No one particular item? True. However, I have to be able to wear two dungeon sets and a "monster" set at the same time, and that means getting the right weapons to drop from at least one dungeon. Or one dungeon weapon, one arena weapon, but that's not easier.
Mace vs. sword. vs. axe, for one-handed or two-handed, isn't as big a difference I guess. Everything else, you need the exact drop(s). This is exactly what I'm talking about in the OP. Why do people try to downplay it? What we need is pressure on Zeni to make the system ethical. Let use trade, say, 25 weapons we don't want for one that we do. Have you done the math? How many runs does it take to reach an 80% chance of having gotten a particular weapon? The drop rate is way lower than unreasonable.the1andonlyskwex wrote: »You might not get the dagger you want, but you'll probably have no problem getting maces or swords, for example
Mace vs. sword. vs. axe, for one-handed or two-handed, isn't as big a difference I guess. Everything else, you need the exact drop(s). This is exactly what I'm talking about in the OP. Why do people try to downplay it? What we need is pressure on Zeni to make the system ethical. Let use trade, say, 25 weapons we don't want for one that we do. Have you done the math? How many runs does it take to reach an 80% chance of having gotten a particular weapon? The drop rate is way lower than unreasonable.the1andonlyskwex wrote: »You might not get the dagger you want, but you'll probably have no problem getting maces or swords, for example
Okay. You know your math. Acknowledged. Rare in my experience, and think that's part of the problem. People don't know how bad it is. Even if they see the math, they don't really feel it, maybe don't even believe it.
There are 3 sets per dungeon though, so it’s a lot worse. 3 * 14 = 42. (41/42)^67 = ~0.199, so you’re looking at 67 runs to hit 80%. For the record, I'm pretty sure there’s 15 items: neck, ring, axe1, axe2, bow, dagger, fire, ice, lightning, mace1, mace2, restoration, shield, sword1, sword2. Are shields last-boss-only also?
This is my first time hearing that the odds aren’t uniform, and that is certainly interesting. I have wondered if rings were twice as likely to drop. They probably should be, or at least should have been before the stickerbook.
Having people who are willing to trade the item can help a lot, but that’s rare in my experience. Seems like there is mostly just one set per dungeon that people are usually interested in, and people who already have what they need are very rarely willing to help, which is not surprising, seeing as they’re probably sick to death of dungeons by the time they get their stuff. Any advice on getting people to help, or anything that would help me get what I need, would be appreciated.
And to be reasonably complete, you can get them from chests. I don't want to come across as trying to make it sound worse than it is.
The odds of getting any one particular dungeon weapon are obscenely low. Even if you get people willing to trade, the odds are still quite poor. Whenever I discuss this with other players, they make it seem like most people get what they need far more quickly than for how long I've been trying, far more easily on average than if drops are totally random. Are they? Do a lot of people who don't get lucky with drops quit the game, leading to me not hearing from them when I ask about this? In ESO, do you have to accept that you might never be able to do certain content because you'll never have the necessary equipment?
“Arena weapons drop more reliably....”
“Some bosses in dungeons do not drop weapons. For instance, in Castle Thorn, only the last boss drops weapons, making farming much harder”
I thought weapons (and jewelry) are last-boss-only (and chests) in pretty much all dungeons. I’m not aware of any exceptions, but it wouldn’t surprise me. Any good healer weapons drop from other-than-first bosses? I guess maybe some of the named weapons someone mentioned above.
“Arena weapons drop more reliably....”
Good point. Also, I think the problem of there usually being only one in-demand set per dungeon is less of an issue in arenas.
Which arena weapons are good for healer, and when can which sets be 5/5 only on the other bar if I'm using an arena weapon? In other words, which good healer staffs can I get last, or maybe skip entirely, if I have which arena weapons? My understanding is that good healer sets are considered to be those that provide group support, mostly not healing potency, but I’m open to suggestions. That's off the original topic, so I'll also ask in other places, but information would be welcome here too.
“Some bosses in dungeons do not drop weapons. For instance, in Castle Thorn, only the last boss drops weapons, making farming much harder”
I thought weapons (and jewelry) are last-boss-only (and chests) in pretty much all dungeons. I’m not aware of any exceptions, but it wouldn’t surprise me. Any good healer weapons drop from other-than-first bosses? I guess maybe some of the named weapons someone mentioned above.