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ZOS has a PVP Stam Bias?

Rhygam
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Maybe this will get removed, but srsly:
1. Magicka Proc Sets are better on Stamina (bc thats how the scaling works in the game, its sooo much easier to build for wp dmg)
2. Light Armor is dead in PVP
3. Half of the magicka classes still dont have an execute at all (at least not a useful one)
4. Eli Drain got nerfed, but the sustain is still the same and stamina skills are much cheaper
5. Why is there such an imbalance in classes? Magicka Necros and wardens have no execute or stun, at least not a proper one, but magsorcs just can shield, streak, stun, burst with crystal frags and then destroy you with endless fury.
6. A stam player can still get away with 2 or 3 proc sets, but a magicka player dont even use Zaan in PVE anymore, just the very boring crit meta.

It is so boring, everyone is just in heavy armor and certain skills just dominate everything. Especially in PVP.
  • Skander
    Skander
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    I would say that weapons and their skills/passives fill all the holes/flaws a class has. Stamina having more weapons (or better, skills for those weapons), more holes are filled.








    Shadow staff when?
    Edited by Skander on June 5, 2021 11:53AM
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Mayrael
    Mayrael
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    In general stamina weapons are better designed, destro staff is used only because it is the only choice magicka have.

    Despite having more class skills, many magicka toons have no source of major sorcery, no gap closer, no execute skill, no reliable self heal, no burst ultimate.

    Also in terms of armor LA is completely useless right now. Damage potential it gives is completely useless when you can get 2 shoted.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Pauls
    Pauls
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    Magsorc is fine with light armor
  • Ippokrates
    Ippokrates
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    No, they have bias against stamina in pve, cause we're always making less dps than magicka in trials.
    Edited by Ippokrates on June 5, 2021 12:56PM
  • Spurius_Lucilius
    Spurius_Lucilius
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    Skander wrote: »
    Shadow staff when?

    Or Mysticism/Illusion/Alternation staff. The two staff we have are two of the schools of magic, so it makes sense to have staff for other schools. Nightblade already have the shadow magic line.
    PC NA Casual/PVP
  • Wing
    Wing
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    kind of but no.

    you see PvP is quite literally second fiddle to PvE,

    Wheeler has to answer to Finnigan, thats combat lead (pve and pvp were merged, there is not pvp lead anymore) answering to PvE encounter designer, so that changes dont mess up PvE.

    balance changes centered around PvP are slipped in compared to changes for PvE, the majority of all changes are done based on trial groups. for instance new moon acolyte was nerfed because trial groups were able to ignore the negative aspects of it, they literally said as much in the patch notes.


    Trial groups as well as large PvP raid groups are all almost exclusively magicka based.

    from det, purge, and regen spam in PvP, to simply the fact that magicka has a massive range advantage in PvE (thats not the only reason, but one only has to watch a harrowstorm in PvE as the vampire lord flies around to see all the magicka players lighting it up while the stamina players wander around uselessly with their 2H)


    because of this, even *IF* stamina was over performing in some way (its not) its effectivly safe because of its complete non existence in organized and game activities that ZOS balances around.

    the only stamina nerf of note in recent years was a Bow / Bow undaunted build used in Trials, a build that was neither viable nor even saw a hint of use in PvP.


    EDIT: new moon acolyte nerf per patch notes:

    New Moon Acolyte: Reduced the Weapon and Spell Damage granted from this set’s 5 piece bonus to 401, down from 481. This was done to make up for the fact that the resource cost increase penalty can be easily alleviated in group settings by having allies supply you with sets or synergies.

    they nerf'd a set for everyone, because of trial groups.
    Edited by Wing on June 5, 2021 1:53PM
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

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    DK one trick
  • Ippokrates
    Ippokrates
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    LoL - regarding nerf to NMC - that argument could be used to almost any set penalty in game, maybe except mythics that have a very specific conditions.
  • Bigmatt2
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    Ippokrates wrote: »
    No, they have bias against stamina in pve, cause we're always making less dps than magicka in trials.

    Yep, this right here ^^^^
  • JamieAubrey
    JamieAubrey
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    If you don't play Stam then why are you even doing PvP

  • VaranisArano
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    I suspect that part of the unbalance is that magicka builds are very strong in organized large groups, but start to fall behind somewhat in solo/very small group combat.

    So with many many players complaining about the dominance of ball groups, it becomes a challenge for ZOS to buff solo/small scale magicka builds without also buffing ball groups even more than they already are. And since Cyrodiil is designed for large scale combat, it's not as simple as "Well, then remove the ball groups."
  • Berchelous
    Berchelous
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    It's due to lack of good magicka weapons/skills.
  • Mayrael
    Mayrael
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    I suspect that part of the unbalance is that magicka builds are very strong in organized large groups, but start to fall behind somewhat in solo/very small group combat.

    So with many many players complaining about the dominance of ball groups, it becomes a challenge for ZOS to buff solo/small scale magicka builds without also buffing ball groups even more than they already are. And since Cyrodiil is designed for large scale combat, it's not as simple as "Well, then remove the ball groups."

    It's not that hard. Nerf magicka synergies, and group skills (via battle spirit) like purge and buff single target or "selfish" magicka skills. Done.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Arbiter7070
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    Personally, I think ZOS needs to remove the increased physical damage that light armor wearers take. The low armor rating is enough in itself. The increased physical damage is overkill in my mind. Especially when stamina builds can just put so much pressure. Then I think we need a skill similar to Rally in the destro staff skill line. I also think they need to rethink some of the passives for destro staff. For instance maybe they should add 258 spell damage if using an inferno staff much like how swords or maces function. Make the destro staff skill line as competitive as two handers. With the changes to procs, really only stamina users can get good benefit from them. This is not fair. Either find a way for magicka users to be able to push higher spell dmg, or lower the proc threshold for spell damage users.
  • Extinct_Solo_Player
    Extinct_Solo_Player
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    Rhygam wrote: »
    Maybe this will get removed, but srsly:
    1. Magicka Proc Sets are better on Stamina (bc thats how the scaling works in the game, its sooo much easier to build for wp dmg)
    2. Light Armor is dead in PVP
    3. Half of the magicka classes still dont have an execute at all (at least not a useful one)
    4. Eli Drain got nerfed, but the sustain is still the same and stamina skills are much cheaper
    5. Why is there such an imbalance in classes? Magicka Necros and wardens have no execute or stun, at least not a proper one, but magsorcs just can shield, streak, stun, burst with crystal frags and then destroy you with endless fury.
    6. A stam player can still get away with 2 or 3 proc sets, but a magicka player dont even use Zaan in PVE anymore, just the very boring crit meta.

    It is so boring, everyone is just in heavy armor and certain skills just dominate everything. Especially in PVP.

    i stopped reading when you implied mag sorc was better than magicka necro and warden just LOL.
  • xeNNNNN
    xeNNNNN
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    Pauls wrote: »
    Magsorc is fine with light armor

    I think magsorc has always been in the "Fine" category honestly. Never really seen them suffer from any problems lol
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • ksbrugh
    ksbrugh
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    E----Elder
    S----Stamina
    O----Online
    STAMriel UNLIMITED
    I have a stam Templar build it uses a flame staff on the back bar and it hits harder than my magplar does lol
  • Urvoth
    Urvoth
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    There’s 2 magicka weapon skill lines and 4 stamina ones. This made more sense back towards the beginning of eso when stam didn’t have many class abilities, but now there are a lot of equivalent stam class skills and stam has 2 additional weapon tree choices. It’s about time to get some new weapon tree lines to start evening things. Stam does get significantly better scaling for procs as well.
    Edited by Urvoth on June 9, 2021 5:53AM
  • merevie
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    ...there's a significant amount of people who will not engage a magdk in pvp -especially stamblades - the second they see the armor light up, fail the first gank, or hear chains, people walk away

    ...right now, a bomber is going to wipe people off the face of the earth...mostly magic -and if they need an invis pot that's not hard to use

    So yes and no. Standing in front of a 2H Warden is just not very smart. But there are rocks.
  • ResidentContrarian
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    I don't know, I still use all my mag builds in light armor. Mostly all of them are at 8-11k resistances too, and I don't bother shielding.

    That said, from the past 4 years of changes, I have noticed little difference to the point that I use the same build.

    Then again I always roll and block at the right time...

    And I can't deny that PvP heavily favors stamina, esp. when roll and block are superior to shielding. But in that same token, any mag class can build to be able to roll and block if they sacrifice some damage...
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