kiting.

    -The only place I really encountered an invisible wall is inside homes, and one small spot on Blackwood.

    -Mounts are for riding, not fighting. Would all mounts fight and hit the same? My riding stick hits as hard as a senche? Should mounts become P2W because of their relative dps? Should people be forced to "gamble" on getting the new high dps mount from a crown crate?

    -You dog is a "Non-Combat Pet". The description that they are not used in combat is right there in the name. Additionally, should someone's pet rock, chicken, and wolf all have the same dps? Should some crown store items hit better then others? Should someone be criticized for having the wrong "pet"? And again should people be forced to "gamble" on getting the new high dps pet from a crown crate?
  • aipex8_ESO
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    The mob pulling thing is maddening. It seems a lot of people just run straight though delves to get the skyshards. If you enter a delve after them all you find is running unattackable mobs.
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