Good day.
I have a great idea for the next chapter.
These are ... subclasses.
What is the essence of the idea?
Each class has its own 3 specializations, with their own options for skills.
Specializations can be changed at a special altar.
I want to give an example for the sorcerer class.
Specializations:
1) Сonjurer - in general, it does not differ from the current sorcerer, with the exception of the ultimate Daedric Summoning branch - the place of Summon Storm Atronach is the summoning of the Daedric Titan.
2) Warlock: has 3 branches - Flame of Oblivion (has similar storm spells, but with fire / poisonous damage); Domination over daedra (the call of the daedra-humanoids - dremora, zivilai, zivkin; as an ultimate - destronah permanently); Domination over mind (in fact - spells of illusions - fear, dumbness, debuffs + buffs and mind control)
3) Atromancer - Elemental magic (has at its disposal skills similar to those in Call of Storms, nose with the skills of all elements); Atromancy (has at its disposal a call to atronachs - fiery, frosty; summoning armor, Ultimate - Storm Atronach); Power over Change (Spells of control, immobilization, shields, slowdowns,).
Initially, each player has 1 specialization - 2 additional ones must be obtained during a long and interesting quest (separately for each specialization).
Access to quests opens after reaching level 50.
How is the idea?