I was invited to a party chat for vss trial and was kicked out immediately. Someone mentioned like I was an Asian guy calling himself Thomas. This look like a case of racial discrimination don't you think so?
No, I don't ever remember that ever being an issue since ESO was released in 2014. What "party chat' are you talking about, ESO in-game? Please, by any means, explain how you think this would be remotely possible to to get someone's IP address when literally no one player has access to the server backend? Only ZOS can see the information you are referring to. I would love to see your technical version of proof on this but there isn't one. Unless a person is silly enough to provide their actual IP via chat or other means which is unnecessary in the first place, there is literally no way this is possible through the game client. Feel free to do 3rd party packet inspection while grouped which is what you are claiming here, or do the same in voice chat software such as Discord. You will not see anything other than server connections and data which you aren't going to be able to do much of anything with other than trace or latency testing. This is true now and in the past. ESO servers only relay things like positioning and other non-private information to other clients (players) which gives the multiplayer component. Discord simply relays voice packets. In other games where a server can be run by the community (source games, like counter strike for example) this could be possible by a malicious admin, so yes, it can happen in those situations. This is absolutely not the case with ESO or Discord, etc however. The servers absolutely do not provide other clients with any personally identifiable IP information, period. Think about what you're claiming here in this case; it's mere placebo, coincidence, or paranoia. Unless you can backup your claim about such a serious vulnerability with facts, it is purely conjecture and isn't right to spread such disinformation to others who do not understand things like this and looks technically lackluster and completely irresponsible on your part to those who do.Tsar_Gekkou wrote: »It's possible they just wanted your IP address to mess with you later if you screwed up. I remember when some people would invite you to their party chat, which would show your IP adress to the software they had running and would use it to ddos you offline whenever they felt like. It's a little more complicated now, but I still see some people getting their IPs pulled and being booted offline while progging vet trials to screw with them and their team.
scorpius2k1 wrote: »No, I don't ever remember that ever being an issue since ESO was released in 2014. What "party chat' are you talking about, ESO in-game? Please, by any means, explain how you think this would be remotely possible to to get someone's IP address when literally no one player has access to the server backend? Only ZOS can see the information you are referring to. I would love to see your technical version of proof on this but there isn't one. Unless a person is silly enough to provide their actual IP via chat or other means which is unnecessary in the first place, there is literally no way this is possible through the game client. Feel free to do 3rd party packet inspection while grouped which is what you are claiming here, or do the same in voice chat software such as Discord. You will not see anything other than server connections and data which you aren't going to be able to do much of anything with other than trace or latency testing. This is true now and in the past. ESO servers only relay things like positioning and other non-private information to other clients (players) which gives the multiplayer component. Discord simply relays voice packets. In other games where a server can be run by the community (source games, like counter strike for example) this could be possible by a malicious admin, so yes, it can happen in those situations. This is absolutely not the case with ESO or Discord, etc however. The servers absolutely do not provide other clients with any personally identifiable IP information, period. Think about what you're claiming here in this case; it's mere placebo, coincidence, or paranoia. Unless you can backup your claim about such a serious vulnerability with facts, it is purely conjecture and isn't right to spread such disinformation to others who do not understand things like this and looks technically lackluster and completely irresponsible on your part to those who do.Tsar_Gekkou wrote: »It's possible they just wanted your IP address to mess with you later if you screwed up. I remember when some people would invite you to their party chat, which would show your IP adress to the software they had running and would use it to ddos you offline whenever they felt like. It's a little more complicated now, but I still see some people getting their IPs pulled and being booted offline while progging vet trials to screw with them and their team.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
That is true. PS4 it was reported, but that was only for direct console P2P chat over PlayStation Network (PSN) and hopefully has been addressed by Sony since it was reported years ago at this point. The post was vague and didn't specify either way which certainly needed clarification since it has nothing to do with ESO directly which is the point I was making. Thanks for reminding me with another reason why I dislike consoles nowadays. 😛scorpius2k1 wrote: »No, I don't ever remember that ever being an issue since ESO was released in 2014. What "party chat' are you talking about, ESO in-game? Please, by any means, explain how you think this would be remotely possible to to get someone's IP address when literally no one player has access to the server backend? Only ZOS can see the information you are referring to. I would love to see your technical version of proof on this but there isn't one. Unless a person is silly enough to provide their actual IP via chat or other means which is unnecessary in the first place, there is literally no way this is possible through the game client. Feel free to do 3rd party packet inspection while grouped which is what you are claiming here, or do the same in voice chat software such as Discord. You will not see anything other than server connections and data which you aren't going to be able to do much of anything with other than trace or latency testing. This is true now and in the past. ESO servers only relay things like positioning and other non-private information to other clients (players) which gives the multiplayer component. Discord simply relays voice packets. In other games where a server can be run by the community (source games, like counter strike for example) this could be possible by a malicious admin, so yes, it can happen in those situations. This is absolutely not the case with ESO or Discord, etc however. The servers absolutely do not provide other clients with any personally identifiable IP information, period. Think about what you're claiming here in this case; it's mere placebo, coincidence, or paranoia. Unless you can backup your claim about such a serious vulnerability with facts, it is purely conjecture and isn't right to spread such disinformation to others who do not understand things like this and looks technically lackluster and completely irresponsible on your part to those who do.Tsar_Gekkou wrote: »It's possible they just wanted your IP address to mess with you later if you screwed up. I remember when some people would invite you to their party chat, which would show your IP adress to the software they had running and would use it to ddos you offline whenever they felt like. It's a little more complicated now, but I still see some people getting their IPs pulled and being booted offline while progging vet trials to screw with them and their team.
console party chat is I assume what they are talking about..and this is certainly something that ppl can do on ps4 at least
scorpius2k1 wrote: »No, I don't ever remember that ever being an issue since ESO was released in 2014. What "party chat' are you talking about, ESO in-game? Please, by any means, explain how you think this would be remotely possible to to get someone's IP address when literally no one player has access to the server backend? Only ZOS can see the information you are referring to. I would love to see your technical version of proof on this but there isn't one. Unless a person is silly enough to provide their actual IP via chat or other means which is unnecessary in the first place, there is literally no way this is possible through the game client. Feel free to do 3rd party packet inspection while grouped which is what you are claiming here, or do the same in voice chat software such as Discord. You will not see anything other than server connections and data which you aren't going to be able to do much of anything with other than trace or latency testing. This is true now and in the past. ESO servers only relay things like positioning and other non-private information to other clients (players) which gives the multiplayer component. Discord simply relays voice packets. In other games where a server can be run by the community (source games, like counter strike for example) this could be possible by a malicious admin, so yes, it can happen in those situations. This is absolutely not the case with ESO or Discord, etc however. The servers absolutely do not provide other clients with any personally identifiable IP information, period. Think about what you're claiming here in this case; it's mere placebo, coincidence, or paranoia. Unless you can backup your claim about such a serious vulnerability with facts, it is purely conjecture and isn't right to spread such disinformation to others who do not understand things like this and looks technically lackluster and completely irresponsible on your part to those who do.Tsar_Gekkou wrote: »It's possible they just wanted your IP address to mess with you later if you screwed up. I remember when some people would invite you to their party chat, which would show your IP adress to the software they had running and would use it to ddos you offline whenever they felt like. It's a little more complicated now, but I still see some people getting their IPs pulled and being booted offline while progging vet trials to screw with them and their team.
console party chat is I assume what they are talking about..and this is certainly something that ppl can do on ps4 at least
TequilaFire wrote: »scorpius2k1 wrote: »No, I don't ever remember that ever being an issue since ESO was released in 2014. What "party chat' are you talking about, ESO in-game? Please, by any means, explain how you think this would be remotely possible to to get someone's IP address when literally no one player has access to the server backend? Only ZOS can see the information you are referring to. I would love to see your technical version of proof on this but there isn't one. Unless a person is silly enough to provide their actual IP via chat or other means which is unnecessary in the first place, there is literally no way this is possible through the game client. Feel free to do 3rd party packet inspection while grouped which is what you are claiming here, or do the same in voice chat software such as Discord. You will not see anything other than server connections and data which you aren't going to be able to do much of anything with other than trace or latency testing. This is true now and in the past. ESO servers only relay things like positioning and other non-private information to other clients (players) which gives the multiplayer component. Discord simply relays voice packets. In other games where a server can be run by the community (source games, like counter strike for example) this could be possible by a malicious admin, so yes, it can happen in those situations. This is absolutely not the case with ESO or Discord, etc however. The servers absolutely do not provide other clients with any personally identifiable IP information, period. Think about what you're claiming here in this case; it's mere placebo, coincidence, or paranoia. Unless you can backup your claim about such a serious vulnerability with facts, it is purely conjecture and isn't right to spread such disinformation to others who do not understand things like this and looks technically lackluster and completely irresponsible on your part to those who do.Tsar_Gekkou wrote: »It's possible they just wanted your IP address to mess with you later if you screwed up. I remember when some people would invite you to their party chat, which would show your IP adress to the software they had running and would use it to ddos you offline whenever they felt like. It's a little more complicated now, but I still see some people getting their IPs pulled and being booted offline while progging vet trials to screw with them and their team.
console party chat is I assume what they are talking about..and this is certainly something that ppl can do on ps4 at least
@wazzz56 How do you see a remote ip in PSN party chat?
I don't think that is possible with out jailbreak and development tools.
Unless you meant just the kicking part.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
TequilaFire wrote: »
@wazzz56 How do you see a remote ip in PSN party chat?
I don't think that is possible with out jailbreak and development tools.
Unless you meant just the kicking part.
Now using a PSN resolver tool on an external computer or smartphone is another cup of tea.
You could sniff packets with another device inline with something like wireshark but not on PS4 directly.
scorpius2k1 wrote: »No, I don't ever remember that ever being an issue since ESO was released in 2014. What "party chat' are you talking about, ESO in-game? Please, by any means, explain how you think this would be remotely possible to to get someone's IP address when literally no one player has access to the server backend? Only ZOS can see the information you are referring to. I would love to see your technical version of proof on this but there isn't one. Unless a person is silly enough to provide their actual IP via chat or other means which is unnecessary in the first place, there is literally no way this is possible through the game client. Feel free to do 3rd party packet inspection while grouped which is what you are claiming here, or do the same in voice chat software such as Discord. You will not see anything other than server connections and data which you aren't going to be able to do much of anything with other than trace or latency testing. This is true now and in the past. ESO servers only relay things like positioning and other non-private information to other clients (players) which gives the multiplayer component. Discord simply relays voice packets. In other games where a server can be run by the community (source games, like counter strike for example) this could be possible by a malicious admin, so yes, it can happen in those situations. This is absolutely not the case with ESO or Discord, etc however. The servers absolutely do not provide other clients with any personally identifiable IP information, period. Think about what you're claiming here in this case; it's mere placebo, coincidence, or paranoia. Unless you can backup your claim about such a serious vulnerability with facts, it is purely conjecture and isn't right to spread such disinformation to others who do not understand things like this and looks technically lackluster and completely irresponsible on your part to those who do.Tsar_Gekkou wrote: »It's possible they just wanted your IP address to mess with you later if you screwed up. I remember when some people would invite you to their party chat, which would show your IP adress to the software they had running and would use it to ddos you offline whenever they felt like. It's a little more complicated now, but I still see some people getting their IPs pulled and being booted offline while progging vet trials to screw with them and their team.
I was invited to a party chat for vss trial and was kicked out immediately. Someone mentioned like I was an Asian guy calling himself Thomas. This look like a case of racial discrimination don't you think so?
Gotcha. Thanks for clarifying. It truly makes consoles highly unappealing knowing how insecure some of their systems are implemented. It still sounds like the "solution" is a band-aid that will eventually be ripped off by someone who finds and exploits it. Unbelievable accessibility was put there due to lack of security (whether intentional or not) that has such vulnerabilities and potential implications being able to be exposed in the first place, especially when things like that are also a big reason why 3rd party sites like Xresolver are databasing over 3+ million gametags/ip addresses and counting for literally anyone to publicly lookup. I don't have to be the one to tell anyone how dangerous being able to associate someone's gamer tag with their IP address can be, especially when it can also be used to find where they are via publicly accessible geo location lookups. Yet with that said, these mega corporations still do as little as possible until 💩 eventually hit's the fan, and then they are only "sorry" for damage control to save face at that point --- otherwise, "read and agree to the fine print, because that allows us to not be liable for damages by using a service we provide in the first place". Typical. Pot, meet kettle. Seems legit right? Sounds like the safest bet for console users is to just be connected via VPN at the router level to not risk having their actual IP exposed in any situation. The companies that distribute their hardware/software are obviously doing minimal work while still churning out maximum profits. Sounds all too familiar.Tsar_Gekkou wrote: »scorpius2k1 wrote: »No, I don't ever remember that ever being an issue since ESO was released in 2014. What "party chat' are you talking about, ESO in-game? Please, by any means, explain how you think this would be remotely possible to to get someone's IP address when literally no one player has access to the server backend? Only ZOS can see the information you are referring to. I would love to see your technical version of proof on this but there isn't one. Unless a person is silly enough to provide their actual IP via chat or other means which is unnecessary in the first place, there is literally no way this is possible through the game client. Feel free to do 3rd party packet inspection while grouped which is what you are claiming here, or do the same in voice chat software such as Discord. You will not see anything other than server connections and data which you aren't going to be able to do much of anything with other than trace or latency testing. This is true now and in the past. ESO servers only relay things like positioning and other non-private information to other clients (players) which gives the multiplayer component. Discord simply relays voice packets. In other games where a server can be run by the community (source games, like counter strike for example) this could be possible by a malicious admin, so yes, it can happen in those situations. This is absolutely not the case with ESO or Discord, etc however. The servers absolutely do not provide other clients with any personally identifiable IP information, period. Think about what you're claiming here in this case; it's mere placebo, coincidence, or paranoia. Unless you can backup your claim about such a serious vulnerability with facts, it is purely conjecture and isn't right to spread such disinformation to others who do not understand things like this and looks technically lackluster and completely irresponsible on your part to those who do.Tsar_Gekkou wrote: »It's possible they just wanted your IP address to mess with you later if you screwed up. I remember when some people would invite you to their party chat, which would show your IP adress to the software they had running and would use it to ddos you offline whenever they felt like. It's a little more complicated now, but I still see some people getting their IPs pulled and being booted offline while progging vet trials to screw with them and their team.
OP's profile says he's on xbox one, so that's the party chat i'm talking about. It used to be a lot easier to just rip someone's IP from having them join your xbox party chat, but microsoft changed some stuff a few months ago to make it harder for people to do that, since in some games like Rainbow Six Siege, you see lots of complaints of people ddosing at higher ranks. And I know 1 or 2 people who do boot others offline in ESO. When a friend of mine was progging Godslayer a few short months ago, they'd stream the runs and the ddosers would watch and boot some people offline whenever the run looked really good just to screw them over. They had to stop streaming and start appearing offline before raid so the booters wouldn't know if they were raiding and the ddosing stopped. My friend works from home too so he was getting really pissed at being held offline time and time again because that's screwing with his job. A lot of people's IP addresses(current or otherwise) are still on the Xresolver site unless they pay the site owners to take it off, so if your IP is static and you haven't changed it in a long time, chances are your IP could be on the site and people can freely look up your IP on the website by searching your gamertag. Changing your IP works, but if you get into a party chat with someone using Octosniff, they can just pull your IP again and Xresolver updates it to your current one.