Izanagi.Xiiib16_ESO wrote: »If ZOS gave out faction change tokens or allowed for faction changes / PVP faction queueing separate from your character faction this wouldn't be an issue for the most part.
Having spent a fair amount on faction changes (as one of the guilds who swapped back when EP was dominating completely). I don't really see the point in giving more to ZOS on further faction changes without any visible development effort or plan in place from them. Even if I'm buying with gold, they still get the crown sale price from somewhere.
Before we at least had the hope that they were running some tests etc but having seen the outcomes of the tests and subsequent lack of feedback to the community it's not really something many people are prepared to get hyped for. That's only compounded by the complete lack of PVP features in the previous and current year of content. Not to mention the constantly degrading performance.
LostToTheSea wrote: »Izanagi.Xiiib16_ESO wrote: »If ZOS gave out faction change tokens or allowed for faction changes / PVP faction queueing separate from your character faction this wouldn't be an issue for the most part.
Having spent a fair amount on faction changes (as one of the guilds who swapped back when EP was dominating completely). I don't really see the point in giving more to ZOS on further faction changes without any visible development effort or plan in place from them. Even if I'm buying with gold, they still get the crown sale price from somewhere.
Before we at least had the hope that they were running some tests etc but having seen the outcomes of the tests and subsequent lack of feedback to the community it's not really something many people are prepared to get hyped for. That's only compounded by the complete lack of PVP features in the previous and current year of content. Not to mention the constantly degrading performance.
I hear you on the not much reason to put forth the larger effort, esp from an overall guild perspective. Depsite the overwhelmingly negative back-and-forth I've had with your guild over the years.. this much we can agree on.
That said, you can flip that same coin and say we've really been at that level of 'what is there really to look forward to' for awhile. I mean cmon Izzy, there's no way you saw those GCD tests and didn't think the data was already compromised before it began. Those parameters were self-defeating, outside maybe 1 or 2 of the weeks.
Fact is, the PVP community has been keep itself alive just through sheer will at this point.. We all know the rush this game provides when it actually works to a remotely acceptable level. I don't think guilds or the community overall really can hold out for ZoS to offer the olive branch, without diminishing to a point of desolation by that time. The players are either going to right this ship or it will sink even further than it did with old EP. To where I'm quite certain NA PC PVP outside primetime would entirely die.
The thing is, though I'm not trying to discount people as players, primetime overall is unplayable and not relevant to this conversation. What matters are the majority of hours around it, outside the few hour lull between late night NA and pre-JP/Aus startups. I've talked across several GMs from all regions.. and I don't see anybody going EP.. maybe one JP guild will go AD or not.. but within 40 days this server is going to be dead at this rate.
Without speaking in particulars... I'm legit confused how 90% of this community could possibly enjoy being the horde in horde mode pvp to such a level that once a few of the enemy are dead it's GG. It might be thrilling for us at times and frustrating at others, but wat? I know we aren't getting 2017 PVP back to where I can port all over the map to numerous fights of any scale, but... I mean... there's a middle ground here we're missing. I hardly see anything outside megasiegezerg vs a few players and some random small scalers/late night guild farming the only poor EP online.
ResidentContrarian wrote: »The only reason the score had been close in recent campaigns was because cross faction forces that wanted a campaign that was close kept it close. They logged when the score was too wide, they didn't push for emp/scrolls all the time, they didn't all stack one alliance. Cross faction forces: the thing that the campaign attempted to eliminate ironically keeps it balanced.
LostToTheSea wrote: »ResidentContrarian wrote: »The only reason the score had been close in recent campaigns was because cross faction forces that wanted a campaign that was close kept it close. They logged when the score was too wide, they didn't push for emp/scrolls all the time, they didn't all stack one alliance. Cross faction forces: the thing that the campaign attempted to eliminate ironically keeps it balanced.
I lead a guild in the field on GH and the only cross-faction forces I'm aware of consisted of ~5 players. They were hardly ever on. Unless there was some magical cross-faction guild 20 hours a day fighting an additional pop locked faction that I'm unaware of, then this is entirely false. I was around too much the past 4 campaigns to not make comment on this. There were 3 organized guilds running quite actively in various timeslots (much of the time it was just 1 or 2 guilds on, but that's how it is). I'll note these guilds rarely fought alongside one another unless it was down to this or gated. Not to mention the not as active regular AD guilds.. I'm quite confident if those guilds had not put forth the effort they did, then PC NA Gray Host would already by pop lock vs 1 bar in nearly all hours outside primetime.
I might sound like I'm boasting, but I'm not. This is simply the reality on NA right now. If these guilds take a break or scale back, then look at this server. 1 WAY overpop'd faction, 1 fluctuating low-medium pop, and a dead faction. Seem familiar to last year? I think my guess of ~40 days of the NA server going under has plenty of grounding when we look back.
People are here to PVP? Prove it.
LostToTheSea wrote: »Izanagi.Xiiib16_ESO wrote: »If ZOS gave out faction change tokens or allowed for faction changes / PVP faction queueing separate from your character faction this wouldn't be an issue for the most part.
Having spent a fair amount on faction changes (as one of the guilds who swapped back when EP was dominating completely). I don't really see the point in giving more to ZOS on further faction changes without any visible development effort or plan in place from them. Even if I'm buying with gold, they still get the crown sale price from somewhere.
Before we at least had the hope that they were running some tests etc but having seen the outcomes of the tests and subsequent lack of feedback to the community it's not really something many people are prepared to get hyped for. That's only compounded by the complete lack of PVP features in the previous and current year of content. Not to mention the constantly degrading performance.
I hear you on the not much reason to put forth the larger effort, esp from an overall guild perspective. Depsite the overwhelmingly negative back-and-forth I've had with your guild over the years.. this much we can agree on.
That said, you can flip that same coin and say we've really been at that level of 'what is there really to look forward to' for awhile. I mean cmon Izzy, there's no way you saw those GCD tests and didn't think the data was already compromised before it began. Those parameters were self-defeating, outside maybe 1 or 2 of the weeks.
Fact is, the PVP community has been keep itself alive just through sheer will at this point.. We all know the rush this game provides when it actually works to a remotely acceptable level. I don't think guilds or the community overall really can hold out for ZoS to offer the olive branch, without diminishing to a point of desolation by that time. The players are either going to right this ship or it will sink even further than it did with old EP. To where I'm quite certain NA PC PVP outside primetime would entirely die.
The thing is, though I'm not trying to discount people as players, primetime overall is unplayable and not relevant to this conversation. What matters are the majority of hours around it, outside the few hour lull between late night NA and pre-JP/Aus startups. I've talked across several GMs from all regions.. and I don't see anybody going EP.. maybe one JP guild will go AD or not.. but within 40 days this server is going to be dead at this rate.
Without speaking in particulars... I'm legit confused how 90% of this community could possibly enjoy being the horde in horde mode pvp to such a level that once a few of the enemy are dead it's GG. It might be thrilling for us at times and frustrating at others, but wat? I know we aren't getting 2017 PVP back to where I can port all over the map to numerous fights of any scale, but... I mean... there's a middle ground here we're missing. I hardly see anything outside megasiegezerg vs a few players and some random small scalers/late night guild farming the only poor EP online.
WaltherCarraway wrote: »“Smallscale”
ResidentContrarian wrote: »WaltherCarraway wrote: »“Smallscale”
That is what you call a faction stack when they fail to win vs. a smaller number of players. Technically, it is smallscale for someone...
vamp_emily wrote: »What is funny about EP is they do good when AD/DC are not playing, but since the event this so called EP Army/ Faction stackers have been getting destroyed. They are not trained to fight equal numbers or 2 factions attacking them at once.
vamp_emily wrote: »What is funny about EP is they do good when AD/DC are not playing, but since the event this so called EP Army/ Faction stackers have been getting destroyed. They are not trained to fight equal numbers or 2 factions attacking them at once.
ResidentContrarian wrote: »WaltherCarraway wrote: »“Smallscale”
That is what you call a faction stack when they fail to win vs. a smaller number of players. Technically, it is smallscale for someone...
I suppose 4 players looking for good fights could be considered a faction stack by your standards, given there's maybe only five or six AD in total online against around 50 DC.
All I have to say about Gray Host is this - what in the flaming hell was going on at Alessia yesterday?! The entire keep was filled with quicksand or flypaper or something. Dozens of people from all three factions with a 90% snare or completely rooted.
In all my years of playing ESO I’ve never experienced anything like it. That’s not exaggeration, that’s the buggiest fight I’ve been a part of in this game.
Greyhost seems emptier than usual, at least on the DC side of things. Constant underpop, but lag is still present, and most people are disheartened and fed up. Players came in, saw how boring it was and left. Kinda sad state of affairs, especially for a weekend, hopefully it will pick up.