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Is it time for a second DLC pledge giver?

TheCommentator
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The base game has 24 dungeons with 2 pledge quest givers and there is now 20 DLC dungeons and I'm sure even more will get added later in the year. Is it coming towards the time that a second DLC pledgemaster should be added? I understand this may devalue keys, but I'd still like to know peoples thoughts?
Thanks.
  • EvilAutoTech
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    I would like to see an additional pledge giver.
  • Chaos2088
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    Would like a 2nd one, yes :)
    @Chaos2088 PC EU Server | AD-PvP
  • Hapexamendios
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    That's an idea I would support.
  • bmnoble
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    Got no problem with them adding it, probably still won't run the DLC pledges myself though.

    As for worries about devaluing keys people can already do the pledges on as many alts as they want so it will have no affect.
  • OutLaw_Nynx
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    The base game has 24 dungeons with 2 pledge quest givers and there is now 20 DLC dungeons and I'm sure even more will get added later in the year. Is it coming towards the time that a second DLC pledgemaster should be added? I understand this may devalue keys, but I'd still like to know peoples thoughts?
    Thanks.

    How would it devalue the keys?
  • Oreyn_Bearclaw
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    The base game has 24 dungeons with 2 pledge quest givers and there is now 20 DLC dungeons and I'm sure even more will get added later in the year. Is it coming towards the time that a second DLC pledgemaster should be added? I understand this may devalue keys, but I'd still like to know peoples thoughts?
    Thanks.

    How would it devalue the keys?

    It lowers the RNG component associated with keys when you lower the pool by adding more quest givers. In other words, on average it would take less keys to get what you are after if they split the pool in half for DLC. Therefore, a key has less value because in theory, you dont need as many.

    I was actually thinking the same thing a few months back. At some point, I think they need to add another quest giver or if they dont want four daily pledges, devise some other means of splitting the DLC RNG pool in half.

    If it were me, I would go to 4 givers, 2 DLC and 2 Non DLC, and I would also reshuffle the dungeons based on Vet HM difficulty as best I could to give 4 tiers of difficulty. That way you have an easy DLC and hard DLC (as well as easy Non DLC and hard Non DLC).
    Edited by Oreyn_Bearclaw on May 11, 2021 12:09AM
  • kargen27
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    The base game has 24 dungeons with 2 pledge quest givers and there is now 20 DLC dungeons and I'm sure even more will get added later in the year. Is it coming towards the time that a second DLC pledgemaster should be added? I understand this may devalue keys, but I'd still like to know peoples thoughts?
    Thanks.

    How would it devalue the keys?

    It lowers the RNG component associated with keys when you lower the pool by adding more quest givers. In other words, on average it would take less keys to get what you are after if they split the pool in half for DLC. Therefore, a key has less value because in theory, you dont need as many.

    I was actually thinking the same thing a few months back. At some point, I think they need to add another quest giver or if they dont want four daily pledges, devise some other means of splitting the DLC RNG pool in half.

    If it were me, I would go to 4 givers, 2 DLC and 2 Non DLC, and I would also reshuffle the dungeons based on Vet HM difficulty as best I could to give 4 tiers of difficulty. That way you have an easy DLC and hard DLC (as well as easy Non DLC and hard Non DLC).

    The solution would be to increase the number of keys it takes to purchase items if they want to keep the current percentages in place.
    and then the parrot said, "must be the water mines green too."
  • zaria
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    kargen27 wrote: »
    The base game has 24 dungeons with 2 pledge quest givers and there is now 20 DLC dungeons and I'm sure even more will get added later in the year. Is it coming towards the time that a second DLC pledgemaster should be added? I understand this may devalue keys, but I'd still like to know peoples thoughts?
    Thanks.

    How would it devalue the keys?

    It lowers the RNG component associated with keys when you lower the pool by adding more quest givers. In other words, on average it would take less keys to get what you are after if they split the pool in half for DLC. Therefore, a key has less value because in theory, you dont need as many.

    I was actually thinking the same thing a few months back. At some point, I think they need to add another quest giver or if they dont want four daily pledges, devise some other means of splitting the DLC RNG pool in half.

    If it were me, I would go to 4 givers, 2 DLC and 2 Non DLC, and I would also reshuffle the dungeons based on Vet HM difficulty as best I could to give 4 tiers of difficulty. That way you have an easy DLC and hard DLC (as well as easy Non DLC and hard Non DLC).

    The solution would be to increase the number of keys it takes to purchase items if they want to keep the current percentages in place.
    Why increase the number of keys for buying?
    This only affect the dlc dungeons and the one key random who has been the same all the time even then we only had 4 dlc dungeons, we got more dlc dungeons over time and now its more dlc than standard.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Fennwitty
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    It barely devalues keys, and only if you assume people are using the 'random' box option a lot.

    For folks looking for specific shoulders, they're still going to buy whichever specific box contains the set they want -- for 5 keys. Whether on Urgalag or whoever.

    When people want to grind keys, they switch characters and stick to base game vet hard modes. They wouldn't do DLC anyway.
    Edited by Fennwitty on May 11, 2021 1:59AM
    PC NA
  • Solid_Metal
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    The base game has 24 dungeons with 2 pledge quest givers and there is now 20 DLC dungeons and I'm sure even more will get added later in the year. Is it coming towards the time that a second DLC pledgemaster should be added? I understand this may devalue keys, but I'd still like to know peoples thoughts?
    Thanks.

    How would it devalue the keys?

    It lowers the RNG component associated with keys when you lower the pool by adding more quest givers. In other words, on average it would take less keys to get what you are after if they split the pool in half for DLC. Therefore, a key has less value because in theory, you dont need as many.

    I was actually thinking the same thing a few months back. At some point, I think they need to add another quest giver or if they dont want four daily pledges, devise some other means of splitting the DLC RNG pool in half.

    If it were me, I would go to 4 givers, 2 DLC and 2 Non DLC, and I would also reshuffle the dungeons based on Vet HM difficulty as best I could to give 4 tiers of difficulty. That way you have an easy DLC and hard DLC (as well as easy Non DLC and hard Non DLC).

    people already did it tho....with alts, so devalue key is quite far fetch imo
    "i will walk through the fog, as i welcome death"
  • zvavi
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    Definitely time for another dlc pledge giver.
  • Oreyn_Bearclaw
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    The base game has 24 dungeons with 2 pledge quest givers and there is now 20 DLC dungeons and I'm sure even more will get added later in the year. Is it coming towards the time that a second DLC pledgemaster should be added? I understand this may devalue keys, but I'd still like to know peoples thoughts?
    Thanks.

    How would it devalue the keys?

    It lowers the RNG component associated with keys when you lower the pool by adding more quest givers. In other words, on average it would take less keys to get what you are after if they split the pool in half for DLC. Therefore, a key has less value because in theory, you dont need as many.

    I was actually thinking the same thing a few months back. At some point, I think they need to add another quest giver or if they dont want four daily pledges, devise some other means of splitting the DLC RNG pool in half.

    If it were me, I would go to 4 givers, 2 DLC and 2 Non DLC, and I would also reshuffle the dungeons based on Vet HM difficulty as best I could to give 4 tiers of difficulty. That way you have an easy DLC and hard DLC (as well as easy Non DLC and hard Non DLC).

    people already did it tho....with alts, so devalue key is quite far fetch imo

    He asked how it would devalue keys. I explained how. Nothing far fetched about it, as its a pretty basic concept. Now you might argue that the impact would be minimal and I would probably agree with you.

    At some point, keys are pretty worthless once you have all the shoulders in your sticker book, but if you want to attempt to assign value to a key (a non tradeable currency), a supply and demand analysis works. One question is how many keys you need to fill you sticker book(demand side of the equation). If you add more quest givers, that number likely goes down, demand is less, value drops. The other question is how fast can you gain the keys (the supply side of the equation). That is where alts come into play. More alts increases supply, causing value to drop. Both move the needle in the same direction, its just a question of magnitude.

    Edited by Oreyn_Bearclaw on May 11, 2021 3:43AM
  • TheCommentator
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    To be honest I did not consider the fact that the dlcs also add new helms so it wouldn't really devalue the keys as there is more stuff to unlock. Anyway, I'm glad to hear people have a positive reaction to a second dlc pledge giver :smile:
  • Brrrofski
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    If you could only do 3 pledges per account, I can see how adding another in might be seen by some as devaluing keys.

    The fact you can just switch and do another pledge on a different character kinda makes that irrelevant though.

    So I think this would be a good idea. Might even add an extra step of progression for some, if they did them in order of release, as some of the first DLC dungeons are a bit easier than later ones. Like the first four off top of my head are pretty easy these days.
    Edited by Brrrofski on May 11, 2021 10:18AM
  • josiahva
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    The base game has 24 dungeons with 2 pledge quest givers and there is now 20 DLC dungeons and I'm sure even more will get added later in the year. Is it coming towards the time that a second DLC pledgemaster should be added? I understand this may devalue keys, but I'd still like to know peoples thoughts?
    Thanks.

    To devalue the keys, they would have to have value to begin with...they don't. Anyone who has been playing for any length of time has hundreds of the things. In fact, they need to offer more stuff than garbage monster shoulders to buy with the things.
  • trackdemon5512
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    The clear con for this is that it further splits the Group Finder population. Right now the population tends to funnel towards one of the 3 Daily Pledges, recently added dungeons, and maybe the Monster Motif of the Month. The 3 Daily Pledges most certainly get the most attention and as such it’s relatively fast to get a group together.

    Adding another means splitting that population amongst 4 dungeon choices and likely increasing the time it takes to put a group together.
  • kargen27
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    josiahva wrote: »
    The base game has 24 dungeons with 2 pledge quest givers and there is now 20 DLC dungeons and I'm sure even more will get added later in the year. Is it coming towards the time that a second DLC pledgemaster should be added? I understand this may devalue keys, but I'd still like to know peoples thoughts?
    Thanks.

    To devalue the keys, they would have to have value to begin with...they don't. Anyone who has been playing for any length of time has hundreds of the things. In fact, they need to offer more stuff than garbage monster shoulders to buy with the things.

    Your hundreds of keys are useless only to you. There are players in the game that want/need keys. Same with gold really. Gold for a lot of people in the game is pretty much useless. For new players or those that don't have play style that brings in lots of gold gold is still very much desired.
    and then the parrot said, "must be the water mines green too."
  • Oreyn_Bearclaw
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    josiahva wrote: »
    The base game has 24 dungeons with 2 pledge quest givers and there is now 20 DLC dungeons and I'm sure even more will get added later in the year. Is it coming towards the time that a second DLC pledgemaster should be added? I understand this may devalue keys, but I'd still like to know peoples thoughts?
    Thanks.

    To devalue the keys, they would have to have value to begin with...they don't. Anyone who has been playing for any length of time has hundreds of the things. In fact, they need to offer more stuff than garbage monster shoulders to buy with the things.

    Nonsense. They have value to the user. If I have been playing for years and have every shoulder in the game, that value is certainly very low, but there are always new shoulders coming and some people want to dump keys on patch day. If you are brand new to the game or only recently starting collecting helms, the value of keys to that player is likely higher. Just because something can't be traded or sold, doesnt mean there is no value, especially if they take "time" to acquire. Time is limited. If I can do three pledges in an hour, or farm mats for an hour, its not hard to figure out relative value based on opportunity cost.

    I have been playing since beta. Probably have a 100 keys or so (spent thousands over the years), but I am missing a handful of shoulders still from my sticker book. Those keys absolutely have value to me until my sticker book is complete.

    This is really not a difficult concept. If you have more quest givers, the total number of keys needed to get everything you might be after lowers (RNG is of course a factor, but on average its lower). That is equivalent to a reduction in demand. Lowering Demand lowers the value of the item in question.
    Edited by Oreyn_Bearclaw on May 11, 2021 6:38PM
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