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Bloodthirsty for Classes W/ Execute

kmfdm
kmfdm
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I wonder, why is always Bloodthirsty recommended for execute-heavy classes (like NB), if these classes already spend less time in the execute phase? Shouldnt Bloodthirsty be more beneficial for classes that lack any kind of execute, which logically spend more time in the execute phase?
  • iksde
    iksde
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    kmfdm wrote: »
    I wonder, why is always Bloodthirsty recommended for execute-heavy classes (like NB), if these classes already spend less time in the execute phase? Shouldnt Bloodthirsty be more beneficial for classes that lack any kind of execute, which logically spend more time in the execute phase?

    becasue in most harder content anyway execute phase of bosses are worst so even doesnt matter how longer you will be getting boss from 100% to finish phase, you would want always to exectute ASAP becasue of more/worse (harder) mechanics to play with
  • kmfdm
    kmfdm
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    iksde wrote: »
    kmfdm wrote: »
    I wonder, why is always Bloodthirsty recommended for execute-heavy classes (like NB), if these classes already spend less time in the execute phase? Shouldnt Bloodthirsty be more beneficial for classes that lack any kind of execute, which logically spend more time in the execute phase?

    becasue in most harder content anyway execute phase of bosses are worst so even doesnt matter how longer you will be getting boss from 100% to finish phase, you would want always to exectute ASAP becasue of more/worse (harder) mechanics to play with

    Hm true, but then it would be recommended equally across the board, but it is much more strongly recommended for classes with execute. I'm not trying to dispute that, just want to see the math behind it.
  • Zodiarkslayer
    Zodiarkslayer
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    Thasiangod did some math in a video:
    Bloodthirsty vs. Infused.

    Bottom line was: stamina chars having more multipliers to leverage Infused, especially Stamplar and Stamsorc because of class passives. And execute on Stam comes a little earlier than on Mag (Executioner).

    All other are better off with Bloodthirsty.
    Edited by Zodiarkslayer on May 23, 2021 11:16AM
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • ghost_bg_ESO
    ghost_bg_ESO
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    I've went on more simple solution - if jewelry will be golden - bloodthirsty, if it will stay purple - infused...
  • Brrrofski
    Brrrofski
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    In harder content, most of the crazy mechanics come near the end of a fight.

    So being able to just smash the boss for even more during these phases make a lot of fights a lot easier.
  • Lephrel
    Lephrel
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    kmfdm wrote: »
    I wonder, why is always Bloodthirsty recommended for execute-heavy classes (like NB), if these classes already spend less time in the execute phase? Shouldnt Bloodthirsty be more beneficial for classes that lack any kind of execute, which logically spend more time in the execute phase?

    In group content, all classes spent the same amount of time in execute.
    While executing a boss, execute-classes just benefit more from bloodthirsty than normal classes, since their base damage is now higher (in the execute phase).

    Edit: If you want to learn a bit more about the topic, maybe check this out. However, I don't recommend it. The math behind build optimization is very simple but also very tedious, personally I'd just trust other people to do the work for me :lol:. But if it really interests you, go ahead.
    https://www.youtube.com/watch?v=9F_a5MlHB3Q&ab_channel=t3hasiangod


    Edited by Lephrel on May 23, 2021 1:20PM
  • iksde
    iksde
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    kmfdm wrote: »
    iksde wrote: »
    kmfdm wrote: »
    I wonder, why is always Bloodthirsty recommended for execute-heavy classes (like NB), if these classes already spend less time in the execute phase? Shouldnt Bloodthirsty be more beneficial for classes that lack any kind of execute, which logically spend more time in the execute phase?

    becasue in most harder content anyway execute phase of bosses are worst so even doesnt matter how longer you will be getting boss from 100% to finish phase, you would want always to exectute ASAP becasue of more/worse (harder) mechanics to play with

    Hm true, but then it would be recommended equally across the board, but it is much more strongly recommended for classes with execute. I'm not trying to dispute that, just want to see the math behind it.

    nah, for everyone bloodthirsty will be better all the way for harder content

    just examples:

    vHoF - las boss phase - it all on burn on finisher phase, you need to fast finish boss or you will get overhelmed with bombarding which healers wont be able to outheal after to long time int his phase - will be more bombards overtime resulting just 1shotting DD's

    last boss vKA hm - 1st 2 phases are not that bad, but again - last phase, near and at finisher - longer time you are here for more damage over time full team will be getting till probably 1shot from this and it is already hard to outheal still raising 10k, to 15k and more damage per sec from this

    so you would want to have the best nuke option at these ends rather than on early easy stages and nuke at finishers will benefit in most content anyway even there where are no that bad mehcanics at end - just faster kill
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