stefan.gustavsonb16_ESO wrote: »Press X to win the game.
VaranisArano wrote: »The Markarth puzzles with the light...I remember just being like, "Okay, click on it till it glows and I'm good." Or traveling through the shadows to get past ruined terrain, where I messed up on the tall Dwarven room once, but it was easy to start over.
Even the moon phase puzzles in the Elsweyr Prologue...I did it the hard way because I thought the riddles were fun, but that meant not looking at the hint plaques on the walls.
The Summerset crows/gates puzzle in the forest was kinda hard though. Lots of trial and error to figure out exactly what the riddle meant.
To be fair, Skyrim's puzzles weren't exactly difficult either.
stefan.gustavsonb16_ESO wrote: »Combination locks where the solution is carved in the wall right in front of you, and where there are only 4x4x4 combinations if you try the brute force cracking. Sequences you need to complete where a wrong guess doesn't reset the entire puzzle, making it perfectly possible to just click at random for a while and complete the sequence by accident. Timed puzzles where the timer is ridiculously long. Ingenious ancient locks that require you to simply pull a single lever which is in plain sight. The list of ridiculously easy "puzzles" in ESO is long, because this is not meant to be a challenging game.
I remember some slightly challenging puzzles just after release, but they nerfed them very quickly because people complained. One simple but instanced puzzle, I honestly can't remember if it was in ESO or some other game, required you to change the colors of three lights to match three other lights clearly visible behind them, but that was an obstacle for many. The area was full of people shouting "just tell me the solution already, like red-green-green", but the solution was different for each player, and it changed over time. You had to look at your own screen for two seconds and pay attention. That did not go over well with the average player, and soon the solution was made the same for everyone, and stopped changing.
Puzzles in single player games are going the same way. What could have been some mildly challenging Sudoku-type puzzles in Mass Effect: Andromeda were nerfed to literally nothing, giving you the option to just use a "decryption key" to crack any lock that was required to complete the main quest. Skyrim had plenty of combination locks where you could try all options faster than it would take you to backtrack to the place where the secret combination was revealed. The super secret password to the Railroad hideout in Fallout 4 was "Railroad".
Press X to win the game. Welcome to the future.