SimonBelmont wrote: »With 5 pieces of Tormentor and Focused Charge morphed to AOE, Templar tanks are god-tier where aggro is concerned.
Suna_Ye_Sunnabe wrote: »Templar tanks have always been viable if you know how to build them right... I learned to tank on one, and they're by far my favourite class. They have the only aoe taunt in the game, making crowd control a breeze for me, and I can liberally use stamina for silver leash and whatever else as repentance will refill my bar immediately. They have excellent block mitigation and resistances in their rune, and next patch that rune will be an incredibly strong heal. Sunshield is incredibly strong, especially when paired with defensive posture. It's all about who's playing the class and how it's played.
BejaProphet wrote: »He means using the tormentor set with a templar aoe charge ability. It will taunt all near impact.
StarOfElyon wrote: »Suna_Ye_Sunnabe wrote: »Templar tanks have always been viable if you know how to build them right... I learned to tank on one, and they're by far my favourite class. They have the only aoe taunt in the game, making crowd control a breeze for me, and I can liberally use stamina for silver leash and whatever else as repentance will refill my bar immediately. They have excellent block mitigation and resistances in their rune, and next patch that rune will be an incredibly strong heal. Sunshield is incredibly strong, especially when paired with defensive posture. It's all about who's playing the class and how it's played.
AOE taunt? What do you mean?
MashmalloMan wrote: »BejaProphet wrote: »He means using the tormentor set with a templar aoe charge ability. It will taunt all near impact.
You can make any class have an aoe taunt via 2H Stampede or Werewolf if you're spicy.
MashmalloMan wrote: »BejaProphet wrote: »He means using the tormentor set with a templar aoe charge ability. It will taunt all near impact.
You can make any class have an aoe taunt via 2H Stampede or Werewolf if you're spicy.
SimonBelmont wrote: »With 5 pieces of Tormentor and Focused Charge morphed to AOE, Templar tanks are god-tier where aggro is concerned.
@SimonBelmont What's your tank build?
Stamina: 64 Head: Mighty Chudan's, Reinforced Shoulder: Mighty Chudan's, Sturdy Chest: Crimson, Reinforced Hands: Crimson, Sturdy Waist: Crimson, Sturdy Legs: Crimson, Reinforced Feet: Crimson, Sturdy Glyphs: Maximum Health Jewels: Tormentor, Healthy, Tri-recov (though, Protective &-or HP-recov is fine too) Front: 1h Weapon, Tormentor, Decisive, Oblivion (Drain Stamina on a backup 1h, but rarely needed) Front: Shield, Tormentor, Sturdy, Maximum Health Back: Bow, Tormentor (or Maelstrom), Infused, Crusher Front Action-bar: Spiked Bone Shield, Repentance, Biting Jabs, Pierce Armor, Explosive Charge Front Ultimate: Flawless Dawnbreaker (sometimes Aggressive Horn, Reviving Barrier or Shield Discipline; situation depending) Back Action-bar: Extended Ritual, Repentance, Luminous Shards, Endless Hail (or the other morph), Silver Leash Back Ultimate: Shooting Star (OP as [F]antastic [U]ltimately [C]uddly [K]angaroos!!!) Best Food Ever: Bewitched Sugar Skulls Mundis: Lover (because my "main-role" is DPS, but when I'm going to be tanking a lot I grab Serpent)
Head: Crimson, Reinforced Shoulder: Stonekeeper's, Sturdy Hands: Unleashed, Sturdy Glyphs: Maximum Health Ring: Ring of the Pale Order Jewels: Unleashed, Infused, Tri-recov Front: 1h Weapon, Unleashed, Decisive, Oblivion (Drain Stamina on a backup 1h, but rarely needed) Front: Shield, Unleashed, Sturdy, Maximum Health Back: Bow, Unleashed (or Maelstrom), Infused, Crusher Back Action-bar: Swap out Repentance for Restoring Focus (because you're not getting these resists passively from Mighty Chudan's anymore)
Arbitrator wrote: »Without AoE CC, Templar has always been the worst Tank in the game. (Which it should be great at considering the theme...)
Templar can stay alive, yes, but without AoE CC to control enemies, it makes them a subpar tank compared to other classes.
If they would ever add AoE CC to the Templar it would make them much more viable.
Arbitrator wrote: »Without AoE CC, Templar has always been the worst Tank in the game. (Which it should be great at considering the theme...)
Templar can stay alive, yes, but without AoE CC to control enemies, it makes them a subpar tank compared to other classes.
If they would ever add AoE CC to the Templar it would make them much more viable.
Septimus_Magna wrote: »Arbitrator wrote: »Without AoE CC, Templar has always been the worst Tank in the game. (Which it should be great at considering the theme...)
Templar can stay alive, yes, but without AoE CC to control enemies, it makes them a subpar tank compared to other classes.
If they would ever add AoE CC to the Templar it would make them much more viable.
AOE CC is just a tool to control the mobs, if you can taunt them all (like some suggested with Tormentor+Explosive Charge) you control all the mobs to a similar effect.
You can always use Turn Evil to AOE fear or Time Freeze to AOE stun mobs.
Swen_von_Walhallion wrote: »Arbitrator wrote: »Without AoE CC, Templar has always been the worst Tank in the game. (Which it should be great at considering the theme...)
Templar can stay alive, yes, but without AoE CC to control enemies, it makes them a subpar tank compared to other classes.
If they would ever add AoE CC to the Templar it would make them much more viable.
Aoe CC isnt big problem, much worst for hard contet is lack of selfheal, when all other clases have % base self heal temlar must rely on noramly heal which is not cheap and stron and 8k heal for 45k HP tank is nothing, specialy when there is still chance it will heal other in party not you. Hope changes in next chapter fix it.
StarOfElyon wrote: »Suna_Ye_Sunnabe wrote: »Templar tanks have always been viable if you know how to build them right... I learned to tank on one, and they're by far my favourite class. They have the only aoe taunt in the game, making crowd control a breeze for me, and I can liberally use stamina for silver leash and whatever else as repentance will refill my bar immediately. They have excellent block mitigation and resistances in their rune, and next patch that rune will be an incredibly strong heal. Sunshield is incredibly strong, especially when paired with defensive posture. It's all about who's playing the class and how it's played.
AOE taunt? What do you mean?
Arbitrator wrote: »Septimus_Magna wrote: »Arbitrator wrote: »Without AoE CC, Templar has always been the worst Tank in the game. (Which it should be great at considering the theme...)
Templar can stay alive, yes, but without AoE CC to control enemies, it makes them a subpar tank compared to other classes.
If they would ever add AoE CC to the Templar it would make them much more viable.
AOE CC is just a tool to control the mobs, if you can taunt them all (like some suggested with Tormentor+Explosive Charge) you control all the mobs to a similar effect.
You can always use Turn Evil to AOE fear or Time Freeze to AOE stun mobs.
And all of the options you mentioned are not thematic with the Templar class, you have to go out of class to get those options.
Every other class has some form of AoE CC in their class lines except Templar. It's long been due and has been a consistent problem with Tanking since launch.
Templar has plenty of things that need to be fixed and adjusted but they are completely missing AoE CC, and the only real form of CC they have in-class is a single target Javelin that throws the enemy away from them (despite most of the skill line being melee based).Swen_von_Walhallion wrote: »Arbitrator wrote: »Without AoE CC, Templar has always been the worst Tank in the game. (Which it should be great at considering the theme...)
Templar can stay alive, yes, but without AoE CC to control enemies, it makes them a subpar tank compared to other classes.
If they would ever add AoE CC to the Templar it would make them much more viable.
Aoe CC isnt big problem, much worst for hard contet is lack of selfheal, when all other clases have % base self heal temlar must rely on noramly heal which is not cheap and stron and 8k heal for 45k HP tank is nothing, specialy when there is still chance it will heal other in party not you. Hope changes in next chapter fix it.
AoE CC is a big problem and it's one of the many reasons Templar is considered a lesser Tank. Every other class has it, Templar should too. Templar has nothing unique to bring to the group AND is missing a vital component to be a proper tank.
I do agree Templars need better self-healing. It's crazy the class with the original "unique" healing tree lacks a proper self heal. Sustain is a very important function for a Tank, and extremely so for how this game is designed.
Arbitrator wrote: »And all of the options you mentioned are not thematic with the Templar class, you have to go out of class to get those options.
Every other class has some form of AoE CC in their class lines except Templar. It's long been due and has been a consistent problem with Tanking since launch.
Templar has plenty of things that need to be fixed and adjusted but they are completely missing AoE CC, and the only real form of CC they have in-class is a single target Javelin that throws the enemy away from them (despite most of the skill line being melee based).
SimonBelmont wrote: »Why would you need a % based heal, or a heal that's able to cover more than 20% or so of your health pool? If you are taking damage at a rate that requires such powerful self-heals, you've got to be: missing your blocks, standing in bad, tolerating a fake healer, following a goofy build, equipping a staff; something..