deathbytiki wrote: »ALSO, consider champion point implications of this FREE ability too... .
deathbytiki wrote: »ALSO, consider champion point implications of this FREE ability too... .
It is not free. Time is very costly in PvP and the use of the skill costs time.
We don't have a "lol" button on forums, so here, have an "awesome" from me.deathbytiki wrote: »ALSO, consider champion point implications of this FREE ability too... .
It is not free. Time is very costly in PvP and the use of the skill costs time.
Lughlongarm wrote: »deathbytiki wrote: »ALSO, consider champion point implications of this FREE ability too... .
It is not free. Time is very costly in PvP and the use of the skill costs time.
-Not only time, it costs resources as well. When you spam your netch your are not receiving any recourses from it as it starts giving resources only 1 sec after activation. Basically purging 3 times costs 3 globals and 530 stamina/magicka.
-This topic was brought up tons of times, I already showed on another post just like this one, how skills like Rune Focus and dark deal, and many other skills in the game, are at least as potent and loaded as the netch skill.
-The funny thing is, I think that what bothers ppl the most with netch is the supposedly, 0 cost. If natch were to give 5.5k resources over the duration with an initial cost of 500 magicka/stamina it wouldn't have been brought up so often.
If that what will make ppl to just stop with bringing this issue over and over again, sure, I will support the change.
deathbytiki wrote: »ALSO, consider champion point implications of this FREE ability too... .
It is not free. Time is very costly in PvP and the use of the skill costs time.
Starlight_Knight wrote: »Short answer: YES its OP !
Long answer is; As a warden main, there is NO build that wouldnt run netch, its over loaded, used on tanks, healers and dps - stam and mag.
Its ugly as hell as well! and we're all forced to use the darn thing.
deathbytiki wrote: »ALSO, consider champion point implications of this FREE ability too... .
It is not free. Time is very costly in PvP and the use of the skill costs time.
MashmalloMan wrote: »Warden's also only have 2 sustain passives of which are pretty weak. 12% mag/stam regen and 100 mag/stam on a 1s CD from healing someone is pretty shite.
MashmalloMan wrote: »I think it's silly to look at skills in a vaccum, if that was the correct course of action for every skill.. none of the classes would have ANY class identity whatsoever. This is a class defining skill the same way frags/curse/streak is for mag sorcs or hurricane/dark deal/crit surge is for stam sorcs.
You could say the same for any class, theres 3-5 skills that jump out in a vaccum as offering more than other similar skills, even from other classes. Direct comparisons SUCK.
To the note of Betty.
1) Getting 4400 mag/stam over 25s is what.. 2 free skill casts? Sustain is important, but you could just as easily build for no sustain and ALL burst and be much more effective at killing people in and out of combat instead of brawling. A sustain tool is a sustain tool.
Warden's also only have 2 sustain passives of which are pretty weak. 12% mag/stam regen and 100 mag/stam on a 1s CD from healing someone is pretty shite.
Necro for example has 200 mag/stam regen which when buffed is probably around 300, even more depending on your build. To get 300 regen out of 12% on Warden, you'd need a base regen of 2500. This is absolutely unheard of, no one invests this much regen BEFORE modifiers, with modifiers thats like 4000+ regen.
You could do the same comparison for Sorcs having 6% cost reduction, 10% mag regen, 20% stam regen, 15% cost reduction for blocking, etc etc etc.
Hey! What about Crit Surge... Vigor heals 13k health over 4s, but Crit Surge heals 108k health over 33s. HOW OP!?
So no, Betty covers something that Warden's don't have passively in their kit, which is why it's used on every build.
2) It purges 1 effect at a time. If someone is actually spamming this while being attacked for defense, they're dead meat. A Templar spends 4k mag and can purge 5 effects in 1 GCD, provide a synergy for team mates with a purge/burst heal, provides you and your team a gigantic AOE HOT, gives teammates 2 Ult when they're healed under 50% hp, grants you minor mending while in or leaving the ring for 4s as well as granting 10% block mitigation while in the ring.
A DK venomous claw will apply 3 effects. The dot itself, poisoned and snare. So what the hell does a Warden spamming betty actually help them in that scenario, they're being attacked lol.
Again, this isn't to say Ritual is OP, it's to say every class has class defining skills that can be considered OP depending on how you look at it. You can literally twist any skill to appear OP when you put it a certain way like OP's 5 points.
Starlight_Knight wrote: »Short answer: YES its OP !
Long answer is; As a warden main, there is NO build that wouldnt run netch, its over loaded, used on tanks, healers and dps - stam and mag.
Its ugly as hell as well! and we're all forced to use the darn thing.
LOL totally agree. I avoid the animal abilities because I'd rather just have:
• No Cliff Racer -- but a wild Magical Senche leaping at enemies from a wrist flick--kinda like how Selene does it. Alternative morph: It's a giant bat that flies in and does bleed damage.
• No Shalk -- But vipers (poison or interrupt morphs) slithering across the ground in the same pattern as the Shalk do now, for AoE damage.
• No Betty Netch -- A Nixad or an Imp (possible morphs).
Like... The fact they themed Warden animals solely around "Morrowind" creatures feels so forced. Like they were told to "Only make the class' animal summons completely themed around the DLC zone we are launching it in! We aren't pitting ourselves too niche with respect to our TES druid/ranger players!" /s
Luckylancer wrote: »I always say this when I see "nerf the squid" post.
If you remove bull netch, warden won't be that much weaker.
Everyone bash on it because it is free. I bet those who complain about it free doesn't even know the term global cooldown. Arguing with those who don't know GCD won't lead to anywhere.
If there were no netch, rally would give the needed 20% weapon damage on top of the all mighty rally heal.