Oh wow, this actually restored some of my excitement for companions.
The forums made it sound like they would just die all the time.
This is why I always try to comment about my own personal experience with them, and then get called a 'companion fanboy' because I'm not all doom and gloom about them. Problem is, so many people don't know how to use them and expect them to do everything without being leveled and wearing all white gear. Then come to the forums and complain how bad they are, when in reality, it's the PLAYER themselves that's the problem... yet so many people read these complaints that they believe them, instead of actually LEARNING how to use the Companions properly. Level them, keep them at range early and give them many self-heals and defensive skills... once you get them to higher levels and give them better gear, you can begin learning what they can do with other roles. But always keep in mind, that until they are fully leveled and in all purple (best traited) gear, they will probably still need more self-healing and defensive skills than damage. Trying to run them in group/hard content too early, and yes, they will be disappointing... use a bit of common sense is what I'm saying. Realize that they're not meant to be 'fire and forget' pets, they are meant to be companions who take a LOT (weeks/months) of time to develop. Most people don't want to invest that kind of time, so they get returns that reflect their effort.
I mean, I get where you're coming from, but this is not at all a fair comparison. You must realize that.
Most of "us" who have criticisms about Companions' competence are referencing their inability to handle normal stuff without significant support from the player. As in, when it's just me and Bastian trying to tackle a World Boss or Normal Dungeon or something, I either have to focus way more heavily than I'd like on his survival, or I have to make sure I've got him set up to be overly specialized to survive things that are pretty dang simple for even a half-competent player. It's sorta burdensome & limiting -- and it's due almost entirely to their intelligence & durability (or lack thereof).
There's no way you can compare "average" use cases like that to this instance where a full raid team (presumably replete with two dedicated healers) were doing content they were familiar with and supporting the Companion in a major way. That's an enormously different scenario to be comparing or judging against.
Don't get me wrong; I think it's very cool that someone did this! But I'm not at all surprised this was doable. I'd have bet money it could be pulled off if asked beforehand, even though I'm one of the people who's got concerns about Comp's capabilities.
Companions do well enough if they have adequate attention/support keeping them going. The thing that bothers many of us is that if we want them to be along for the journey for the things we normally want to do, we have to almost totally focus on supporting them -- which kinda makes us feel more like their Companion.
I mean, I get where you're coming from, but this is not at all a fair comparison. You must realize that.
Most of "us" who have criticisms about Companions' competence are referencing their inability to handle normal stuff without significant support from the player. As in, when it's just me and Bastian trying to tackle a World Boss or Normal Dungeon or something, I either have to focus way more heavily than I'd like on his survival, or I have to make sure I've got him set up to be overly specialized to survive things that are pretty dang simple for even a half-competent player. It's sorta burdensome & limiting -- and it's due almost entirely to their intelligence & durability (or lack thereof).
There's no way you can compare "average" use cases like that to this instance where a full raid team (presumably replete with two dedicated healers) were doing content they were familiar with and supporting the Companion in a major way. That's an enormously different scenario to be comparing or judging against.
Don't get me wrong; I think it's very cool that someone did this! But I'm not at all surprised this was doable. I'd have bet money it could be pulled off if asked beforehand, even though I'm one of the people who's got concerns about Comp's capabilities.
Companions do well enough if they have adequate attention/support keeping them going. The thing that bothers many of us is that if we want them to be along for the journey for the things we normally want to do, we have to almost totally focus on supporting them -- which kinda makes us feel more like their Companion.
First you mention "World Boss" which are technically GROUP encounters, not solo-centric... so right from the start you are expecting them to tackle difficult content without being fully leveled and geared for difficult content.
Second, you say, "normal dungeons"... what is your definition of a normal dungeon? Because, as I've said in numerous threads, I have taken both of them through delves, public dungeons and dolmens and have NEVER had one die. So WHY am I, and many others not having problems, but you and so many others are? I go back to my oft used, "user error". You've even admitted that you expect them to be better than even a 'half-competent player' but they are not even meant to be player replacements. Additionally, a half-competent player would hopefully make sure they're leveled for content and equipped accordingly with the appropriate role... however, since YOU are making these decisions for them, well... I'm sure people know where I'm going with this.