Solid_Metal wrote: »Do you expect me to run around the entire world
For 99% of the items in the game, you only need to shop one major trade hub
Overall, I think the trader systems in ESO is one of the best I have seen in the many MMO's I've played.
omegatay_ESO wrote: »FantasticFreddie wrote: »My mid tier trade guild, with a consistent spot in Alinor or similar cities,, has a requirement of 200k selling OR buying weekly requirement, OR 20k in raffle tickets.
That's great locations at a completely reasonable, easily achievable reqs.
Those guilds exist, you just have to find them.
That is not reasonable for a mid tier. Just saying. I am on pc, and most reasonable mid tiers are between 1k to 10k max donation, or raffle. A few high tiers can be had for 20k. I am in one high tier guild that strangely has no requirements but to be active.
Do you expect me to i]details deleted to make a point[/i
the1andonlyskwex wrote: »[
The bigger problem is that only people in big city trading guilds can actually sell anything reliably (because nobody has time to go around checking all of the small time traders), and membership in those guilds requires a huge commitment to trading (in either time or gold). This pretty much forces casual traders out of the seller side of the economy, which benefits the few people who like full-time trading, but hurts everybody else.
the1andonlyskwex wrote: »You and I clearly have different definitions of "reasonable" and "easily achievable". Remember, there are tons of players who only log in for a couple hours per week. They aren't farming 200k of stuff in that time, but they do occasionally get drops worth selling, and they're effectively locked out of the market.
How about running around and doing some of your own groundwork instead of expecting things to be handed to you on a plate with a third party app?
Signed - the entire console community
the1andonlyskwex wrote: »katanagirl1 wrote: »the1andonlyskwex wrote: »Thanks for all the advice everyone, but most of you still suggested that i check popular hubs for each item's worth, which still wastes many hours of my time.
I think ZOS really needs to incorporate a system that lets players *see* all guild trader listings in one place. And people need to keep asking for it or else we will forever rely on 3rd party software.
This also puts many people off from wanting to play the game, including a friend of mine who quit the game mainly for this reason (and for not having a class change token).
And to the people who claim that this would cause lag, no it wouldnt. The game already processes all the listing in real time constantly, and giving you a full list in one place should not affect latency or performance. There is a reason why all other MMOs can do this without any issues.
Many hours? With a hub location, all of the traders are in a, at most, 100 foot circle. In Windhelm you can arrive by wayshrine, walk ten feet past the drunk Nords at the fountain, and visit all the traders in another 30 feet. How desperate are you for gold that a fast look at one hub and a guess at a price that might be a hundred less than the pie in the sky wishful hope price that someone uploaded to TTC would ruin your game?
The problem on console is that that's all anyone does. The net result is that it really does take hours (mostly in loading screens) to find anything truly rare for sale, and trying to sell anything at a trader outside of a major hub is a waste of time.
This is particularly bad for potential sellers who don't want to become full time traders, because the trading guilds that will accept those people (i.e. without unreasonably high quotas or dues) don't have traders in major hubs.
Not really. Just a few minutes is all it takes to check the capital cities, even on console.
For the stuff I sell, I am also trying to buy the ones I don’t get from farming. I take a few minutes every other day to check prices and I already know what the range of prices is for those items.
It’s a game where I invest a little time every now and then and can make the most of the system. I know when a rare item is listed super cheap and can snag it up quick. I also know the lower and higher end prices and can price to sell.
Works very well for me.
You missed my point. What takes hours is trying to find rare items that can't reliably be found by only checking a few traders. I'm not talking about things like crafting/upgrade materials. I'm talking about things like rare motifs/recipes and gear from non-meta sets. (Note: This is from the perspective of someone who doesn't spend a lot of time trading. Yes, I could just check a smaller number of traders every day for a month, which I think might be what you're suggesting, but that just spreads the same time commitment out, rather than reducing it.)
The bigger problem is that only people in big city trading guilds can actually sell anything reliably (because nobody has time to go around checking all of the small time traders), and membership in those guilds requires a huge commitment to trading (in either time or gold). This pretty much forces casual traders out of the seller side of the economy, which benefits the few people who like full-time trading, but hurts everybody else.
the1andonlyskwex wrote: »katanagirl1 wrote: »the1andonlyskwex wrote: »Thanks for all the advice everyone, but most of you still suggested that i check popular hubs for each item's worth, which still wastes many hours of my time.
I think ZOS really needs to incorporate a system that lets players *see* all guild trader listings in one place. And people need to keep asking for it or else we will forever rely on 3rd party software.
This also puts many people off from wanting to play the game, including a friend of mine who quit the game mainly for this reason (and for not having a class change token).
And to the people who claim that this would cause lag, no it wouldnt. The game already processes all the listing in real time constantly, and giving you a full list in one place should not affect latency or performance. There is a reason why all other MMOs can do this without any issues.
Many hours? With a hub location, all of the traders are in a, at most, 100 foot circle. In Windhelm you can arrive by wayshrine, walk ten feet past the drunk Nords at the fountain, and visit all the traders in another 30 feet. How desperate are you for gold that a fast look at one hub and a guess at a price that might be a hundred less than the pie in the sky wishful hope price that someone uploaded to TTC would ruin your game?
The problem on console is that that's all anyone does. The net result is that it really does take hours (mostly in loading screens) to find anything truly rare for sale, and trying to sell anything at a trader outside of a major hub is a waste of time.
This is particularly bad for potential sellers who don't want to become full time traders, because the trading guilds that will accept those people (i.e. without unreasonably high quotas or dues) don't have traders in major hubs.
Not really. Just a few minutes is all it takes to check the capital cities, even on console.
For the stuff I sell, I am also trying to buy the ones I don’t get from farming. I take a few minutes every other day to check prices and I already know what the range of prices is for those items.
It’s a game where I invest a little time every now and then and can make the most of the system. I know when a rare item is listed super cheap and can snag it up quick. I also know the lower and higher end prices and can price to sell.
Works very well for me.
You missed my point. What takes hours is trying to find rare items that can't reliably be found by only checking a few traders. I'm not talking about things like crafting/upgrade materials. I'm talking about things like rare motifs/recipes and gear from non-meta sets. (Note: This is from the perspective of someone who doesn't spend a lot of time trading. Yes, I could just check a smaller number of traders every day for a month, which I think might be what you're suggesting, but that just spreads the same time commitment out, rather than reducing it.)
The bigger problem is that only people in big city trading guilds can actually sell anything reliably (because nobody has time to go around checking all of the small time traders), and membership in those guilds requires a huge commitment to trading (in either time or gold). This pretty much forces casual traders out of the seller side of the economy, which benefits the few people who like full-time trading, but hurts everybody else.
Really. I'd better tell my guilds they can't sell anything reliably. None of my guilds have hub kiosks. Every single thing I've listed in my not a hub kiosk guild has sold. Even with my less than ambitious sporadic casual trading regime I've managed to bank over 7 million gold. That's after spending on motifs and basic improvement mats to do low level gear crafting for my guilds for free....and buying a few houses and stuff to put in them. But then, I set my own prices, and don't agonize over not having the same price as everyone else does. I might make a few gold less. Not a huge crisis; I can make more gold if I need it.
No huge commitment in time, or gold. I can't imagine how I could be more of a casual seller. The only people who think I'm being forced out of the economy are the people who are trying to convince as many people as possible that only the high-end, trading is the end game people have a hope of selling anything.
UGotBenched91 wrote: »@disintegr8
As OP wrote a couple above yours it’s not always alittle amount of work. If it’s something rare you then have to run around all Tamriel trying to find a guild selling it just to be able to have a foundation of what you should price it. It’s a messed up system and ZOS should have a way of checking prices in game that doesn’t require running through many different lands.
Personally, GW2's system is the best, by a significant amount (would be better if you didnt have to talk to an npc to get your cash), and wish every MMO used that as the bare minimum for how to design a marketplace / AH / bazaar.
UGotBenched91 wrote: »@disintegr8
As OP wrote a couple above yours it’s not always alittle amount of work. If it’s something rare you then have to run around all Tamriel trying to find a guild selling it just to be able to have a foundation of what you should price it. It’s a messed up system and ZOS should have a way of checking prices in game that doesn’t require running through many different lands.
Morgha_Kul wrote: »It seems to me that if people are leaving the game to go to an external resource online, perhaps that resource should have been IN the game in the first place.
I know this is another veiled "I want an auction house" thread. .
Solid_Metal wrote: »you have a choice to not use it you know ?, just go to random trader guild, search your item, and just look at the price there, copy it
will it be accurate?, probably not, but definitely doable without addon
TTC also not accurate, IN FACT, theres lot of false item price, item tend to artificially lowered/raised by player/bot, so i also not reccomended if you only rely on TTC, i use TTC as rought guideline, but also use MM as aggregation price from guild
Thats not the only issue here. When i get a rare purple motif or diagram that normally goes for 100k or 1 million on ttc, how would i know that without using an addon or the website?
Do you expect me to run around the entire world spending countless hours just to maybe find a couple traders with the same item just to find out the item isnt worth more than 100 gold?
barney2525 wrote: »Solid_Metal wrote: »you have a choice to not use it you know ?, just go to random trader guild, search your item, and just look at the price there, copy it
will it be accurate?, probably not, but definitely doable without addon
TTC also not accurate, IN FACT, theres lot of false item price, item tend to artificially lowered/raised by player/bot, so i also not reccomended if you only rely on TTC, i use TTC as rought guideline, but also use MM as aggregation price from guild
Thats not the only issue here. When i get a rare purple motif or diagram that normally goes for 100k or 1 million on ttc, how would i know that without using an addon or the website?
Do you expect me to run around the entire world spending countless hours just to maybe find a couple traders with the same item just to find out the item isnt worth more than 100 gold?
yes. that is exactly what they expect you to do. waste 2 - 3 hours that you could be actually playing the game. and we have the staunch defenders, telling us this IS what ESO is all about. Its not about the story, or the quests, or the achievements - its all about making gold selling and buying.
I was in a guild I'll call BM. Was with them for Years. Didn't need any other trading guild. They had reasonable weekly cost. Then they had internal issue, major upheaval. we lost the trader for months. they told us what was happening. There would not be any dues for awhile. a lot of players left. I stayed with them. After several months they got things straightened out. got a trader. announced new requirements - one of which was they wanted everyone to have 30 items listed at all times.
I made the sales each week selling 60k - 100k of perfect roe. but I am not wasting all my resources just to keep 30 slots filled.
And then one day a couple of months ago - after sticking with them through the hard times - and making the required the weekly sales - .... I got kicked.
Its a wonderful system ( he said sarcastically)
the1andonlyskwex wrote: »katanagirl1 wrote: »the1andonlyskwex wrote: »Thanks for all the advice everyone, but most of you still suggested that i check popular hubs for each item's worth, which still wastes many hours of my time.
I think ZOS really needs to incorporate a system that lets players *see* all guild trader listings in one place. And people need to keep asking for it or else we will forever rely on 3rd party software.
This also puts many people off from wanting to play the game, including a friend of mine who quit the game mainly for this reason (and for not having a class change token).
And to the people who claim that this would cause lag, no it wouldnt. The game already processes all the listing in real time constantly, and giving you a full list in one place should not affect latency or performance. There is a reason why all other MMOs can do this without any issues.
Many hours? With a hub location, all of the traders are in a, at most, 100 foot circle. In Windhelm you can arrive by wayshrine, walk ten feet past the drunk Nords at the fountain, and visit all the traders in another 30 feet. How desperate are you for gold that a fast look at one hub and a guess at a price that might be a hundred less than the pie in the sky wishful hope price that someone uploaded to TTC would ruin your game?
The problem on console is that that's all anyone does. The net result is that it really does take hours (mostly in loading screens) to find anything truly rare for sale, and trying to sell anything at a trader outside of a major hub is a waste of time.
This is particularly bad for potential sellers who don't want to become full time traders, because the trading guilds that will accept those people (i.e. without unreasonably high quotas or dues) don't have traders in major hubs.
Not really. Just a few minutes is all it takes to check the capital cities, even on console.
For the stuff I sell, I am also trying to buy the ones I don’t get from farming. I take a few minutes every other day to check prices and I already know what the range of prices is for those items.
It’s a game where I invest a little time every now and then and can make the most of the system. I know when a rare item is listed super cheap and can snag it up quick. I also know the lower and higher end prices and can price to sell.
Works very well for me.
You missed my point. What takes hours is trying to find rare items that can't reliably be found by only checking a few traders. I'm not talking about things like crafting/upgrade materials. I'm talking about things like rare motifs/recipes and gear from non-meta sets. (Note: This is from the perspective of someone who doesn't spend a lot of time trading. Yes, I could just check a smaller number of traders every day for a month, which I think might be what you're suggesting, but that just spreads the same time commitment out, rather than reducing it.)
The bigger problem is that only people in big city trading guilds can actually sell anything reliably (because nobody has time to go around checking all of the small time traders), and membership in those guilds requires a huge commitment to trading (in either time or gold). This pretty much forces casual traders out of the seller side of the economy, which benefits the few people who like full-time trading, but hurts everybody else.
Really. I'd better tell my guilds they can't sell anything reliably. None of my guilds have hub kiosks. Every single thing I've listed in my not a hub kiosk guild has sold. Even with my less than ambitious sporadic casual trading regime I've managed to bank over 7 million gold. That's after spending on motifs and basic improvement mats to do low level gear crafting for my guilds for free....and buying a few houses and stuff to put in them. But then, I set my own prices, and don't agonize over not having the same price as everyone else does. I might make a few gold less. Not a huge crisis; I can make more gold if I need it.
No huge commitment in time, or gold. I can't imagine how I could be more of a casual seller. The only people who think I'm being forced out of the economy are the people who are trying to convince as many people as possible that only the high-end, trading is the end game people have a hope of selling anything.
FantasticFreddie wrote: »I found a GOLD, DIVINES jerkin of VD
Personally, GW2's system is the best, by a significant amount (would be better if you didnt have to talk to an npc to get your cash), and wish every MMO used that as the bare minimum for how to design a marketplace / AH / bazaar.
The MP in GW2 tends to lag a lot, fails purchases for no reason, and the entire game is designed on having lower drop rates of things than we have in ESO.
IF the devs ever decided that ESO needs a central market, they would have to cut the drop rates of everything by 90%, and that would make the people who like getting stuff themselves very unhappy.
GW2 forces you to use the MP if you want to progress. ESO doesn't force anyone to use the guild traders. You can farm all but the rarest items yourself.