the1andonlyskwex wrote: »If anything, non-combat pets should be removed from the game completely.
/thread
Even if the buff would be marginal, it would more or less force anyone to have their non-combat pet out all the time, which would be a nightmare for performance, especially in trial groups. Not a good idea to be honest. Those pets are cosmetic just like styles are cosmetic and they should remain cosmetic in my opinion.
the1andonlyskwex wrote: »If anything, non-combat pets should be removed from the game completely.
/thread
WrathOfInnos wrote: »This would probably cross the line into pay-to-win. Most "non-combat" pets come from the crown store. Also I wouldn't want to be obligated to have more visual clutter following me around.
the1andonlyskwex wrote: »If anything, non-combat pets should be removed from the game completely.
/thread
vivisectvib16_ESO wrote: »Thinking similar to how Bungee uses the Ghost mechanic. Non Combat Pets having a small single stat buff/perk that doesn't break the game would be great.
Ie:
1% extra resource recovery
Enhanced keen eye on nodes
Extra stealth detection
And so on. Could even tie these things to the type of pet. For example, the wolf pets could have the stealth detection buff as it would make sense that they'd be good at "sniffing out" hiding enemies.
vivisectvib16_ESO wrote: »Thinking similar to how Bungee uses the Ghost mechanic. Non Combat Pets having a small single stat buff/perk that doesn't break the game would be great.
Ie:
1% extra resource recovery
Enhanced keen eye on nodes
Extra stealth detection
And so on. Could even tie these things to the type of pet. For example, the wolf pets could have the stealth detection buff as it would make sense that they'd be good at "sniffing out" hiding enemies.
Solid_Metal wrote: »sure, if most if not all non combat pet are from rewards ingame, the problem is non-combat pet majority are from crown store, and it;ll dangerously close to P2W area if this implemented
the1andonlyskwex wrote: »If anything, non-combat pets should be removed from the game completely.
/thread
If the buffs are that small, there's no reason to have them for Overland, or at all really. And they couldn't be used in Cyrodiil either, so things like stealth detection radius on a wolf would be 100% useless since no NPC enemies use stealth.vivisectvib16_ESO wrote: »Have it disabled for trials and only for overland solo content.Even if the buff would be marginal, it would more or less force anyone to have their non-combat pet out all the time, which would be a nightmare for performance, especially in trial groups. Not a good idea to be honest. Those pets are cosmetic just like styles are cosmetic and they should remain cosmetic in my opinion.
vivisectvib16_ESO wrote: »Thinking similar to how Bungee uses the Ghost mechanic. Non Combat Pets having a small single stat buff/perk that doesn't break the game would be great.
Ie:
1% extra resource recovery
Enhanced keen eye on nodes
Extra stealth detection
And so on. Could even tie these things to the type of pet. For example, the wolf pets could have the stealth detection buff as it would make sense that they'd be good at "sniffing out" hiding enemies.
vivisectvib16_ESO wrote: »Thinking similar to how Bungee uses the Ghost mechanic. Non Combat Pets having a small single stat buff/perk that doesn't break the game would be great.
Ie:
1% extra resource recovery
Enhanced keen eye on nodes
Extra stealth detection
And so on. Could even tie these things to the type of pet. For example, the wolf pets could have the stealth detection buff as it would make sense that they'd be good at "sniffing out" hiding enemies.