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Immovability Potions are over powered and "Fear" should be its own status not prevented by potions

eternalshockcable
eternalshockcable
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Just like the title says.

So if you run immovability pots you're completely immune from all stuns including fear.
This is overly exploited and has no counter in cyrodiil.
"Fear" status in other games can't be avoided and should be such in this game thus allowing a counter
to immovability pots .

The second alternative is just take immovability pots completely out of game
that way people have to juggle skills for a short duration of immovability via skills such as "race against time".

Right now any person using a meta tank with sword & board/2h pots immovability pots can just run around and not be stopped
until zerged.

Let's improve the game play and take out the crutches of perma immunity.
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  • Anyron
    Anyron
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    And why should just fear ignore immovability potions?
    If all classes and builds have access to fear then why not. But they dont.

    Best option is to remove them from game. Or better, remove those new cps which make them even better.
  • Reverb
    Reverb
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    Fear already goes through block and cannot be dodged. Because is has a unique animation, it often cannot be broken when there’s even the smallest bit of lag.

    You’re requesting an immobilization effect that doesn’t have any counters. No. Just no.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • master_vanargand
    master_vanargand
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    Without Immovability Potions, PvP is a nightmare.
    Just imagining it makes me scared.
  • FrancisCrawford
    FrancisCrawford
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    What does it take to get permanent immunity to cc? Glyphs of potion speed and the gold to pay for about 5 pots/minute?
  • Ippokrates
    Ippokrates
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    Yeah, we got here necro, nb or werewolf - all three are extremely inferior in pvp & need our help.
    What does it take to get permanent immunity to cc? Glyphs of potion speed and the gold to pay for about 5 pots/minute?

    Even with 3 glyphs you cannot go below 30 sec. cooldown, so enemy will ways have 15-20 sec. window to struck you.
  • FrancisCrawford
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    Ippokrates wrote: »
    Yeah, we got here necro, nb or werewolf - all three are extremely inferior in pvp & need our help.
    What does it take to get permanent immunity to cc? Glyphs of potion speed and the gold to pay for about 5 pots/minute?

    Even with 3 glyphs you cannot go below 30 sec. cooldown, so enemy will ways have 15-20 sec. window to struck you.

    So the OP was ... exaggerating? :)
  • Beardimus
    Beardimus
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    No
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
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    Fighting small scale with : The SAXON Guild
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  • Tommy_The_Gun
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    Anyron wrote: »
    And why should just fear ignore immovability potions?
    If all classes and builds have access to fear then why not. But they dont.

    Best option is to remove them from game. Or better, remove those new cps which make them even better.
    Fear is a fighters guild skill (turn evil), so all classes have access to AOE fear.
  • oXI_Viper_IXo
    oXI_Viper_IXo
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    Immovability Potions are over powered

    No, they're really not.
  • p00tx
    p00tx
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    This gets a big no from me. There are plenty of opportunities to burst someone down while immovables are on cooldown. Almost every PvP mechanic in this freaking game is a snare, stun, CC, hard CC, etc. It's already ridiculous. We don't need to make it completely unmanageable.
    PC/Xbox NA Mindmender|Swashbuckler Supreme|Planes Breaker|Dawnbringer|Godslayer|Immortal Redeemer|Gryphon Heart|Tick-tock Tormentor|Dro-m'Athra Destroyer|Stormproof|Grand Overlord|Grand Mastercrafter|Master Grappler|Tamriel Hero
  • Anyron
    Anyron
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    Anyron wrote: »
    And why should just fear ignore immovability potions?
    If all classes and builds have access to fear then why not. But they dont.

    Best option is to remove them from game. Or better, remove those new cps which make them even better.
    Fear is a fighters guild skill (turn evil), so all classes have access to AOE fear.

    Turn evil is just for stam. Try again.
    Edited by Anyron on May 22, 2021 12:47PM
  • techyeshic
    techyeshic
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    Never thought I'd see someone essentially ask for a buff to fears.
  • techyeshic
    techyeshic
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    Anyron wrote: »
    Anyron wrote: »
    And why should just fear ignore immovability potions?
    If all classes and builds have access to fear then why not. But they dont.

    Best option is to remove them from game. Or better, remove those new cps which make them even better.
    Fear is a fighters guild skill (turn evil), so all classes have access to AOE fear.

    Turn evil is just for stam. Try again.

    Vamp has Magicka fear
  • Tommy_The_Gun
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    Anyron wrote: »
    Anyron wrote: »
    And why should just fear ignore immovability potions?
    If all classes and builds have access to fear then why not. But they dont.

    Best option is to remove them from game. Or better, remove those new cps which make them even better.
    Fear is a fighters guild skill (turn evil), so all classes have access to AOE fear.

    Turn evil is just for stam. Try again.

    Who told you that it is only for stam ?

    That is just like saying Meteor is only for mag builds...

    Stam NB used to use their own class fear skill, remember ? It costs magicka and in fact it is even more expensive than Turn Evil, that provides 2 buffs for you and your allies.

    Turn Evil does not scale with stam or mag, so it does not matter if you place all your attribute points into mag / stam or health - Turn evil will always have same effectiveness.
    Edited by Tommy_The_Gun on May 22, 2021 7:45PM
  • Anyron
    Anyron
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    Anyron wrote: »
    Anyron wrote: »
    And why should just fear ignore immovability potions?
    If all classes and builds have access to fear then why not. But they dont.

    Best option is to remove them from game. Or better, remove those new cps which make them even better.
    Fear is a fighters guild skill (turn evil), so all classes have access to AOE fear.

    Turn evil is just for stam. Try again.

    Who told you that it is only for stam ?

    That is just like saying Meteor is only for mag builds...

    Stam NB used to use their own class fear skill, remember ? It costs magicka and in fact it is even more expensive than Turn Evil, that provides 2 buffs for you and your allies.

    Turn Evil does not scale with stam or mag, so it does not matter if you place all your attribute points into mag / stam or health - Turn evil will always have same effectiveness.

    Meteor is ultimate which doesn't drain your bar used for cc breaks, roll dodge and sprint. I cant afford as magicka in no-cp to spam stam fear and also sustain my cc breaks infinitely. Not without heavy investment in stam regen.

    Its obviously something different using mag skills on stam because you can drain mag completely without worrying about keeping something. You can't do the same on mag char with stam.
    It will be even more dificult to stack stam regen on mag character because of proc sets scaling.

    So why should i use stam skill as mag? Thats not really solution. Fear for nightblade is just for one class. Its not like i can use it on templar.
    Edited by Anyron on May 23, 2021 4:01AM
  • Anyron
    Anyron
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    techyeshic wrote: »
    Anyron wrote: »
    Anyron wrote: »
    And why should just fear ignore immovability potions?
    If all classes and builds have access to fear then why not. But they dont.

    Best option is to remove them from game. Or better, remove those new cps which make them even better.
    Fear is a fighters guild skill (turn evil), so all classes have access to AOE fear.

    Turn evil is just for stam. Try again.

    Vamp has Magicka fear

    Forcing me to be vamp i just as lazy as saying to use turn evil. Just to be able to do what stam can i should have to be vamp, with heavy debuffs.
    Next time you tell me to go ww, just for fear.

    It will be "fun" to fight you stam bois next patch. That much i know. Even without adding even more disadvantages to mag like this fear thing.
    Edited by Anyron on May 23, 2021 4:05AM
  • Starlight_Whisper
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    I am not convinced here.
  • NyassaV
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    Without Immovability Potions, PvP is a nightmare.
    Just imagining it makes me scared.

    A lot of people do it without immovables. Infact for some classes the dmg loss can be pretty annoying. PvP is already a nightmare with immovables so without it, things would be fine.
    Flawless Conqueror ~ Grand Overlord
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  • JayKwellen
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    Anyron wrote: »
    techyeshic wrote: »

    Vamp has Magicka fear

    Forcing me to be vamp i just as lazy as saying to use turn evil. Just to be able to do what stam can i should have to be vamp, with heavy debuffs.

    To be fair, having to go vamp to get access to mag fear is an annoyance, and admittedly carries a much higher overall cost (with regard to all the vamp negatives that come with it) than just slotting turn evil (which thanks to fighters guild passives now provides extra ult gen too just for having it on your bar), but it still misses the biggest issue -

    Vamp fear is trash. When I need an instant CC on my magcro I literally just use turn evil instead of hypnosis even though I'm already a vamp.

    Hypnosis requires your target to be facing you, and given how awful positional desyncs are in this game there's literally no way to know if someone is facing you even if they look like they're staring right at you. If you're kiting in a tower or trying to ulti dump a group? Lmao good luck, you'll be lucky if you manage to CC 1-2 people.

    Hypnosis is the perfect example of when developers think something sounds cool for whatever reason, but ends up being a trash fire in implementation.
    Xbox NA - JaeKwellen
    AD PvP
    Trying to main a magcro. This is awful.
  • Ippokrates
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    Ippokrates wrote: »
    Yeah, we got here necro, nb or werewolf - all three are extremely inferior in pvp & need our help.
    What does it take to get permanent immunity to cc? Glyphs of potion speed and the gold to pay for about 5 pots/minute?

    Even with 3 glyphs you cannot go below 30 sec. cooldown, so enemy will ways have 15-20 sec. window to struck you.

    So the OP was ... exaggerating? :)

    Pretty much IMHO ;)
  • Tommy_The_Gun
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    Anyron wrote: »
    So why should i use stam skill as mag? Thats not really solution. Fear for nightblade is just for one class. Its not like i can use it on templar.
    Well, that is the case of many class-specific abilities. It is not like NB's fear is an amazing class - unique skill, like it used to be (because Turn Evil is basically a superior version of Mass Hysteria ; not only it is cheaper but it does not have target cap, and has 2 minor buffs).

    Primarily reason why I used Mass Hysteria not so long ago is because it costs magicka, so on my stamina build, I could use it defensibly. Right now I use Turn Evil for a simple reason - it does not have a target cap, meaning I can CC every one near me and get away. The drawback is that it costs stamina, so I have less resources available for other stuff.

    And, just to clarify, in order to use any utility magicka costing skills on my stamina builds, I have to hybridize in some way (like using tri-stat potions or tri-recovery glyphs or both). It is not like stamina builds can magically use magicka costing skills without any drawback. If I did not hybridize, I could barely cast 2 cloaks on my stam NB.

    Either way (going back to what I have said earlier) - there are a lot of class specific skills. Like streak for example. Is there anything remotely similar to streak in weapon / armour / guild / world skill lines ? Nothing really. If you want to have great mobility tool like that you have to roll sorc. With Fear CC on non NB & Necro - you at leats have some options:

    - Vampire
    or:
    - Turn Evil.
    or:
    - Other forms of CC that could "mimic" fear CC (like stun).
    or:
    - Try using some gear sets that have fear CC as set bonus. Next patch there will be new Monster Sets in IC, and one of them has a fear CC effect:
    https://eso-sets.com/set/zoal-the-ever-wakeful

    But tbh, The easiest way imho would be to see what is the bare minimum you could sacrifice in your build to increase your stamina sustain by tiny bit and try using Turn Evil, but not as something that is a spamable, but rather as an utility tool.
    Edited by Tommy_The_Gun on May 23, 2021 10:45AM
  • Anyron
    Anyron
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    Anyron wrote: »
    So why should i use stam skill as mag? Thats not really solution. Fear for nightblade is just for one class. Its not like i can use it on templar.
    Well, that is the case of many class-specific abilities. It is not like NB's fear is an amazing class - unique skill, like it used to be (because Turn Evil is basically a superior version of Mass Hysteria ; not only it is cheaper but it does not have target cap, and has 2 minor buffs).

    Primarily reason why I used Mass Hysteria not so long ago is because it costs magicka, so on my stamina build, I could use it defensibly. Right now I use Turn Evil for a simple reason - it does not have a target cap, meaning I can CC every one near me and get away. The drawback is that it costs stamina, so I have less resources available for other stuff.

    And, just to clarify, in order to use any utility magicka costing skills on my stamina builds, I have to hybridize in some way (like using tri-stat potions or tri-recovery glyphs or both). It is not like stamina builds can magically use magicka costing skills without any drawback. If I did not hybridize, I could barely cast 2 cloaks on my stam NB.

    Either way (going back to what I have said earlier) - there are a lot of class specific skills. Like streak for example. Is there anything remotely similar to streak in weapon / armour / guild / world skill lines ? Nothing really. If you want to have great mobility tool like that you have to roll sorc. With Fear CC on non NB & Necro - you at leats have some options:

    - Vampire
    or:
    - Turn Evil.
    or:
    - Other forms of CC that could "mimic" fear CC (like stun).
    or:
    - Try using some gear sets that have fear CC as set bonus. Next patch there will be new Monster Sets in IC, and one of them has a fear CC effect:
    https://eso-sets.com/set/zoal-the-ever-wakeful

    But tbh, The easiest way imho would be to see what is the bare minimum you could sacrifice in your build to increase your stamina sustain by tiny bit and try using Turn Evil, but not as something that is a spamable, but rather as an utility tool.

    i am not saying you can just spam mag spells on stam. there is reason its called spells for mag and abilities for stam
    what i was saying is you can drain you mag pool on stam without issue and you dont have to worry about it.
    on mag you just cant use you stam pool because if you do and you drain it to zero its like going afk

    with fast combat as is on eso, getting stun means you have to break it to one sec at max or you are dead.

  • blktauna
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    I have mixed luck with immovable pots. Half the time I'm still ccd and feared even when its up.
    PCNA
    PCEU
  • Luckylancer
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    Anyron wrote: »
    techyeshic wrote: »
    Anyron wrote: »
    Anyron wrote: »
    And why should just fear ignore immovability potions?
    If all classes and builds have access to fear then why not. But they dont.

    Best option is to remove them from game. Or better, remove those new cps which make them even better.
    Fear is a fighters guild skill (turn evil), so all classes have access to AOE fear.

    Turn evil is just for stam. Try again.

    Vamp has Magicka fear

    Forcing me to be vamp i just as lazy as saying to use turn evil. Just to be able to do what stam can i should have to be vamp, with heavy debuffs.
    Next time you tell me to go ww, just for fear.

    It will be "fun" to fight you stam bois next patch. That much i know. Even without adding even more disadvantages to mag like this fear thing.

    You have vamp and fighters guild options. Stop creating excuses and accept there are 2 fear options of all classes, stam and magicka. Stam chracter can use vamp fear and mag chracter can use FG fear. Is there an investment? Yes. But keep in mind you have to equip 2h to use dizzy swing too. What an invesment isn't it?
  • techyeshic
    techyeshic
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    Anyron wrote: »
    techyeshic wrote: »
    Anyron wrote: »
    Anyron wrote: »
    And why should just fear ignore immovability potions?
    If all classes and builds have access to fear then why not. But they dont.

    Best option is to remove them from game. Or better, remove those new cps which make them even better.
    Fear is a fighters guild skill (turn evil), so all classes have access to AOE fear.

    Turn evil is just for stam. Try again.

    Vamp has Magicka fear

    Forcing me to be vamp i just as lazy as saying to use turn evil. Just to be able to do what stam can i should have to be vamp, with heavy debuffs.
    Next time you tell me to go ww, just for fear.

    It will be "fun" to fight you stam bois next patch. That much i know. Even without adding even more disadvantages to mag like this fear thing.

    You have vamp and fighters guild options. Stop creating excuses and accept there are 2 fear options of all classes, stam and magicka. Stam chracter can use vamp fear and mag chracter can use FG fear. Is there an investment? Yes. But keep in mind you have to equip 2h to use dizzy swing too. What an invesment isn't it?

    To be fair, Fighters guild fear you have 5o be right on top of a target and vamps fear positioning requirements are absolutely awful since the game cannot track location since the beginning of 2020
  • itscompton
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    Anyron wrote: »
    Anyron wrote: »
    And why should just fear ignore immovability potions?
    If all classes and builds have access to fear then why not. But they dont.

    Best option is to remove them from game. Or better, remove those new cps which make them even better.
    Fear is a fighters guild skill (turn evil), so all classes have access to AOE fear.

    Turn evil is just for stam. Try again.

    I am by no means if favor of what the OP suggests but to say that Turn Evil is just for stam is wrong. It doesn't do damage and is therefore a utility skill that works for any spec. You might not be able to spam it as often on a Mag setup but it would have exactly the same effect when you did cast it.
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