So the new Diamond's Victory set got me wondering about this (and the tooltip has been revised during the PTS apparently), but it's still not clear to me which skills and abilities count precisely as what. It procs differently on melee or ranged damage, but what does that mean? Based on the tooltip I would infer that it's just an >8 or <8 meter thing. But the ambiguity does not stop there.
I've looked through all of the usual places that document skill trees, but I have not found one that explicitly states which attacks count as which kind of damage. There's also the issue of what things proc poisons and enchants, but I'm not even talking about that stuff. With the CP tree changes, we have these other options. How am I supposed to know what to try if I can't tell what kind of damage I'm doing?
The different dimensions as far as I can tell, that appear to have mutually exclusive elements, fall into the following groups:
Damage Types: (Pretty straightforward, generally, as these are often identified in the tooltip)
Magic
Flame
Shock
Frost
Physical
Bleed
Poison
Disease
Ability Characteristics: (Again, straightforward as it's usually identified by virtue of the skill tree)
Class
Weapon
Casts: (Generally well defined in the tooltip)
Cast Time
Channeled Casts
Instant Casts
Damage Characteristics: (Here's where it starts to get messy)
AOE
DOT
Direct
Damage Target Effects: (Again, pretty messy and often ambiguous)
Single Target
Multiple Targets (static ground effect, mobile effect centered around target, mobile effect centered around player)
Abilities Range: (Numerical attack ranges are stated but not classified as one or the other)
Ranged
Melee
Damage Influencers:
Max Attribute
Max Damage Stat
I think that covers the different possible overlaps for a given ability or proc. If I forgot something, please let me know. I'm ignoring status effects and poison/enchant procs, which is a whole separate thing that also needs clarity.
So, with all of this, when we are putting builds together, the tooltips don't provide enough information to allow us to conceptualize the practical benefit of different combinations of skills, passives, sets and CP allocation. I play magplar a lot, so the biggest question to me is how any new stuff is going to affect Puncturing Sweeps, whose tooltip reads like so:
Puncturing Sweep
Cost: 2700 Magicka
Channel time: 1 second
Target: Area
Radius: 8 meters
Effect
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals 872 Magic Damage to the closest enemy and 334 Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 1 second. You heal for 40% of the damage done with this ability.
New effect
You heal for a percentage of the damage done.
So here is what I think I know from that:
1. It's a channeled ability.
2. It's an area attack, centered around the player, with no ground effect.
3. It hits 4 times in 1 second.
4. It does magic damage, and is therefore mitigated by spell resistance.
5. It heals me for a percentage of the damage done, and if I do less damage with it, I'll get lower heals.
6. It's a class ability.
From that, I'd infer that it's an AOE and a DOT. So if it's my main spammable, that's what I should be working with when it comes to optimizing builds and CP.
Here's what I don't know:
1. Is it a ranged or melee attack?
2. What affects the baseline amount of magic damage?
3. What affects the baseline amount of the healing?
4. Which CP skills affect the final damage?
5. Is there a limit to targets?
6. What's the "cone" of attack? Is is the 180 degrees in "front" of me?
Beyond that, we also all know that this skill counts as single target for parts of it, and that it apparently does not count as a DOT. At least, I think? Maybe? Unless something changed again?
And there is probably other stuff about this skill that I don't know that I don't know.
Now I have to go look at 50 other available damage skills and try to make sense of those as well. Like Ritual of Retribution apparently has a limit on the number of times that the synergy can be hit, but no one seems to know the exact number. Where is that written down?
And that's my point. Even the most diligent content creators can't keep up with the details of these skill attributes and characteristics well enough to confidently post them on their websites. Our best authors of combat documentation are forced to resort to vague and general descriptions, and the rest of us have to go through burdensome scientific tests to look at cause and effect. We are constantly redocumenting stuff that you guys should know for certain, because it's right there in your code. Some people have gone to great lengths to figure out the inner workings of various combat formulas, but there is not broad agreement when it comes to individual skills, or at least, the formulas do not match reality, and this is probably due to unknowns. And some of the stuff posted out there is just wrong. There is a lack of clarity.
So how about it, ZOS. Put the necessary data in your tooltips, or at least somewhere. I've seen threads on this forum asking for this kind of information since 2015. It still has not happened. It's long past time that we got the level of transparency we need to be able to figure out your incredibly complex and frustrating, yet still enjoyable, combat system. Please, I'm exhausted.