I was going through the blackwood story with a friend who is new to the game. We actually found a oblivion portal and it was really exciting.
Before I rant I want to say I think oblivion portals are a great addition to the game. However the big problem is this.
When we went in, everything was mostly dead. We starting running through and stuff would respawn. When we got to the FINAL boss it was already dead. We waited for it to respawn and fought it and got our loot. We decided to wait since it apparently would respawn and sure enough it did. We also got the chest twice.
Kinda feels wierd. I was expecting after the boss is defeated then it gives some dialogue of the boss dying and lets everyone out. Then when the next wave of oblivion portals appear they bring in a fresh instance. Making it a public dungeon just makes it odd too. The whole hype of oblivion portals was just a public dungeon. Don't get me wrong, it looks amazing, feels amazing, sounds amazing and clearly alot or hard work went into it. Especially seeing rhe giant lamia snaking around. However the mechanics of the dead lands aren't seperated enough from actual public dungeons (see enemies respawning randomly and the boss being dead when you get to it).
Again I can't stress it enough. I'm extremely happy the developers tried something new and I absolutely love it since it gives me "Realm of the Mad God" vibes. But I personally feel like it requires some tweaking in code to feel perfect.
Edit: if a dev reads this remember when you make something harder scale the rewards off difficilty. That's why I think harrowstorms were a huge miss for greymoor even though they were outstandingly good graphically.
Edited by Aertew on June 3, 2021 8:02PM