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Magplar CP Napkin Math

jrgray93
jrgray93
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Did some quick napkin math on my magplar healer to determine which CP slottables to grab. This parse was on my "healing" build that is more about dealing damage, so it should translate fairly well to real DPS builds as well. This was done on a single trial dummy. I won't post every figure I came up with, since it's going to vary by gear and skills, but it was a fairly typical magplar build around sweeps because I will sweep and jab til I die. Sue me.

Factoring in parse damage by skill and damage type of each skill, each CP star resulted in an overall theoretical boost to DPS of the following:

Fighting Finesse (75% crit): 5.17%
Master-at-Arms: 4.80%
Fighting Finesse (65% crit): 4.68%
Deadly Aim: 4.27%
Fighting Finesse (55% crit): 4.14%
Biting Aura: 3.87%
Fighting Finesse (45% crit): 3.54%
Thaumaturge: 2.94%
Fighting Finesse (35% crit): 2.89%
Weapons Expert: 2.39%
Untamed Aggression: 2.25% base, 2.56% with major and minor sorcery
Arcane Supremacy: 1.95% base, 1.73% with major and minor sorcery

Untamed and Arcane also impact your healing proportionately, but it's hard to quantify the usefulness because damage =/= healing. I can't account for every build out there, but I think this is roughly accurate for most magplars.

Conclusions:

Slot Master-At-Arms, Fighting Finesse, Deadly Aim, and Biting Aura on most DPS builds. Ditch Thaumaturge.

If you're a healer and want to hybridize healing and damage potential, Finesse is better than Untamed Aggression and Arcane Supremacy, even with the doo-dooest of crit chances. The latter two only come into play if you want to raise both potentials and keep slots for utilities like Enlivening Overflow and From the Brink, which are both pretty cool new stars.
EP: Slania Isara : Harambe Was an Inside Job
  • molecule
    molecule
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    What about Backstabber ?
  • jrgray93
    jrgray93
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    molecule wrote: »
    What about Backstabber ?

    Good for parses, bad in practice. You can't get behind some bosses at all, and it will give you mixed results on trash pulls.
    EP: Slania Isara : Harambe Was an Inside Job
  • Wuerstal
    Wuerstal
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    jrgray93 wrote: »
    molecule wrote: »
    What about Backstabber ?

    Good for parses, bad in practice. You can't get behind some bosses at all, and it will give you mixed results on trash pulls.

    I would disagree with that statement. You can use Backstabber on practicly everything except the bosses in vSS. Backstabber works as long as you are not standing in a 90° cone in front of the boss. So attacking from the side is flanking too. Considering Tanks usually turn the bosses around because of cleave mechanics, I would always go for backstabber if your group is playing atleast semi decent.

    KA, MoL, HoF, CR, AS, RG... you can use backstabber in all of these.. Dungeons might be different but not to much tbh.
  • jrgray93
    jrgray93
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    Wuerstal wrote: »
    jrgray93 wrote: »
    molecule wrote: »
    What about Backstabber ?

    Good for parses, bad in practice. You can't get behind some bosses at all, and it will give you mixed results on trash pulls.

    I would disagree with that statement. You can use Backstabber on practicly everything except the bosses in vSS. Backstabber works as long as you are not standing in a 90° cone in front of the boss. So attacking from the side is flanking too. Considering Tanks usually turn the bosses around because of cleave mechanics, I would always go for backstabber if your group is playing atleast semi decent.

    KA, MoL, HoF, CR, AS, RG... you can use backstabber in all of these.. Dungeons might be different but not to much tbh.

    Fair, but I prefer not to use it. Probably because I spend so much time in solo arenas. Nonetheless, it's pretty easy to determine where it falls into the numbers I posted.
    Edited by jrgray93 on June 3, 2021 4:35PM
    EP: Slania Isara : Harambe Was an Inside Job
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