Each of the armour types offers a passive and active skill.
Light increases healing done by 1% per piece, and reduces cost of break free. Active skill resets skill cooldown.
Medium increases damage done by 1% per piece, and reduces cost of roll dodge. Active skill makes the companion vanish and heal.
Heavy icreases healing received by 1% per piece, and increases amount of damage blocked. Active skill makes the companion invulnerable for 5 seconds.
Aside from those benefits is there any other mechanic to companion armour (except the traits and quality)?
Cooldowns on my companion's skills are exactly the same when wearing a full set of light and full set of heavy (tested on white gear without traits).
It seems to me like it might be better to equip my healer with full heavy for survivability and compensate with traits for the healing loss.
Am I missing something?
Please share your thoughts and experiences.
Elana Aelios
"Because I have loved life, I shall have no sorrow to die."