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Liquid efficiency is inferior to Plentiful Harvest (CP)

marshill88
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I had points in liquid efficiency, my thought process was a single pot can be a few hundred gold and on the 1/10th chance that I don't use it, that is 400 gold in my pocket.

But then I realized, regents make those pots, and one single 50% chance of getting 2 columbine already outweighs the 10% chance of getting a free potion.

I have to use 10 potions to get a free one, (on average)...10 attempts will net me maybe 400 gold (cost of the potion).
10 attempts in harvesting alchemy ingredients, however, will grant 5 doubles (on average) and net much more than 400 gold.

I refunded my pts and threw out liquid efficiency and put it instead into harvest. I can't see how liquid efficiency is better unless perhaps you only buy your pots and never craft them. What do you think?


  • Grega
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    Plentiful harvest should be passive perk. Thousands of people here have already said that. There’s maybe 5 people on forums who disagree with this. Yet ZOS still ignores ALL feedback about green tree and leaves it unchanged.
  • phaneub17_ESO
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    The whole point of having Plentiful Harvest is that they affect Survey maps that includes Alchemist. With an army of alts, you get way more back than you spend on daily crafting writs.
  • Bradyfjord
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    Grega wrote: »
    Plentiful harvest should be passive perk. Thousands of people here have already said that. There’s maybe 5 people on forums who disagree with this. Yet ZOS still ignores ALL feedback about green tree and leaves it unchanged.

    No, they've put in a cooldown on changing stars apparently. :(
  • Malkiv
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    I'm also pretty sure liquid efficiency is bugged. There are times when I will use a potion (crafted Spell/Weapon Power), I hear the potion use sound effect play, but the quickslot does not go on cooldown, so I am able to activate it again immediately. Every time this happens, I see the quickslot not go on cooldown, so I reactively use the quickslot again instead of paying attention to my buffs to see if I gain Major Sorcery, etc before I use it again. Still, even without all the evidence, it doesn't sit right with me, and one day I will have the trigger discipline to investigate it properly.
    PC-NA | PvP (Gray Host & BGs) | PvE (vTrials & vDGs)
  • Varana
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    Malkiv wrote: »
    I'm also pretty sure liquid efficiency is bugged. There are times when I will use a potion (crafted Spell/Weapon Power), I hear the potion use sound effect play, but the quickslot does not go on cooldown, so I am able to activate it again immediately.

    I suspect that that is due to lag or delays - you didn't actually drink the potion. Potion use has a tiny delay, I guess - you press the button, the sound plays, but if you do something else in the split second after that, the action doesn't register on the server and the potion is not consumed. (Or something like that, I'm not sure about the reason.) Happens pretty regularly in hectic situations, even before/without Liquid Efficiency. (It was even worse a while ago.) The sound is bound to the button pressed, not the action performed, and if those are desynced, you get this result.
    Edited by Varana on May 11, 2021 12:03PM
  • Septimus_Magna
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    Bradyfjord wrote: »
    Grega wrote: »
    Plentiful harvest should be passive perk. Thousands of people here have already said that. There’s maybe 5 people on forums who disagree with this. Yet ZOS still ignores ALL feedback about green tree and leaves it unchanged.

    No, they've put in a cooldown on changing stars apparently. :(

    The cooldown was only 45 seconds or something, probably to prevent players from using add-ons to switch stars before harvesting.

    I just save up all my surveys until my bank space is running out then I change starts and collect everything with shorter harvest times and more resources. Harvesting something without stars slotted is just a waste of time for 90% of the materials.
    PC - EU (AD)
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  • AlnilamE
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    Liquid Efficiency is a "nice to have" that you put points in after you have all the "must haves", which include Plentiful Harvest and Master Gatherer.
    The Moot Councillor
  • SirAndy
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    marshill88 wrote: »
    Liquid efficiency is inferior to Plentiful Harvest

    It's not a either/or, they don't compete, they complement. Plentiful Harvest is more useful overall, and that is fine.
    shades.gif


  • SirAndy
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    The whole point of having Plentiful Harvest is that they affect Survey maps that includes Alchemist. With an army of alts, you get way more back than you spend on daily crafting writs.

    You don't need an army, i got 10 characters and do top level writs on 6 of them. I get plenty of survey maps of all types.
    popcorn.gif

  • Vevvev
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    Liquid Efficiency is good when you're doing a lot of combat and not taking the time to craft like in Cyrodiil or Battlegrounds. If you're potion hungry the passive is very useful indeed, and it applies to things you don't craft as well. Nothing like making a bunch of crown tri-pots last a long time as you save up your supplies to make your own.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • VoxAdActa
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    Bradyfjord wrote: »
    Grega wrote: »
    Plentiful harvest should be passive perk. Thousands of people here have already said that. There’s maybe 5 people on forums who disagree with this. Yet ZOS still ignores ALL feedback about green tree and leaves it unchanged.

    No, they've put in a cooldown on changing stars apparently. :(

    The cooldown was only 45 seconds or something, probably to prevent players from using add-ons to switch stars before harvesting.

    I just save up all my surveys until my bank space is running out then I change starts and collect everything with shorter harvest times and more resources. Harvesting something without stars slotted is just a waste of time for 90% of the materials.

    What a slap in the face.

    90% of my playtime is harvesting, chest-hunting, fishing, and opening wardrobes to check for housing motifs. Switching out stars every time I ran up to a fishing hole, stumbled on a chest, or found an empty house with lots of containers to steal from, was already a massive pain in the ass. Adding that cooldown makes it even that much worse.

    I guess ZOS hates harvesters and wants to disincentivize us from doing it? That's the only thing I can think of. Like mat prices weren't already high enough.
  • Jacozilla
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    The whole point of having Plentiful Harvest is that they affect Survey maps that includes Alchemist. With an army of alts, you get way more back than you spend on daily crafting writs.

    Have 18 max crafters on main account. Get my fair share of surveys doing daily writs 7 days/week, never miss a day. Yet I still end up buying my monthly big purchase of mats to restock mats used for crafting writs. (Not gear making, just writs)

    Seems less gold expended on mats per month, sure...but nowhere close to net neutral (e.g. I still need to buy mats to feed craft writs, don’t get anywhere close to enough from surveys to fully fund all my writs)

    I’m also selling all my master writs, so not consuming extra mats making master writ gear. Just standard board writs alone consumes more than I obtain via surveys over each month period.
  • phaneub17_ESO
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    I make my food/pots in bulk for the daily crafting writs; each character carrying 100 food (6 slots), 100 pots (4 slots), and 96 poisons (4 slots). The provisioning writs that's 300 days covered without having to make more, for Alchemist writs that's at least 768 days covered I just have to make sure to have the extra 3 mats on hand. Anniversary Jubilee certainly helped restock a very large portion of mats allowing me to use the less conventional ingredients for pots and poisons bulk.
    Edited by phaneub17_ESO on May 12, 2021 7:47PM
  • FluffWit
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    If you harvest your own mats go with Plentiful Harvest.

    If you buy other peoples potions go with liquid efficiency.

    If you know you're going to be running a lot of trials or pvp and won't be harvesting temporarily switch to liquid efficiency.

    No, these shouldn't all be passives. It's not that hard to switch things around. If I go from pve to pvp I'm gonna switch some cp around so I get crit resist etc. Same thing here.
  • Pauwer
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    Varana wrote: »
    Malkiv wrote: »
    I'm also pretty sure liquid efficiency is bugged. There are times when I will use a potion (crafted Spell/Weapon Power), I hear the potion use sound effect play, but the quickslot does not go on cooldown, so I am able to activate it again immediately.

    I suspect that that is due to lag or delays - you didn't actually drink the potion. Potion use has a tiny delay, I guess - you press the button, the sound plays, but if you do something else in the split second after that, the action doesn't register on the server and the potion is not consumed. (Or something like that, I'm not sure about the reason.) Happens pretty regularly in hectic situations, even before/without Liquid Efficiency. (It was even worse a while ago.) The sound is bound to the button pressed, not the action performed, and if those are desynced, you get this result.

    Yes, sometimes in laggy pvp fights you cant even use a potion. Absolutely nothing will work. You can hear the "use potion" sound but it doesnt work.

    I have slotted liquid efficiency on all my chars and i have noticed that potions are not consumed at the rate they previously were. Very good thing. I approve this cp skill 100%. Would love it if was upped to 50% chance.
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