trackdemon5512 wrote: »I’ve seen what many of the housing enthusiasts do with even small spaces. They fill them to the brim with items to the point the original home is unrecognizable. And even before then they hit the memory max and literally break the house. The character can’t load in and can’t get out. The player is then left doing a back and forth with ZOS to identify the issue and get the character out.
That’s currently what’s going on, it isn’t isolated, and it’s a huge time waste for both the player and customer service. Esp as the player is just as likely to go ahead and do it again and again.
The housing limits are in place to minimize this and don’t expect any increase to the limits. What we are starting to see are larger objects, more detailed objects, and objects that combine several effects or items into a consolidated one so as to allow the appearance of more without actually having more.
trackdemon5512 wrote: »I’ve seen what many of the housing enthusiasts do with even small spaces. They fill them to the brim with items to the point the original home is unrecognizable. And even before then they hit the memory max and literally break the house. The character can’t load in and can’t get out. The player is then left doing a back and forth with ZOS to identify the issue and get the character out.
That’s currently what’s going on, it isn’t isolated
Ye_Olde_Crowe wrote: »
*I'd love to have a tiny hut or a small house in those caves, but alas, some places/DLCs seem to come with notable homes only. Yes, I'm looking at you, Gold Coast, CWC, Hew's Bane, The Reach, Blackreach and Murkmire.
100% this. I would have LOVED to have a tiny swamp house in the Murkmire style (and not base game Argonian) out in the middle of nowhere in Murkmire so that I could finally fulfill my dreams of being that "strange mysterious swamp person living in the middle of nowhere".
also wouldn't mind having a tiny Thieves hideout house in Hew's Bane....with secret passageways to my stashed treasures and all...
And I would love to have a tiny cottage in the woods in Western Skyrim, much like those houses you see near Kilkreath temple.
As a general tip for new housing fans, it's good to be aware of what's out there, even ones that aren't sold right now. So you can see a list of houses at https://eso.mmo-fashion.com/homes-list/ for example. You can also visit them ingame and Preview them in person to see if they're suited for what you have in mind.Ippokrates wrote: »But on the other hand (maybe you can advise me if there is one cause I am fresh in this real estate business ^^ ) i would love to have some palace/cathedral i could turn into gallery for my undaunted collection. But none of the houses i was checking, have such long & wide space...Ye_Olde_Crowe wrote: »
*I'd love to have a tiny hut or a small house in those caves, but alas, some places/DLCs seem to come with notable homes only. Yes, I'm looking at you, Gold Coast, CWC, Hew's Bane, The Reach, Blackreach and Murkmire.
100% this. I would have LOVED to have a tiny swamp house in the Murkmire style (and not base game Argonian) out in the middle of nowhere in Murkmire so that I could finally fulfill my dreams of being that "strange mysterious swamp person living in the middle of nowhere".
also wouldn't mind having a tiny Thieves hideout house in Hew's Bane....with secret passageways to my stashed treasures and all...
And I would love to have a tiny cottage in the woods in Western Skyrim, much like those houses you see near Kilkreath temple.
TX12001rwb17_ESO wrote: »I must wonder what do people consider "Furnished"
Filling your house with so much stuff making it look like someone with a Hording Problem lives there is not "Furnishing" a house, it is what I call making a mess, it is very possible to fully furnish a house with less then 700 slots.
I'm really curious to what people mean when they talk about this - do you have some image examples, or house videos?TX12001rwb17_ESO wrote: »I must wonder what do people consider "Furnished"
Filling your house with so much stuff making it look like someone with a Hording Problem lives there is not "Furnishing" a house, it is what I call making a mess, it is very possible to fully furnish a house with less then 700 slots.



I'm really curious to what people mean when they talk about this - do you have some image examples, or house videos?TX12001rwb17_ESO wrote: »I must wonder what do people consider "Furnished"
Filling your house with so much stuff making it look like someone with a Hording Problem lives there is not "Furnishing" a house, it is what I call making a mess, it is very possible to fully furnish a house with less then 700 slots.Because in my experience this doesn't apply to the actual situation at all. L
As a housing enthusiast I cannot help reading this entire thread, and watching it go from price vs offer original subject, to how housing is being used by players.
As I never saw the daedric house except from videos, the interest in such architecture never touching my general idea of aesthetics (too much metal, too little diversity), as far as the size seems from same videos, yes the price does feel a bit too much, considering literal wonders of space and sight we got for similar or even lesser ( yes even1k crown less is quite a bit) money.
As for the problem of slots - I am half in disagreement with those shouting for even more slots, because I have seen ( and done) quite a few houses just fine with that nr of slots, without struggling to fill in anything - so clutter ( and the perception of it by many) - is overrated. And yes, tables with just 1 glass or a candle on them, as opposed to fully stuffed ones show a greater diversity than everything crammed to the brim with ... everything.
However, if builds are in place - as many housing enthusiasts showed and do - that number of slots is a rather painful limit indeed - which brings on the idea of having available more empty spaces for builders, at more reasonable prices ( I mean just how much can one pay for an empty space in the end, yes?)
A great lack of balance - now indeed seemingly worked by the devs - is between the actual furniture we get and the houses size. The fact that we get these absolute "monsters" of ruins, castles, giant boats, extraordinary residences in every manner of styles and locations, which we can barely fill with tiny little bits - because everything in the normal is simply .. tiny - is a problem. The only balanced home vs furniture I've seen is the Leyawiin house (Water's Edge) - which can be decently cluttered with the respective Leyawiin furniture without having to miss any slots .
I believe I am not wrong when I say that we should see more of that - and the devs ought to consider the furniture sizes before providing a house, rather than having monster - houses ( no matter how beautiful) - with only tiny furnishings to fit in. Lower the ceiling? narrow the rooms? whatever it takes to earn balance. Right now - that balance is kind of ... lost. This should also solve the nr of slots problem (without them having to be increased) - and more empty spaces - for builders.