katanagirl1 wrote: »I think it was SilverBride that asked for more choices for lighting sources that just only on or off, a slider bar would be ideal for brightness but at least one or two more brightness choices would help. I could even envision the housing editor set up so you could select the brightness and radius of the light individually after you place a lighting furnishing.
Zodiarkslayer wrote: »*Snip*
There are only three or four houses, that are not dark, damp, dirty and full of dead space. IRGH! FRUSTRATION! -
BIGGER is NOT BETTER. BETTER IS BETTER!!!!!
.....sorry....had to vent.....
Zodiarkslayer wrote: »The ability to craft dummy items for display use, like my "Sword Collection, to bring it on the wall.
Display! Display cases, that are working without any tricks or extra lights and where you actually see the item within.
Clear and clean Textures.
Scaling standards for furnishings - Why is my breton bed as tall as my Breton Character and the breton desk barely reaches to her tighs? WHY?
Walls, that are not letting through light! - there re soooo many walls, where I place a light on one side only to find it shining through on the other, completely ruining the entire other room.
Houses, that are designed by REAL LIFE architects! People that know how to create space, that know about lines of sight and daylight lighting! GOD! This is sooooooo aweful in ESO.
There are only three or four houses, that are not dark, damp, dirty and full of dead space. IRGH! FRUSTRATION! -
BIGGER is NOT BETTER. BETTER IS BETTER!!!!!
.....sorry....had to vent.....
Dropstitch wrote: »Zodiarkslayer wrote: »*Snip*
There are only three or four houses, that are not dark, damp, dirty and full of dead space. IRGH! FRUSTRATION! -
BIGGER is NOT BETTER. BETTER IS BETTER!!!!!
.....sorry....had to vent.....
Every new house should be biggerer than the last house. How else would you know that it is better?
I timed myself walking across some of the recent houses. I think the last one was a two week expedition, with only the occasional break to pick up food deliveries. On average I think I saw a furnishing once every hour. The rarity actually increases the excitement of such sightings.
Elvenheart wrote: »What I wish is that we would could add enemies to our houses. For example, our characters have gained notoriety with various enemy groups as they’ve leveled up, so it wouldn't be unusual for assassins or Daedra to show up from time to time. We could have controls to set the group(s) and placement to random, or be given the choice of setting spawn points and enemy pathing, and a frequently slider that we could set to 5% or 10% (we wouldn’t want them breaking in all the time). And how about a difficulty slider for the enemies that appear?
Just think about what we could do with a system like this, we could make our own mini dungeons for friends and guild events with the larger houses like the Alyeid ruins. It would add an entirely new OPTIONAL system to housing.🙂
I'd like to be able to view a log of people who've visited so I can ban the troll/s who think it's funny to black out, rather than just have to set everyone to limited access.
Elvenheart wrote: »What I wish is that we would could add enemies to our houses. For example, our characters have gained notoriety with various enemy groups as they’ve leveled up, so it wouldn't be unusual for assassins or Daedra to show up from time to time. We could have controls to set the group(s) and placement to random, or be given the choice of setting spawn points and enemy pathing, and a frequently slider that we could set to 5% or 10% (we wouldn’t want them breaking in all the time). And how about a difficulty slider for the enemies that appear?
Just think about what we could do with a system like this, we could make our own mini dungeons for friends and guild events with the larger houses like the Alyeid ruins. It would add an entirely new OPTIONAL system to housing.🙂