Soul_Demon wrote: »Just wanted to see if it was me or ......I have seen 6,500 weapon damage in the game but over the years I have never seen Spell Damage at 6,500. Anyone ever seen that stat achieved on any character in the game, trials, BG's or PvP?
Soul_Demon wrote: »Just wanted to see if it was me or ......I have seen 6,500 weapon damage in the game but over the years I have never seen Spell Damage at 6,500. Anyone ever seen that stat achieved on any character in the game, trials, BG's or PvP?
Weapon damage and max mag is easier to stack than spell damage and max stam, wish the devs would address this in a dev comment, countless threads about this but as per usual no answer.
Soul_Demon wrote: »That would give 1.150 Spell Damage after you got 50 kills so you would have started with 5,350 Spell Damage?
How did you get to 5,350? Truly curious here as I said, in all these years I have seen Weapon Damage at 6,500 but yet I have never seen Spell Damage at that high a number.....I am not sure its possible at all. If this is the case, the blanket numbers being the same where building Spell Damage and Weapon Damage is very different and therefore not achievable for Casters.
Would appreciate anyone who has ever gotten there to speak up and offer some insight-
Soul_Demon wrote: »That would give 1.150 Spell Damage after you got 50 kills so you would have started with 5,350 Spell Damage?
How did you get to 5,350? Truly curious here as I said, in all these years I have seen Weapon Damage at 6,500 but yet I have never seen Spell Damage at that high a number.....I am not sure its possible at all. If this is the case, the blanket numbers being the same where building Spell Damage and Weapon Damage is very different and therefore not achievable for Casters.
Would appreciate anyone who has ever gotten there to speak up and offer some insight-
It is easily possible on magplar. I've pushed to like 8k+ when building for it. You can probably get around 6k using 1 proc set. I'm sure it's harder on other mag classes
Soul_Demon wrote: »That would give 1.150 Spell Damage after you got 50 kills so you would have started with 5,350 Spell Damage?
How did you get to 5,350? Truly curious here as I said, in all these years I have seen Weapon Damage at 6,500 but yet I have never seen Spell Damage at that high a number.....I am not sure its possible at all. If this is the case, the blanket numbers being the same where building Spell Damage and Weapon Damage is very different and therefore not achievable for Casters.
Would appreciate anyone who has ever gotten there to speak up and offer some insight-
It is easily possible on magplar. I've pushed to like 8k+ when building for it. You can probably get around 6k using 1 proc set. I'm sure it's harder on other mag classes
https://youtu.be/GEbq6WEJ-Fo?t=803Soul_Demon wrote: »That is really what I am asking, someone to show a real build (screenshot) of Spell Damage actually at or above the 6,574 required.
I see some posters saying it may be possible to be done, but there is always a lot of those suggesting with multiple outliers that they could achieve, but I have personally NEVER seen it done, not one time. I do understand many are just tossing out ideas, but I suggest they all fall short and makes the minimum requirement unachievable to hit for Mag characters in game. If that is the case there is a serious problem in giving the players of Stam back proc sets at full damage numbers while keeping those sets still unusable (due to the high Spell Damage requirement) by Magic Characters in the game.
Soul_Demon wrote: »That would give 1.150 Spell Damage after you got 50 kills so you would have started with 5,350 Spell Damage?
How did you get to 5,350? Truly curious here as I said, in all these years I have seen Weapon Damage at 6,500 but yet I have never seen Spell Damage at that high a number.....I am not sure its possible at all. If this is the case, the blanket numbers being the same where building Spell Damage and Weapon Damage is very different and therefore not achievable for Casters.
Would appreciate anyone who has ever gotten there to speak up and offer some insight-
kypranb14_ESO wrote: »Soul_Demon wrote: »That would give 1.150 Spell Damage after you got 50 kills so you would have started with 5,350 Spell Damage?
How did you get to 5,350? Truly curious here as I said, in all these years I have seen Weapon Damage at 6,500 but yet I have never seen Spell Damage at that high a number.....I am not sure its possible at all. If this is the case, the blanket numbers being the same where building Spell Damage and Weapon Damage is very different and therefore not achievable for Casters.
Would appreciate anyone who has ever gotten there to speak up and offer some insight-
Major Sorcery +20%
Minor Sorcery +10%
Dual/2H Swords +284
Racial +258
Base +1000
Gold Quality Melee 2H +1571
Thrassian +1150
1000+1150+1571+258+284=4263
4263*1.2=5115.6 (Major Sorcery)
5115.6*1.1=5627.16 (Major+Minor Sorcery)
That's just with Thrassian, no other gear. Throw in some spell damage boosting gear, and you can easily smash 7k. I threw together a quick build on the PTS that breaks 7k, while still having 2k magicka recovery unbuffed, and 47.6% Crit Chance. I'm not saying it'll be a meta build, but it hits very hard, has excellent survivability, and is fun to play!
Soul_Demon wrote: »That is really what I am asking, someone to show a real build (screenshot) of Spell Damage actually at or above the 6,574 required.
I'll just point you both to my above post, showing a variation of my PvP magblade with Caluurion, Zaan, 7.3K spell damage, 2K mag sustain, 1.5K stam sustain, 10K pen (without Mark) and 25K health, which I just theorycrafted. No, I actually don't run this (yet). Even though it looks really good on paper, I don't think it will play all that well for the reasons outlined. I am a melee magblade main, by the way, so I know what works and what doesn't on this build really well.WrathOfInnos wrote: »Trials yes, but not solo or PVP.
kypranb14_ESO wrote: »Soul_Demon wrote: »That would give 1.150 Spell Damage after you got 50 kills so you would have started with 5,350 Spell Damage?
How did you get to 5,350? Truly curious here as I said, in all these years I have seen Weapon Damage at 6,500 but yet I have never seen Spell Damage at that high a number.....I am not sure its possible at all. If this is the case, the blanket numbers being the same where building Spell Damage and Weapon Damage is very different and therefore not achievable for Casters.
Would appreciate anyone who has ever gotten there to speak up and offer some insight-
Major Sorcery +20%
Minor Sorcery +10%
Dual/2H Swords +284
Racial +258
Base +1000
Gold Quality Melee 2H +1571
Thrassian +1150
1000+1150+1571+258+284=4263
4263*1.2=5115.6 (Major Sorcery)
5115.6*1.1=5627.16 (Major+Minor Sorcery)
That's just with Thrassian, no other gear. Throw in some spell damage boosting gear, and you can easily smash 7k. I threw together a quick build on the PTS that breaks 7k, while still having 2k magicka recovery unbuffed, and 47.6% Crit Chance. I'm not saying it'll be a meta build, but it hits very hard, has excellent survivability, and is fun to play!
24k health 9k phys. resistance WITH stranglers ? easy way to die. 27k max mag so almost no shields and dont even get me started on that stamina regen .. lol
Is it technically possible? Sure. Lots of things have changed. We got +1K extra spell / weapon damage not too long ago. For example this is what my PvP magblade would look like:
https://en.uesp.net/wiki/Special:EsoBuildData?id=351993
Unless UESP has got this wrong: 7.3K spell damage. This even looks like a pretty darn viable build, but there are a number of caveats:
- It's with Continuous Attack, which you won't always have.
- Can't activate Clever Alchemist prior to a gank, at least not without giving the game away via a resto light attack that puts you into combat. That's a double whammy, because you need a Spell Power potion. This won't play well.
- Clever Alchemist is said to be bugged right now. Not sure how, though.
- A staff just plays better, unless you manage to outright burst people with this (which I doubt - some people, sure). Swallow Soul / Merciless or Impale with woven staff light attacks simply plays better to finish people off.
- You need the Atronach mundus for (newly restored) out-of-combat cloak sustain to make this build work well.
- You really need all Swift to survive. No compromise. You need to be the fastest you can be on melee magblade.
- If you open with Soul Harvest, which you should, there is the pesky 400ms ulti delay. It will trigger Caluurion after 1 second, but you can't fit a light attack inbetween Soul Harvest and your next skill (Concealed). Maybe if you work on delaying that light attack a bit, but I'm not sure. If you can't fit the light attack, you not only lose the light attack damage, you won't activate the weapon / spell damage enchant in time for Caluurion. Realistically you probably have to put the enchant on the back bar, get yourself into combat with a back bar light attack, drink the potion for the Major Sorcery and Clever Alchemist, then bar swap into Soul Harvest. That makes for a much more telegraphed attack.
My real build only has 4K spell damage at this time. The argument isn't whether you can reach 6.5K spell damage. It's whether you can do so with a viable build. You look at spell damage versus weapon damage stacking, the difference is not that big, even accounting for the medium armor advantage. The bigger issue is how much more viable stamina builds are while retaining high weapon damage. For example a significant factor for getting spell / weapon damage up is the use of dual-wield or 2H. It makes almost a 1K difference, especially with a set like Clever Alch, which has a line of weapon / spell damage on the 4-piece (see build). Those weapons put you in melee range, but if you stay in melee range you will want to have good dodge roll sustain. A stamina character can burn their whole stamina pool for that in emergency. A magicka character does not have that and they are typically squishier than a medium armor build. A magicka character traditionally had shields, but of course mixing procs and (magicka-based) shields now seems a complete no no.
The brawling viability of my build relies more on speed and stamina sustain than tankiness. It is squishy and I am currently back-barring Juggernaut to make up for that. Juggernaut is very good, if a bit inconsistent (may proc for no reason or may fail to proc when burst is very high), but has also been nerfed. In it's place we have a new CP star that gives you an 11K (PvE value) shield when falling below 25% health (would coincide with Healing Ward). I will have to experiment with whether that is enough for me, leaving room for Clever Alchemist.Soul_Demon wrote: »I am sure if it is the viability of 23k spell resist and 16 physical its gank really from stealth
I've seen the number and even surpassed it with Simmering Frenzy, 3 infused jewelry with spell damage glyphs, Pale Order Ring for health sustain, major sorcery, and the Burning Spell Weave set which I know can be surpassed by better ones.
Soul_Demon wrote: »I've seen the number and even surpassed it with Simmering Frenzy, 3 infused jewelry with spell damage glyphs, Pale Order Ring for health sustain, major sorcery, and the Burning Spell Weave set which I know can be surpassed by better ones.
I definitely appreciate the feedback, but I am not trying to be difficult when I ask if someone could show a screenshot of char sheet with that amount NOW----theorizing and supposing is great for good talks....what I am interested in is if today, right now someone can show a build with gear and stats in char sheet in game with the number 6,574 Spell Damage so I can see if it can be done (while ulit is running, buffs from 10 sources and all of that is good, but a proc of a proc to use a proc is uptime of maybe 5% max and not viable)
I am certain if it can be done someone will be willing to show how they did it on a character they are running now......right?
Soul_Demon wrote: »I had hoped by now we would have had someone post the mark of 6,574 Spell Damage on an actual character in game now---If not the problem remains, how do you get that obscene level of Spell Damage in order to have a proc set (with a proc set on) hit for full value.....they locked out Casters from proc sets, intentional or not in using them with unreachable Spell Damage within today's environment.