I wonder, why is always Bloodthirsty recommended for execute-heavy classes (like NB), if these classes already spend less time in the execute phase? Shouldnt Bloodthirsty be more beneficial for classes that lack any kind of execute, which logically spend more time in the execute phase?
I wonder, why is always Bloodthirsty recommended for execute-heavy classes (like NB), if these classes already spend less time in the execute phase? Shouldnt Bloodthirsty be more beneficial for classes that lack any kind of execute, which logically spend more time in the execute phase?
becasue in most harder content anyway execute phase of bosses are worst so even doesnt matter how longer you will be getting boss from 100% to finish phase, you would want always to exectute ASAP becasue of more/worse (harder) mechanics to play with
I wonder, why is always Bloodthirsty recommended for execute-heavy classes (like NB), if these classes already spend less time in the execute phase? Shouldnt Bloodthirsty be more beneficial for classes that lack any kind of execute, which logically spend more time in the execute phase?
I wonder, why is always Bloodthirsty recommended for execute-heavy classes (like NB), if these classes already spend less time in the execute phase? Shouldnt Bloodthirsty be more beneficial for classes that lack any kind of execute, which logically spend more time in the execute phase?
becasue in most harder content anyway execute phase of bosses are worst so even doesnt matter how longer you will be getting boss from 100% to finish phase, you would want always to exectute ASAP becasue of more/worse (harder) mechanics to play with
Hm true, but then it would be recommended equally across the board, but it is much more strongly recommended for classes with execute. I'm not trying to dispute that, just want to see the math behind it.