I took a few notes as I was building up my stamina warden, as it turns out, despite being decked out for max stamina, weapon damage and the like(cp skills included.), eternal guardians magic damage is slightly higher than the physical damage of the wild guardian morph despite the description of the wild guardians “new effect” clearly stating: Increases the damage and converts it into physical damage. even when built for a high-end stamina build.
I know ultimate skill damage scales to your highest stat, but in that regard, Wild guardian should get something a little better to put it on par with eternal guardian damage wise. And yes, the winters embrace passive “piercing cold” is just as guilty of making eternal guardian more powerful than wild guardian when built from the stamina spectrum.
TL:DR: Bump up wild guardian a little or give it a buff to put it on par with eternal guardian. Because that small difference in damage between the two will allow for quicker kills from the Magicka side of things “in addition to the 1 minute resurrection on being killed mechanic.”
I know what you di-Iddly did... (you would be wise not to do that again during a time when Suspicion in the gaming space is at an all time high.)
by not actually revealing real drop tables in the game for all items, you only prove what has been proven with proof of concept that you can/will manipulate item drop chances based on certain elements performed by the player.