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Companion follower rest position, Healer combat awareness distance and bugs

athena9205
athena9205
✭✭✭
I've noticed several things with Mirri. I have her as a healer so she stays ranged.
---- First, when I am not in combat and am trying to loot a body or cabinet or something my companion is right on my tail. Since I play in far 3rd person POV her position overrides the loot containers position on my reticle and I have to move to clear her from it. Solution, have Mirri and the other companion stay at about 3 persons away on the back right. Have the quest NPC stay on the back left same distance, since they too like to go up to my tail.
---- Next, when in combat Mirri immediately tries to go backward, thus placing her farther and farther from my toon. As a healer she has the healing fountain skill and that has a radius of 28 meters. This often is placed at the far edge or past my position so I never see its synergy. Solution: have healer Mirri stay at 15 meters from combat toon until the toon is stationary for 2 seconds ( stays in one 5 meter area during combat) Then have Mirri run to the side rather than backward, a side that has fewer mobs. Keep her ranged between 15 and 28 meters when a healer or destro staffed. If you could program ground height awareness, have her go up on a short cliff to avoid ground fire and other moving ground attacks from mobs.
---- Last, the bug I see is as a healer her resto staff can taunt off mobs from my group. I attack a mob group and she begins to attack with resto staff light attacks. I should have soft taunt, yet the mobs she is attacking leaves me and goes to her to attack her. I play healer allot and I have never had mobs leave the tank/dps group to attack me if they have been soft taunted. This is a bug.

Thank you
Edited by ZOS_Kraken on July 4, 2023 2:07PM
  • DarkCleros_DC
    DarkCleros_DC
    Soul Shriven
    Like so many have stated, that 1st point you mention is extremely annoying so much so it is the main thing I can not stand in game.

    Another possible solution:
    Make default dialogue box be extended to like 2-3 separate dialogue boxes (stacked/side by side) that would be a much more bearable solution as it would avoid having to constantly be maneuvering to get overlapping selection desired. Or even use single box and have drop-down selection type of thing.

    Thanks for listening!
    DarkCleros (DC)
    darkcleros@gmail.com
    Twitter@Darkcleros
  • athena9205
    athena9205
    ✭✭✭
    @ZOS_GinaBruno any update to this issue ? these new companions are stacking well within my comfort zone. Especially when i'm trying to loot farm.
  • athena9205
    athena9205
    ✭✭✭
    Another problem i have is the interact with companion is same as interact with containers and doors. We should be able to change the companion interaction hotkey to something less common.
  • ZOS_Kraken
    ZOS_Kraken
    admin
    Hello.

    We have gone ahead and closed this thread down since it is rather old. Please keep in mind that sometimes it is better to create a new topic, instead of replying in one that was posted a while ago. Thanks for your understanding.
    Staff Post
This discussion has been closed.