Different strokes for different folks.I find the world to be quite alive.
The whole, run in one direction and stumble upon quests things is not something you see in WoW, and to me makes the world feel a lot more alive than the distinct quest area / grind area dynamics you have in other MMOs. Lets be honest tho' if the world was 'full' it would be annoying to have to run through more "Do you know how long I've been looking for you?" and "Adventurer! Come here! I need aid!" prompts.
My gripe is the haphazard questing time lines that have been the result of expansion after expansion. Meeting Abnar Tharn or being Lyris' best investigator before you even know who the 5 are kinda breaks the world IMO.
I know there's a questing timeline thing you can look up, but would love it if ZoS would do something about it.
Criticisms are awesome and especially for the product we enjoy.As long as it is respectful.This should draw some criticism
Trying to combine reactive combat with some type of MMO based turn base combat IMHO has been the worst thing about this game.
SilverBride wrote: »Negative players who do nothing but complain... yet they are still here.
Thanks to them their complains made the game from beta quality to what it is now.SilverBride wrote: »Negative players who do nothing but complain... yet they are still here.
RupzSkooma wrote: »For me the one thing that I don’t like about the game is unimmersive world.Despite being so beautiful it is one of the most unlively world I have ever seen in a video game.
IMHO a world is as lively as the NPCs living in it and it does not matter how beautiful or realistic the world looks. My thirst for immersive/lively world have greatly increases from when I were a young adult or even a teen.There was a time when I considered Morrowind and to a larger degree Oblivion world to be immersive but not that much anymore and same for Modrim.But rather a bare minimum.
Yes I totally get that view but for me 1000 brain dead NPC is worse than 10 NPCs which do stuff without you.RupzSkooma wrote: »For me the one thing that I don’t like about the game is unimmersive world.Despite being so beautiful it is one of the most unlively world I have ever seen in a video game.
IMHO a world is as lively as the NPCs living in it and it does not matter how beautiful or realistic the world looks. My thirst for immersive/lively world have greatly increases from when I were a young adult or even a teen.There was a time when I considered Morrowind and to a larger degree Oblivion world to be immersive but not that much anymore and same for Modrim.But rather a bare minimum.
For me it's the other way around. I loved TES IV Oblivion, but the world always felt a bit empty, which in ESO is completely the opposite. Everywhere you see innumerable different creatures in the wilderness, in the settlements numerous NPCs and a lot of them have more to say than just "Hello, how are you?".
The only thing that bothers me in terms of immersion - but that's my personal problem as a solo player in a mmorpg - are sometimes other players in certain quest situations, like an "undiscovered or long-abandoned" dungeon which is then filled with other people.
RupzSkooma wrote: »Thanks to them their complains made theSilverBride wrote: »Negative players who do nothing but complain... yet they are still here.
game from beta quality to what it is now.
If all of them were silent you still be playing the ESO beta.
Criticism of a product is what make progress.
Complaining non stop doesn’t do anything I agree.SilverBride wrote: »RupzSkooma wrote: »Thanks to them their complains made theSilverBride wrote: »Negative players who do nothing but complain... yet they are still here.
game from beta quality to what it is now.
If all of them were silent you still be playing the ESO beta.
Criticism of a product is what make progress.
Feedback is what made the game what it is now. Feedback can consist of pointing out what is bad about the game, but also what is good. And any good feedback about something seen as negative is followed up with potential solutions.
That is very different than just complaining nonstop.
RupzSkooma wrote: »Yes I totally get that view but for me 1000 brain dead NPC is worse than 10 NPCs which do stuff without you.
Oblivion still didn’t age well, in today’s standard I will say in recent times Crusader Kings III and in the same genre Kingdom comes deliverance.
That is why I mentioned Kingdom Comes Deliverance, which is in the same genre.I didn’t grew up with Oblivion either rather Morrowind but Morrowind excels at different things than Oblivion.Also Gothic 2 would be another old example.Also CK3 is mostly an RPG but in a different sub-genre.That is why I understand.RupzSkooma wrote: »Yes I totally get that view but for me 1000 brain dead NPC is worse than 10 NPCs which do stuff without you.
Oblivion still didn’t age well, in today’s standard I will say in recent times Crusader Kings III and in the same genre Kingdom comes deliverance.
I don't think you can compare ESO and Crusader Kings 3 at all, they're two completely different gameplay principles. But everyone has their favorites.
As far as the "aging" of Oblivion is concerned, there are meanwhile so many mods existing that you can really polish the game and it is still great today. In general I have the feeling that people who have grown up with the games of the - let's say - last ten years have a completely different perspective than those who have been playing video games since the 80s or 90s and therefore grew up with something completely different.
WuffyCerulei wrote: »A) Mount upgrades are not account wide.
And B ) drops in dungeons, trials, etc., are not determined by what you already have collected in your stickerbook.
RupzSkooma wrote: »This article summarise what I am babling about
https://www.rockpapershotgun.com/the-joy-of-npc-schedules
I get your point as well, I am a slow gamer XDRupzSkooma wrote: »This article summarise what I am babling about
https://www.rockpapershotgun.com/the-joy-of-npc-schedules
Ok now I see what your point is.
So, would I wish the NPCs in ESO had a daily routine? No. Because my encounters with the NPCs in the cities are always very short, as I am constantly jumping from one place to another on the huge map. For me, the feeling wouldn't change much, whether on a short visit to e.g. Alinor I walk past a guard at work or in the tavern at the end of his day. But thats just me.