ResidentContrarian wrote: »The sad part is that, by nerfing "the top" it's translating into an overall nerf for classes at the bottom in PvE and PvP with zero real or attainable method to regain that power or close the gap.
It just means balance will keep shifting, and so will nerfs. How creative...
DPS needs a nerf. No point giving us dungeon mechanics which nobody sees.
I understand In the soon coming update overall dps for all will be nerfed. No more capable of hitting 100K+ dps. Maybe around 80Kdps max? Maybe because ZOS is not happy with people getting the "Godslayer" & more & more will get it. Maybe "Godslayer" is not suppose to be attainable but as a motivation for high end players to try to get it but would be impossible therefore they will continue playing, especially the elite players. The title "Godslayer" meaning is "God" cannot be slayed therefore it will be impossible to get it?
Dragonnord wrote: »DPS nerf? Then why groups already completed in the PTS the three hard modes of the new trial?
PigofSteel wrote: »This is when 2 elite guilds log in just to break records and make couple youtube builds than other mortal players suffer for months.
DPS needs a nerf. No point giving us dungeon mechanics which nobody sees.
ZOS Designs a dungeon to be completed with gear gained from previous tier of content.
People with gear form the tier above the dungeon go in.
"OMG Y IS GAYME SO EZ?!"
Why don't you go do those Vet dungeons with overland and normal dungeon gear and see how it goes.
DPS needs a nerf. No point giving us dungeon mechanics which nobody sees.
ZOS Designs a dungeon to be completed with gear gained from previous tier of content.
People with gear form the tier above the dungeon go in.
"OMG Y IS GAYME SO EZ?!"
Why don't you go do those Vet dungeons with overland and normal dungeon gear and see how it goes.
What tiers are there?
Perfect and non perfect?
That's like 1k dps?
Would overland and base game dungeons count as a tier above dungeons?
Because I can burn through stuff in 4 person fast af with bsw/ms or medusa and 2 piece crit.
It's not tiers of gear, it's tiers of knowledge.
Knowledge and skill are the key factors in dps in this game, sorry this isn't wow.
DPS needs a nerf. No point giving us dungeon mechanics which nobody sees.
ZOS Designs a dungeon to be completed with gear gained from previous tier of content.
People with gear form the tier above the dungeon go in.
"OMG Y IS GAYME SO EZ?!"
Why don't you go do those Vet dungeons with overland and normal dungeon gear and see how it goes.
What tiers are there?
Perfect and non perfect?
That's like 1k dps?
Would overland and base game dungeons count as a tier above dungeons?
Because I can burn through stuff in 4 person fast af with bsw/ms or medusa and 2 piece crit.
It's not tiers of gear, it's tiers of knowledge.
Knowledge and skill are the key factors in dps in this game, sorry this isn't wow.
Base game vet dungeons were not designed with weaving and animation cancelling in mind.
DPS needs a nerf. No point giving us dungeon mechanics which nobody sees.
ZOS Designs a dungeon to be completed with gear gained from previous tier of content.
People with gear form the tier above the dungeon go in.
"OMG Y IS GAYME SO EZ?!"
Why don't you go do those Vet dungeons with overland and normal dungeon gear and see how it goes.
What tiers are there?
Perfect and non perfect?
That's like 1k dps?
Would overland and base game dungeons count as a tier above dungeons?
Because I can burn through stuff in 4 person fast af with bsw/ms or medusa and 2 piece crit.
It's not tiers of gear, it's tiers of knowledge.
Knowledge and skill are the key factors in dps in this game, sorry this isn't wow.
Base game vet dungeons were not designed with weaving and animation cancelling in mind.
Weaving has been here since day 1.
DPS needs a nerf. No point giving us dungeon mechanics which nobody sees.
ZOS Designs a dungeon to be completed with gear gained from previous tier of content.
People with gear form the tier above the dungeon go in.
"OMG Y IS GAYME SO EZ?!"
Why don't you go do those Vet dungeons with overland and normal dungeon gear and see how it goes.
What tiers are there?
Perfect and non perfect?
That's like 1k dps?
Would overland and base game dungeons count as a tier above dungeons?
Because I can burn through stuff in 4 person fast af with bsw/ms or medusa and 2 piece crit.
It's not tiers of gear, it's tiers of knowledge.
Knowledge and skill are the key factors in dps in this game, sorry this isn't wow.
Base game vet dungeons were not designed with weaving and animation cancelling in mind.
Weaving has been here since day 1.
Let's be clear weaving was unintended.
Morgha_Kul wrote: »DPS does need to be addressed. Rationalize it how you will, if you're doing 100k+ dps, nearly the whole game is trivial to you. That's not good for the game, or for you.
My characters average between 5-10k dps... and overland content is largely trivial to me. If I find things trivial at THAT level of dps... anyone with higher dps is only going to benefit from the top end being pulled back down to reasonable levels.
From what I've seen (and I could be wrong), a large part of the problem is animation canceling. This has allowed people to essentially fire off two attacks at once, more or less DOUBLING dps. Lower level, less experienced/skilled players are not generally able to do this effectively, so eliminating animation cancelling strikes me as a move that would lower the top end without affecting the bottom end substantially.
But, that's just my first take on it. I don't know what they've chosen to do with it.
DPS needs a nerf. No point giving us dungeon mechanics which nobody sees.
ZOS Designs a dungeon to be completed with gear gained from previous tier of content.
People with gear form the tier above the dungeon go in.
"OMG Y IS GAYME SO EZ?!"
Why don't you go do those Vet dungeons with overland and normal dungeon gear and see how it goes.
What tiers are there?
Perfect and non perfect?
That's like 1k dps?
Would overland and base game dungeons count as a tier above dungeons?
Because I can burn through stuff in 4 person fast af with bsw/ms or medusa and 2 piece crit.
It's not tiers of gear, it's tiers of knowledge.
Knowledge and skill are the key factors in dps in this game, sorry this isn't wow.
Base game vet dungeons were not designed with weaving and animation cancelling in mind.
Weaving has been here since day 1.
DPS needs a nerf. No point giving us dungeon mechanics which nobody sees.
ZOS Designs a dungeon to be completed with gear gained from previous tier of content.
People with gear form the tier above the dungeon go in.
"OMG Y IS GAYME SO EZ?!"
Why don't you go do those Vet dungeons with overland and normal dungeon gear and see how it goes.
What tiers are there?
Perfect and non perfect?
That's like 1k dps?
Would overland and base game dungeons count as a tier above dungeons?
Because I can burn through stuff in 4 person fast af with bsw/ms or medusa and 2 piece crit.
It's not tiers of gear, it's tiers of knowledge.
Knowledge and skill are the key factors in dps in this game, sorry this isn't wow.
Base game vet dungeons were not designed with weaving and animation cancelling in mind.
Weaving has been here since day 1.
Nobody knew it wasn't a bannable thing to do for a long time. That's not even the point. The dungeon mechanics and enemy HP were not designed with weaving and ani-cancelling with block in mind.
DPS needs a nerf. No point giving us dungeon mechanics which nobody sees.
ZOS Designs a dungeon to be completed with gear gained from previous tier of content.
People with gear form the tier above the dungeon go in.
"OMG Y IS GAYME SO EZ?!"
Why don't you go do those Vet dungeons with overland and normal dungeon gear and see how it goes.
What tiers are there?
Perfect and non perfect?
That's like 1k dps?
Would overland and base game dungeons count as a tier above dungeons?
Because I can burn through stuff in 4 person fast af with bsw/ms or medusa and 2 piece crit.
It's not tiers of gear, it's tiers of knowledge.
Knowledge and skill are the key factors in dps in this game, sorry this isn't wow.
Base game vet dungeons were not designed with weaving and animation cancelling in mind.
Weaving has been here since day 1.
Nobody knew it wasn't a bannable thing to do for a long time. That's not even the point. The dungeon mechanics and enemy HP were not designed with weaving and ani-cancelling with block in mind.
Prove this
DPS needs a nerf. No point giving us dungeon mechanics which nobody sees.
ZOS Designs a dungeon to be completed with gear gained from previous tier of content.
People with gear form the tier above the dungeon go in.
"OMG Y IS GAYME SO EZ?!"
Why don't you go do those Vet dungeons with overland and normal dungeon gear and see how it goes.
What tiers are there?
Perfect and non perfect?
That's like 1k dps?
Would overland and base game dungeons count as a tier above dungeons?
Because I can burn through stuff in 4 person fast af with bsw/ms or medusa and 2 piece crit.
It's not tiers of gear, it's tiers of knowledge.
Knowledge and skill are the key factors in dps in this game, sorry this isn't wow.
Base game vet dungeons were not designed with weaving and animation cancelling in mind.
Weaving has been here since day 1.
Nobody knew it wasn't a bannable thing to do for a long time. That's not even the point. The dungeon mechanics and enemy HP were not designed with weaving and ani-cancelling with block in mind.
Prove this
I was actually there at launch. Even then, when no one had traits for crafting, and yellow mats were ridiculously hard to come by, the dungeons weren't hard.
DPS needs a nerf. No point giving us dungeon mechanics which nobody sees.
ZOS Designs a dungeon to be completed with gear gained from previous tier of content.
People with gear form the tier above the dungeon go in.
"OMG Y IS GAYME SO EZ?!"
Why don't you go do those Vet dungeons with overland and normal dungeon gear and see how it goes.
Morgha_Kul wrote: »From what I've seen (and I could be wrong), a large part of the problem is animation canceling. This has allowed people to essentially fire off two attacks at once, more or less DOUBLING dps. Lower level, less experienced/skilled players are not generally able to do this effectively, so eliminating animation cancelling strikes me as a move that would lower the top end without affecting the bottom end substantially..
DPS needs a nerf. No point giving us dungeon mechanics which nobody sees.
ZOS Designs a dungeon to be completed with gear gained from previous tier of content.
People with gear form the tier above the dungeon go in.
"OMG Y IS GAYME SO EZ?!"
Why don't you go do those Vet dungeons with overland and normal dungeon gear and see how it goes.
What tiers are there?
Perfect and non perfect?
That's like 1k dps?
Would overland and base game dungeons count as a tier above dungeons?
Because I can burn through stuff in 4 person fast af with bsw/ms or medusa and 2 piece crit.
It's not tiers of gear, it's tiers of knowledge.
Knowledge and skill are the key factors in dps in this game, sorry this isn't wow.
Base game vet dungeons were not designed with weaving and animation cancelling in mind.
Weaving has been here since day 1.
Let's be clear weaving was unintended.
For what a month at release?
By the time it hit console it was accepted.
They even tell you how in load screens
DPS needs a nerf. No point giving us dungeon mechanics which nobody sees.
ZOS Designs a dungeon to be completed with gear gained from previous tier of content.
People with gear form the tier above the dungeon go in.
"OMG Y IS GAYME SO EZ?!"
Why don't you go do those Vet dungeons with overland and normal dungeon gear and see how it goes.
What tiers are there?
Perfect and non perfect?
That's like 1k dps?
Would overland and base game dungeons count as a tier above dungeons?
Because I can burn through stuff in 4 person fast af with bsw/ms or medusa and 2 piece crit.
It's not tiers of gear, it's tiers of knowledge.
Knowledge and skill are the key factors in dps in this game, sorry this isn't wow.
Base game vet dungeons were not designed with weaving and animation cancelling in mind. If they beefed up the HP pools to DLC vet dungeon levels, newbies would get demolished.
Septimus_Magna wrote: »DPS needs a nerf. No point giving us dungeon mechanics which nobody sees.
ZOS Designs a dungeon to be completed with gear gained from previous tier of content.
People with gear form the tier above the dungeon go in.
"OMG Y IS GAYME SO EZ?!"
Why don't you go do those Vet dungeons with overland and normal dungeon gear and see how it goes.
What tiers are there?
Perfect and non perfect?
That's like 1k dps?
Would overland and base game dungeons count as a tier above dungeons?
Because I can burn through stuff in 4 person fast af with bsw/ms or medusa and 2 piece crit.
It's not tiers of gear, it's tiers of knowledge.
Knowledge and skill are the key factors in dps in this game, sorry this isn't wow.
Base game vet dungeons were not designed with weaving and animation cancelling in mind. If they beefed up the HP pools to DLC vet dungeon levels, newbies would get demolished.
Seriously this again, people on the forums have showed dps parses of 80k without light attacks. You dont need to weave or animation cancel for good dps. Weaving was widely accepted before the first expansions (Craglorn and version II of some base game dungeons) were introduced so everything after that designed with weaving in mind, not that it makes such a big difference.
If you're looking for a challenge, PvE is not it. Never has been and never will be. They got rid of Vet levels and zones because the vast majority of their playerbase COULD NOT DO IT. The Vet zones were COMPLETELY deserted.