Eccentric_Vampire wrote: »People have gotten angry at me and other players for killing everything in the public dungeon. There's just nowhere near enough mobs in the place to justify putting such a valuable lead there.
Sums most of the game up (at times)
MMO but all the mob numbers are about single player gamer numbers or fewer - look at almost all the dailies - get x items, whole server trying to kill x-3 mobs for those drops etc...
Sums most of the game up (at times)
MMO but all the mob numbers are about single player gamer numbers or fewer - look at almost all the dailies - get x items, whole server trying to kill x-3 mobs for those drops etc...
Because people don't group. You could have a group up to 12 people doing the quest together and getting loot from stuff other group members have killed.
But nooooo, people would rather compete than collaborate.
Not really. They're perfectly aware of how long it might take to get a certain lead. It's working as intented and to make the players have that feeling of achievement.... lol(...) This is what happens when develpers don't play their own game outside their testing environment.
redlink1979 wrote: »
Sums most of the game up (at times)
MMO but all the mob numbers are about single player gamer numbers or fewer - look at almost all the dailies - get x items, whole server trying to kill x-3 mobs for those drops etc...
Because people don't group. You could have a group up to 12 people doing the quest together and getting loot from stuff other group members have killed.
But nooooo, people would rather compete than collaborate.
That's because the game is actively being targeted at solo players.
redlink1979 wrote: »
The drop chance is abysmally low, that's intended. What's not intended is 15 people running around a dungeon with 20 enemies.
orion_1981usub17_ESO wrote: »Lead farming can be obstinately stupid, like fishing in arteum took three hours to get the lead. And I slaughtered 50 world bosses in auridon yesterday and no lead. Just back and fourth between two bosses for hours for nothing. Sometimes RNG simply hates you.
Sums most of the game up (at times)
MMO but all the mob numbers are about single player gamer numbers or fewer - look at almost all the dailies - get x items, whole server trying to kill x-3 mobs for those drops etc...
Because people don't group. You could have a group up to 12 people doing the quest together and getting loot from stuff other group members have killed.
But nooooo, people would rather compete than collaborate.
That's because the game is actively being targeted at solo players.
Of course they're aware of that, it's their MM game (massive multiplayer).(...) The drop chance is abysmally low, that's intended. What's not intended is 15 people running around a dungeon with 20 enemies.
redlink1979 wrote: »That's why I just stopped caring for the leads, I can run the dungeon/delve one or two times in a row but I refuse to grind it for hours.
redlink1979 wrote: »Of course they're aware of that, it's their MM game (massive multiplayer).(...) The drop chance is abysmally low, that's intended. What's not intended is 15 people running around a dungeon with 20 enemies.
That's why I just stopped caring for the leads, I can run the dungeon/delve one or two times in a row but I refuse to grind it for hours.
Kiralyn2000 wrote: »Sums most of the game up (at times)
MMO but all the mob numbers are about single player gamer numbers or fewer - look at almost all the dailies - get x items, whole server trying to kill x-3 mobs for those drops etc...Because people don't group. You could have a group up to 12 people doing the quest together and getting loot from stuff other group members have killed.
But nooooo, people would rather compete than collaborate.That's because the game is actively being targeted at solo players.
Maybe it's changed, but I remember running into similar issues with zone quests in WoW back in the day.
"Bring me 10 Resplendent Zebra hooves"
There's a dozen zebras.
But the hoof only drops 1/4 of the time.
And there's three other people doing that quest.
/sigh
So yeah, crap like that happens in any MMO, "solo" or not.
(heh, and then there was the fun of the beginning of a new expansion. Everyone rushes to the starter quests, the third one is "kill this Named Mob", and a huge line forms at the spot it spawns. Does anyone group up? Almost never. Instead, they blanket the area with AoE DoTs, hoping to be the one who gets the tag this time. And this is thinking back to the original Burning Crusade launch, so it's not a new phenomenon.)
seldomseenkd wrote: »I learned a great deal about Elder Scrolls lore standing in the same spot for hours waiting for snakes to spawn.
Kiralyn2000 wrote: »Sums most of the game up (at times)
MMO but all the mob numbers are about single player gamer numbers or fewer - look at almost all the dailies - get x items, whole server trying to kill x-3 mobs for those drops etc...Because people don't group. You could have a group up to 12 people doing the quest together and getting loot from stuff other group members have killed.
But nooooo, people would rather compete than collaborate.That's because the game is actively being targeted at solo players.
Maybe it's changed, but I remember running into similar issues with zone quests in WoW back in the day.
"Bring me 10 Resplendent Zebra hooves"
There's a dozen zebras.
But the hoof only drops 1/4 of the time.
And there's three other people doing that quest.
/sigh
So yeah, crap like that happens in any MMO, "solo" or not.
(heh, and then there was the fun of the beginning of a new expansion. Everyone rushes to the starter quests, the third one is "kill this Named Mob", and a huge line forms at the spot it spawns. Does anyone group up? Almost never. Instead, they blanket the area with AoE DoTs, hoping to be the one who gets the tag this time. And this is thinking back to the original Burning Crusade launch, so it's not a new phenomenon.)