Lughlongarm wrote: »-Reinforced simply gives more resistances on heavy armor pieces(gap is probably very small on belt and hands).
-Impen offers more value defense when it comes to light and medium pieces.
Nirnhoned is just a wasteful trait ATM and should be changed. Not to mentioned the cost of crafting the Nirnhoned trait.
Nirnhoned is better in certain cases since it increases armor by a flat number rather than a percentage. Heavy cuirass? Definitely want reinforced, but it’s only marginally better than nirnhoned. Same for pretty much all heavy pieces I believe (maybe not waist/hands). For medium and light though, and possibly shields, I believe nirnhoned comes out a little ahead.SimonBelmont wrote: »Considering how much we're already expected to pay to upgrade all our gear, I consider the cost of adding Nirnhoned to armor to be irrelevant.
Can anyone elaborate on why Nirnhoned is not used in PvP? (or is it?) Math please.
Waffennacht wrote: »The reason typically is, the amount added of resistance on small pieces is out weighed by the mitigation provided by impenetrable.
So let show exact numbers: (I think these are correct)
Reinforced 16% of that pieces armor value added
Nirnhoned 253 flat value armor added
Impenetrable 124 critical damage mitigation.
For a light armor arm piece I think its resistance is around 700 (lets just assume it is for now)
Reinforced gives you around 100 more resistance (.15% mitigation)
Nirnhoned gives a flat .37% mitigation
Impenetrable gives a flat 2% critical damage mitigation.
As you can see impenetrable will give you a ton more overall mitigation than the others on a light gloves.
Even if my numbers are off for the base resistance, you could still quadruple the base number for light armor gloves and impen will still provide more mitigation.
The only reason it wouldnt is if your opponent is running malacath. And it is popular. In this scenario then Nirnhoned is the better option. (But its too specific of a situation to usually make the investment worth it)
Edit: logged in and got the numbers
YandereGirlfriend wrote: »Nirnhoned needs to provide a different bonus entirely as the current situation of having two skills that both buff the same stat (Armor) is completely asinine.
Giving Nirnhoned a bonus such as +25%* to the per piece armor bonuses/penalties of the given weight would be a far more interesting option. It would be sort of like the Divines trait for your armor weight passives rather than for your Mundus Stone selection.
*+25% is just a ballpark figure that could be tuned tighter through testing.
YandereGirlfriend wrote: »Nirnhoned needs to provide a different bonus entirely as the current situation of having two skills that both buff the same stat (Armor) is completely asinine.
Giving Nirnhoned a bonus such as +25%* to the per piece armor bonuses/penalties of the given weight would be a far more interesting option. It would be sort of like the Divines trait for your armor weight passives rather than for your Mundus Stone selection.
*+25% is just a ballpark figure that could be tuned tighter through testing.