Maintenance for the week of September 9:
• PC/Mac: No maintenance – September 9

Who thought this was a good idea?

Hexi
Hexi
✭✭✭✭✭
Why did you put one of the Pale Order ring pieces in to a public dungeon that has like 14 trash mobs, then make it drop from trash mobs? It's 8am here and there's already 10 people in there camping the trash spawns.

This is ridiculous.
  • Ryuvain
    Ryuvain
    ✭✭✭✭✭
    tenor.gif

    Took this one 3 days to get that drop, was horrible.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • Hexi
    Hexi
    ✭✭✭✭✭
    Ryuvain wrote: »
    tenor.gif

    Took this one 3 days to get that drop, was horrible.

    This is what happens when develpers don't play their own game outside their testing environment.

  • FluffWit
    FluffWit
    ✭✭✭✭✭
    ✭✭
    Oof I was running world bosses with a mate earlier and seeing his Pale Order build made me realize I need that!

    Oh well, I'm in New Zealand so I can just run it after dinner- by then its 4am esstern and the server has gone to bed.
  • shimm
    shimm
    ✭✭✭✭
    Yes, this was a terrible decision. The first time it took hours to get and there was always at least six other people doing the same thing. Went there on a different character to get the skyshard and got it from the first enemy I killed.
  • Eccentric_Vampire
    Eccentric_Vampire
    ✭✭✭
    People have gotten angry at me and other players for killing everything in the public dungeon. There's just nowhere near enough mobs in the place to justify putting such a valuable lead there.
  • Hexi
    Hexi
    ✭✭✭✭✭
    People have gotten angry at me and other players for killing everything in the public dungeon. There's just nowhere near enough mobs in the place to justify putting such a valuable lead there.

    Yup. there's like 20 enemies in the entire dungeon lol.
  • mocap
    mocap
    ✭✭✭✭✭
    there are two another problems of Pale Order ring farm in Bad Man's dungeon:
    1) this dungeon is also place to farm Wild Hunt ring (bosses);
    2) this dungeon is starter for new DC players and located so close to city, so that is could be the first for the players. So there are a lot of players who don't farm anything but interfere with players who actually farm.

    I also din't get Paler Order piece from Bad Man's Hollow.
    Edited by mocap on May 15, 2021 7:52AM
  • oddbasket
    oddbasket
    ✭✭✭✭✭
    Two tips that help:
    1. Send group invites to others farming there.
    2. Be gracious enough to accept if someone sends you an invite.
  • Gythral
    Gythral
    ✭✭✭✭✭
    ✭✭✭
    Sums most of the game up (at times)
    MMO but all the mob numbers are about single player gamer numbers or fewer - look at almost all the dailies - get x items, whole server trying to kill x-3 mobs for those drops etc...
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • MasterWarrior
    MasterWarrior
    ✭✭✭
    Keep trying, you'll get it. Good luck!
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    There is a line you can run through a tunnel that has very few players that bother going there. Start at one end and kill things as you go to the opposite end. Usually between four and six things to kill. GO back to where you started wait a moment they spawn and you do it again. About every 4th run you can pop a near-by boss just for fun. Popping the boss also helps to keep other players from bothering with the tunnel.
    and then the parrot said, "must be the water mines green too."
  • RageKing
    RageKing
    ✭✭✭✭
    yea i hated farming that piece. took me like 8 hours of farming, was horrible
  • Michaelkeir
    Michaelkeir
    ✭✭✭✭✭
    I was lucky. Took only 2 hours of farming. Good thing was people were inviting each other to a group so we could share the mob drops. It was pretty chill.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Gythral wrote: »
    Sums most of the game up (at times)
    MMO but all the mob numbers are about single player gamer numbers or fewer - look at almost all the dailies - get x items, whole server trying to kill x-3 mobs for those drops etc...

    Because people don't group. You could have a group up to 12 people doing the quest together and getting loot from stuff other group members have killed.

    But nooooo, people would rather compete than collaborate.
    The Moot Councillor
  • nukk3r
    nukk3r
    ✭✭✭✭✭
    AlnilamE wrote: »
    Gythral wrote: »
    Sums most of the game up (at times)
    MMO but all the mob numbers are about single player gamer numbers or fewer - look at almost all the dailies - get x items, whole server trying to kill x-3 mobs for those drops etc...

    Because people don't group. You could have a group up to 12 people doing the quest together and getting loot from stuff other group members have killed.

    But nooooo, people would rather compete than collaborate.

    That's because the game is actively being targeted at solo players.
  • redlink1979
    redlink1979
    ✭✭✭✭✭
    ✭✭✭
    Hexi wrote: »
    (...) This is what happens when develpers don't play their own game outside their testing environment.
    Not really. They're perfectly aware of how long it might take to get a certain lead. It's working as intented and to make the players have that feeling of achievement.... lol
    Edited by redlink1979 on May 15, 2021 11:10AM
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother [PS5][EU] 2165 CP
    • Daggerfall's Mightiest [PS5][NA] 1910 CP
    • SweetTrolls [PC][EU] 1950 CP
    • Bacon Rats [PC][NA] 1850 CP
  • Hexi
    Hexi
    ✭✭✭✭✭
    Hexi wrote: »
    (...) This is what happens when develpers don't play their own game outside their testing environment.
    Not really. They're perfectly aware of how long it might take to get a certain lead. It's working as intented and to make the players have that feeling of achievement.... lol

    The drop chance is abysmally low, that's intended. What's not intended is 15 people running around a dungeon with 20 enemies.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    nukk3r wrote: »
    AlnilamE wrote: »
    Gythral wrote: »
    Sums most of the game up (at times)
    MMO but all the mob numbers are about single player gamer numbers or fewer - look at almost all the dailies - get x items, whole server trying to kill x-3 mobs for those drops etc...

    Because people don't group. You could have a group up to 12 people doing the quest together and getting loot from stuff other group members have killed.

    But nooooo, people would rather compete than collaborate.

    That's because the game is actively being targeted at solo players.

    The Ring of the Pale Order is a solo item, so it checks out in this case.
    Hexi wrote: »
    Hexi wrote: »
    (...) This is what happens when develpers don't play their own game outside their testing environment.
    Not really. They're perfectly aware of how long it might take to get a certain lead. It's working as intented and to make the players have that feeling of achievement.... lol

    The drop chance is abysmally low, that's intended. What's not intended is 15 people running around a dungeon with 20 enemies.

    There are more than 20 enemies in that dungeon and they respawn quickly. But it's a beginner public dungeon.

    Joining a group will help with farming for the lead, as you can loot what other players near you have killed.
    The Moot Councillor
  • Minyassa
    Minyassa
    ✭✭✭✭✭
    ✭✭✭✭
    I'm pretty darn solo but even I'm not going to run around competing with other players for trash mobs over a rare drop. I took the first invite I got in there (and he just happened to beat me to it, I was trying to invite him at the same time) and then it was just a matter of staying within looting range.
  • orion_1981usub17_ESO
    orion_1981usub17_ESO
    ✭✭✭✭✭
    Lead farming can be obstinately stupid, like fishing in arteum took three hours to get the lead. And I slaughtered 50 world bosses in auridon yesterday and no lead. Just back and fourth between two bosses for hours for nothing. Sometimes RNG simply hates you.
  • Hexi
    Hexi
    ✭✭✭✭✭
    Lead farming can be obstinately stupid, like fishing in arteum took three hours to get the lead. And I slaughtered 50 world bosses in auridon yesterday and no lead. Just back and fourth between two bosses for hours for nothing. Sometimes RNG simply hates you.

    I'm not complaining about RNG, I'm complaining about not being able to actually GET to the RNG part due to other players simply because the Lead is a in a dungeon with barely any enemies.
  • Bradyfjord
    Bradyfjord
    ✭✭✭✭✭
    It took me two weeks of casual (1-2 hrs of running it) effort every day. But it does drop. The silver lining is that you can memorize every spawn point and their timing. What you can do with that knowledge I don't know. :smile:
    Edited by Bradyfjord on May 15, 2021 1:30PM
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    Gythral wrote: »
    Sums most of the game up (at times)
    MMO but all the mob numbers are about single player gamer numbers or fewer - look at almost all the dailies - get x items, whole server trying to kill x-3 mobs for those drops etc...
    AlnilamE wrote: »
    Because people don't group. You could have a group up to 12 people doing the quest together and getting loot from stuff other group members have killed.

    But nooooo, people would rather compete than collaborate.
    nukk3r wrote: »
    That's because the game is actively being targeted at solo players.

    Maybe it's changed, but I remember running into similar issues with zone quests in WoW back in the day.

    "Bring me 10 Resplendent Zebra hooves"

    There's a dozen zebras.
    But the hoof only drops 1/4 of the time.
    And there's three other people doing that quest.
    /sigh

    So yeah, crap like that happens in any MMO, "solo" or not.


    (heh, and then there was the fun of the beginning of a new expansion. Everyone rushes to the starter quests, the third one is "kill this Named Mob", and a huge line forms at the spot it spawns. Does anyone group up? Almost never. Instead, they blanket the area with AoE DoTs, hoping to be the one who gets the tag this time. And this is thinking back to the original Burning Crusade launch, so it's not a new phenomenon.)
  • redlink1979
    redlink1979
    ✭✭✭✭✭
    ✭✭✭
    Hexi wrote: »
    (...) The drop chance is abysmally low, that's intended. What's not intended is 15 people running around a dungeon with 20 enemies.
    Of course they're aware of that, it's their MM game (massive multiplayer).

    That's why I just stopped caring for the leads, I can run the dungeon/delve one or two times in a row but I refuse to grind it for hours.
    Edited by redlink1979 on May 15, 2021 1:51PM
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother [PS5][EU] 2165 CP
    • Daggerfall's Mightiest [PS5][NA] 1910 CP
    • SweetTrolls [PC][EU] 1950 CP
    • Bacon Rats [PC][NA] 1850 CP
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    That's why I just stopped caring for the leads, I can run the dungeon/delve one or two times in a row but I refuse to grind it for hours.

    That is the best way to approach the grind. Don't grind. Don't care about the drop until you get it.
    The Elder Scrolls Online: Grind Road

    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Hexi
    Hexi
    ✭✭✭✭✭
    Hexi wrote: »
    (...) The drop chance is abysmally low, that's intended. What's not intended is 15 people running around a dungeon with 20 enemies.
    Of course they're aware of that, it's their MM game (massive multiplayer).

    That's why I just stopped caring for the leads, I can run the dungeon/delve one or two times in a row but I refuse to grind it for hours.

    Yes, it's not like I need the ring for my necro vampire or anything, why would I.
  • Hexi
    Hexi
    ✭✭✭✭✭
    Gythral wrote: »
    Sums most of the game up (at times)
    MMO but all the mob numbers are about single player gamer numbers or fewer - look at almost all the dailies - get x items, whole server trying to kill x-3 mobs for those drops etc...
    AlnilamE wrote: »
    Because people don't group. You could have a group up to 12 people doing the quest together and getting loot from stuff other group members have killed.

    But nooooo, people would rather compete than collaborate.
    nukk3r wrote: »
    That's because the game is actively being targeted at solo players.

    Maybe it's changed, but I remember running into similar issues with zone quests in WoW back in the day.

    "Bring me 10 Resplendent Zebra hooves"

    There's a dozen zebras.
    But the hoof only drops 1/4 of the time.
    And there's three other people doing that quest.
    /sigh

    So yeah, crap like that happens in any MMO, "solo" or not.


    (heh, and then there was the fun of the beginning of a new expansion. Everyone rushes to the starter quests, the third one is "kill this Named Mob", and a huge line forms at the spot it spawns. Does anyone group up? Almost never. Instead, they blanket the area with AoE DoTs, hoping to be the one who gets the tag this time. And this is thinking back to the original Burning Crusade launch, so it's not a new phenomenon.)

    That's because the servers were full and the content was new. How long has this thing been in the game now?
  • seldomseenkd
    seldomseenkd
    ✭✭✭
    I learned a great deal about Elder Scrolls lore standing in the same spot for hours waiting for snakes to spawn.
  • Hexi
    Hexi
    ✭✭✭✭✭
    I learned a great deal about Elder Scrolls lore standing in the same spot for hours waiting for snakes to spawn.

    I already knew everything important years ago :/

    I miss the old Elder Scrolls so much. Back when the games were made for adults instead of 10 yearolds.
  • Gythral
    Gythral
    ✭✭✭✭✭
    ✭✭✭
    Gythral wrote: »
    Sums most of the game up (at times)
    MMO but all the mob numbers are about single player gamer numbers or fewer - look at almost all the dailies - get x items, whole server trying to kill x-3 mobs for those drops etc...
    AlnilamE wrote: »
    Because people don't group. You could have a group up to 12 people doing the quest together and getting loot from stuff other group members have killed.

    But nooooo, people would rather compete than collaborate.
    nukk3r wrote: »
    That's because the game is actively being targeted at solo players.

    Maybe it's changed, but I remember running into similar issues with zone quests in WoW back in the day.

    "Bring me 10 Resplendent Zebra hooves"

    There's a dozen zebras.
    But the hoof only drops 1/4 of the time.
    And there's three other people doing that quest.
    /sigh

    So yeah, crap like that happens in any MMO, "solo" or not.


    (heh, and then there was the fun of the beginning of a new expansion. Everyone rushes to the starter quests, the third one is "kill this Named Mob", and a huge line forms at the spot it spawns. Does anyone group up? Almost never. Instead, they blanket the area with AoE DoTs, hoping to be the one who gets the tag this time. And this is thinking back to the original Burning Crusade launch, so it's not a new phenomenon.)

    Never said the the issue was 'new' nor that is is exclusive to ESO, as it is neither new ,nor ESO exclsive but failrly common anong MMOs, and far older than WOW, but it's still an oversight :)
    Edited by Gythral on May 15, 2021 3:48PM
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
Sign In or Register to comment.