^This. Not saying we must have a new class, but if we do, it should be artificer because it can cover up the currently missing "vibes"
Artificer
Intro: Learned scholars and lore masters, they travel the Nirn to expand their knowledge. The countless adventures they ran into (either willingly or not) made them very resourceful when they had to battle
Three class lines:
Dwarven constructs (tank): It would be foolish to take all the damage on one's body, especially when you know how to manipulate constructs to do the bidding for you
Rune magic (damage): One's brain can only hold so much information, to make use of the useful spells and tricks you found, best to carve them in stone for later use
Ancient lores(support): You know the forgotten lores of Nirn, many through songs and words, and you know how to use them to your advantage
Pro of the class:
1. Covers many scenes like dwarven engineer, rune, bard and even Thum
2. Pet tank (since we already have many pet class, this one need to be unique in its way)
3. songs and dragon shots for multiple buffs and debuffs (more support than heal)
4. Runes that have multiple purpose (can be adjusted to whatever type of damage you want, for example poison, ice etc)
Con:
1. low survivability on its own without constructs and groupmate and lack self heal
2. Need to find and exploit enemies' weakness and make adjustment to rune or else the damage output would be below average (but higher if you find the weakness)
Contrary to the OP, I do not think we should be able to use Thu'um in the game. We are Vestiges, not Dragonborns.
ZOS should either add a new Class, or a new Weapon, or a new Guild skill line.
Because the cycle of buffing/nerfing the same abilities over and over again isn't exactly exciting.
WoW and GW2, ESO's closest competitors regularly add new class abilities and interactions.
Whatever they do add, it should be 1) Lore-friendly, 2) Distinct from existing classes and 3) Interesting.
The 'interesting' part is subjective, but here are some of my suggestions.
THE DWEMERMANCER - class (name subject to change )
This could be a skill line too, not just a class itself. It would be a Dwemer researcher/tinkerer person which is possible in ESO and would fulfil the 'engineer' archetype from other games (just as Warden was a 'druid/hunter' archetype addition). Some skill ideas include:THE SPELLFOCUS - weapon
- Dwemervamidium: based on the memento of the same name, this would be your class-specific shield. Manifesting a mechanical body-armor and doing general class-shield-type things (like Obsidian Shield, Bone Armor, Frost Cloak, etc).
- Steam Blast: frontal Cone AoE spammable for damage
- Focus Lens: laser beam attack, could be single target or pierce everything in a line.
- Dwemer Sphere: Launch a Dwemer Sphere in a straight line, knocking down the first target hit
- March of Spiders: Command your squad of Dwemer Spiders to use their claws to tunnel up and create uneven ground. Ground-targeted AoE damage over time with a snare or offbalance component. If your Dwemer Sphere hits targets in your March of Spiders, your constructs will short-circuit, stunning everything in the area.
- Centurion: Ultimate, summons a Dwemer Centurion that starts spinning after 3 seconds, knocking back everything in the area for 5 seconds. (Imagine the possibilites in PvP!!! During the 3 seconds arming phase, it can be CC-ed or pull-chained away, but afterwards it becomes immune.)
Magicka specs are really boring with only staves, so finally we could use a different Magicka weapon! It would be classified as a 'two-hander' in terms of stats and set bonuses, but you'd have a magical focus floating next to you, and you'd use your free hands to cast spells. Alternatively, it could be a guild skill line too.THE ELDER SCHOLAR- guild skill line
- Light Attack: would use the Force Pulse visuals, you'd shoot an elemental blast from your hand. Enchantments on the focus affect the damage and visuals of the LA (Fire damage Glyph will make it a fireblast, etc).
- Heavy Attack: would use the Vampire Drain visual, casting with two hands
- Combust: single target spammable, you make your target erupt with Magicka dealing damage to them, and splashing minor damage to enemies around it too.
- Echo of Magicka: enemies in the ground AoE take damage over time, with a different morph that regens resources for you instead
- Incantation: You raise both hands and cast a cone of magic. AoE spammable, but channelled like Jabs.
- Spellwave: Ult, release a wide wave of magic that travels froward, dealing minor damage while applying a random status effect to each (burning, concussed, chilled), and leaving a powerful DoT on your targets for major damage
We come across a group of Moth Priests who study the Elder Scrolls, and join their order to learn some long-forgotten techniques. We only get brief glimpses of the parts they deem safe, but we learn more about the prophecies in the scrolls.
- Prophecy of Resurrection: Foretell Mannimarco's return, resurrecting your allies (like Reanimate from Necro).
- Prophecy of Disappearance: Foretell the Dwemer's disappearance (a bit late ), causing you to phase out of existence and be immune to damage.
- Prophecy of Destruction: Foretell Vvardenfell's destruction, opening a rift in the sky to rain down rocks and magma on the target area.
- Prophecy of Portals: Foretell Mehrunes Dagon's invasion, creating an Oblivion Gate at the target area and at your location. Allies near the Gates can use the Synergy to teleport to the other gate (like Frozen Gate from Warden).
- Prophecy of Dragons: Foretell the rise of Dragons, invoking the shout of Alduin which quickly spreads from your location to cover a circular area around you then causes all enemies caught in the thuum to tremble in fear.
Dwemer technology has nothing to do with the race. This thread isn't asking for a Dwemer race, it's asking for a class / skill line that utilizes Dwemer technology, which we can clearly see ingame like with Neramo or Tharayya, and Sotha Sil's CW creations are pretty close to that level of complexity too.Please stop with the Dwemer ***, it's a race that should be shrouded in mystery. Just because the players have a lot of meta knowledge gathered over the years doesn't mean every random hobo knows anything about Dwemer. Even Sotha Sil knows next to nothing, and he fought them!
Dwemer technology has nothing to do with the race. This thread isn't asking for a Dwemer race, it's asking for a class / skill line that utilizes Dwemer technology, which we can clearly see ingame like with Neramo or Tharayya, and Sotha Sil's CW creations are pretty close to that level of complexity too.Please stop with the Dwemer ***, it's a race that should be shrouded in mystery. Just because the players have a lot of meta knowledge gathered over the years doesn't mean every random hobo knows anything about Dwemer. Even Sotha Sil knows next to nothing, and he fought them!
"Some researchers, such as Neramo and Aicantar, have managed to control automatons by reverse-engineering and readjusting them. The Tribunal god Sotha Sil was also known to have tinkered with Dwemer constructs, beyond the capabilities of even the most talented individuals.His mechanical creations, known as Fabricants and Factotums, are similar" - UESPNo they aren't. Sotha Sil's stuff is powered by his own essence and magic. and the Clockword City is tiny, you just become miniaturized to access it.Dwemer technology has nothing to do with the race. This thread isn't asking for a Dwemer race, it's asking for a class / skill line that utilizes Dwemer technology, which we can clearly see ingame like with Neramo or Tharayya, and Sotha Sil's CW creations are pretty close to that level of complexity too.Please stop with the Dwemer ***, it's a race that should be shrouded in mystery. Just because the players have a lot of meta knowledge gathered over the years doesn't mean every random hobo knows anything about Dwemer. Even Sotha Sil knows next to nothing, and he fought them!
No one has any idea how the Dwemer constructs are built, or even how to make the metal they are made out of.
An unarmed adept would actually make sense instead of this demi-god that can do everything. We also need conjured weapons skill-line so we can have a melee-mage.
I had some ideas for class / skill lines in earlier threads, so I'll just link it here.ZOS should either add a new Class, or a new Weapon, or a new Guild skill line.
Because the cycle of buffing/nerfing the same abilities over and over again isn't exactly exciting.
WoW and GW2, ESO's closest competitors regularly add new class abilities and interactions.
Whatever they do add, it should be 1) Lore-friendly, 2) Distinct from existing classes and 3) Interesting.
The 'interesting' part is subjective, but here are some of my suggestions.
THE DWEMERMANCER - class (name subject to change )
This could be a skill line too, not just a class itself. It would be a Dwemer researcher/tinkerer person which is possible in ESO and would fulfil the 'engineer' archetype from other games (just as Warden was a 'druid/hunter' archetype addition). Some skill ideas include:THE SPELLFOCUS - weapon
- Dwemervamidium: based on the memento of the same name, this would be your class-specific shield. Manifesting a mechanical body-armor and doing general class-shield-type things (like Obsidian Shield, Bone Armor, Frost Cloak, etc).
- Steam Blast: frontal Cone AoE spammable for damage
- Focus Lens: laser beam attack, could be single target or pierce everything in a line.
- Dwemer Sphere: Launch a Dwemer Sphere in a straight line, knocking down the first target hit
- March of Spiders: Command your squad of Dwemer Spiders to use their claws to tunnel up and create uneven ground. Ground-targeted AoE damage over time with a snare or offbalance component. If your Dwemer Sphere hits targets in your March of Spiders, your constructs will short-circuit, stunning everything in the area.
- Centurion: Ultimate, summons a Dwemer Centurion that starts spinning after 3 seconds, knocking back everything in the area for 5 seconds. (Imagine the possibilites in PvP!!! During the 3 seconds arming phase, it can be CC-ed or pull-chained away, but afterwards it becomes immune.)
Magicka specs are really boring with only staves, so finally we could use a different Magicka weapon! It would be classified as a 'two-hander' in terms of stats and set bonuses, but you'd have a magical focus floating next to you, and you'd use your free hands to cast spells. Alternatively, it could be a guild skill line too.THE ELDER SCHOLAR- guild skill line
- Light Attack: would use the Force Pulse visuals, you'd shoot an elemental blast from your hand. Enchantments on the focus affect the damage and visuals of the LA (Fire damage Glyph will make it a fireblast, etc).
- Heavy Attack: would use the Vampire Drain visual, casting with two hands
- Combust: single target spammable, you make your target erupt with Magicka dealing damage to them, and splashing minor damage to enemies around it too.
- Echo of Magicka: enemies in the ground AoE take damage over time, with a different morph that regens resources for you instead
- Incantation: You raise both hands and cast a cone of magic. AoE spammable, but channelled like Jabs.
- Spellwave: Ult, release a wide wave of magic that travels froward, dealing minor damage while applying a random status effect to each (burning, concussed, chilled), and leaving a powerful DoT on your targets for major damage
We come across a group of Moth Priests who study the Elder Scrolls, and join their order to learn some long-forgotten techniques. We only get brief glimpses of the parts they deem safe, but we learn more about the prophecies in the scrolls.
- Prophecy of Resurrection: Foretell Mannimarco's return, resurrecting your allies (like Reanimate from Necro).
- Prophecy of Disappearance: Foretell the Dwemer's disappearance (a bit late ), causing you to phase out of existence and be immune to damage.
- Prophecy of Destruction: Foretell Vvardenfell's destruction, opening a rift in the sky to rain down rocks and magma on the target area.
- Prophecy of Portals: Foretell Mehrunes Dagon's invasion, creating an Oblivion Gate at the target area and at your location. Allies near the Gates can use the Synergy to teleport to the other gate (like Frozen Gate from Warden).
- Prophecy of Dragons: Foretell the rise of Dragons, invoking the shout of Alduin which quickly spreads from your location to cover a circular area around you then causes all enemies caught in the thuum to tremble in fear.
"Some researchers, such as Neramo and Aicantar, have managed to control automatons by reverse-engineering and readjusting them. The Tribunal god Sotha Sil was also known to have tinkered with Dwemer constructs, beyond the capabilities of even the most talented individuals.His mechanical creations, known as Fabricants and Factotums, are similar" - UESPNo they aren't. Sotha Sil's stuff is powered by his own essence and magic. and the Clockword City is tiny, you just become miniaturized to access it.Dwemer technology has nothing to do with the race. This thread isn't asking for a Dwemer race, it's asking for a class / skill line that utilizes Dwemer technology, which we can clearly see ingame like with Neramo or Tharayya, and Sotha Sil's CW creations are pretty close to that level of complexity too.Please stop with the Dwemer ***, it's a race that should be shrouded in mystery. Just because the players have a lot of meta knowledge gathered over the years doesn't mean every random hobo knows anything about Dwemer. Even Sotha Sil knows next to nothing, and he fought them!
No one has any idea how the Dwemer constructs are built, or even how to make the metal they are made out of.
We don't need to make Dwemer Brass, we regularly use it already in our crafting. We craft armors and furniture from them regularly. We don't need to smelt it from scratch, there are plenty lying around. Same with the constructs. We don't need to make new ones, when we can command existing ones.
"Some researchers, such as Neramo and Aicantar, have managed to control automatons by reverse-engineering and readjusting them. The Tribunal god Sotha Sil was also known to have tinkered with Dwemer constructs, beyond the capabilities of even the most talented individuals.His mechanical creations, known as Fabricants and Factotums, are similar" - UESPNo they aren't. Sotha Sil's stuff is powered by his own essence and magic. and the Clockword City is tiny, you just become miniaturized to access it.Dwemer technology has nothing to do with the race. This thread isn't asking for a Dwemer race, it's asking for a class / skill line that utilizes Dwemer technology, which we can clearly see ingame like with Neramo or Tharayya, and Sotha Sil's CW creations are pretty close to that level of complexity too.Please stop with the Dwemer ***, it's a race that should be shrouded in mystery. Just because the players have a lot of meta knowledge gathered over the years doesn't mean every random hobo knows anything about Dwemer. Even Sotha Sil knows next to nothing, and he fought them!
No one has any idea how the Dwemer constructs are built, or even how to make the metal they are made out of.
We don't need to make Dwemer Brass, we regularly use it already in our crafting. We craft armors and furniture from them regularly. We don't need to smelt it from scratch, there are plenty lying around. Same with the constructs. We don't need to make new ones, when we can command existing ones.
I have no idea where this "reverse-engineer" stuff comes from, [snip] but no one has ever controlled them without a control rod, and those are exceedingly rare. Sotha Sil has taken them apart, yes, but even he cannot replicate them hence he made his own. Once Sotha Sil dies, they all stop, they aren't like Dwemer constructs.
Yeah, I do mention that it would fill the 'tinkerer / engineer' trope, but in ESO Lore the friendliest approach would be to link that to Dwemer. And yeah, engineer stuff is super fun, you can really let your creativity fly (kinda how ESO came up with the Druid/Ranger archetype Warden and started chucking birds at people because why not apparently).Isn't aPretty sure that's an engineering class. Both WOW and Guild Wars 2 have engineering classes. They work well especially in PVP.I had some ideas for class / skill lines in earlier threads, so I'll just link it here.ZOS should either add a new Class, or a new Weapon, or a new Guild skill line.
Because the cycle of buffing/nerfing the same abilities over and over again isn't exactly exciting.
WoW and GW2, ESO's closest competitors regularly add new class abilities and interactions.
Whatever they do add, it should be 1) Lore-friendly, 2) Distinct from existing classes and 3) Interesting.
The 'interesting' part is subjective, but here are some of my suggestions.
THE DWEMERMANCER - class (name subject to change )
This could be a skill line too, not just a class itself. It would be a Dwemer researcher/tinkerer person which is possible in ESO and would fulfil the 'engineer' archetype from other games (just as Warden was a 'druid/hunter' archetype addition). Some skill ideas include:THE SPELLFOCUS - weapon
- Dwemervamidium: based on the memento of the same name, this would be your class-specific shield. Manifesting a mechanical body-armor and doing general class-shield-type things (like Obsidian Shield, Bone Armor, Frost Cloak, etc).
- Steam Blast: frontal Cone AoE spammable for damage
- Focus Lens: laser beam attack, could be single target or pierce everything in a line.
- Dwemer Sphere: Launch a Dwemer Sphere in a straight line, knocking down the first target hit
- March of Spiders: Command your squad of Dwemer Spiders to use their claws to tunnel up and create uneven ground. Ground-targeted AoE damage over time with a snare or offbalance component. If your Dwemer Sphere hits targets in your March of Spiders, your constructs will short-circuit, stunning everything in the area.
- Centurion: Ultimate, summons a Dwemer Centurion that starts spinning after 3 seconds, knocking back everything in the area for 5 seconds. (Imagine the possibilites in PvP!!! During the 3 seconds arming phase, it can be CC-ed or pull-chained away, but afterwards it becomes immune.)
Magicka specs are really boring with only staves, so finally we could use a different Magicka weapon! It would be classified as a 'two-hander' in terms of stats and set bonuses, but you'd have a magical focus floating next to you, and you'd use your free hands to cast spells. Alternatively, it could be a guild skill line too.THE ELDER SCHOLAR- guild skill line
- Light Attack: would use the Force Pulse visuals, you'd shoot an elemental blast from your hand. Enchantments on the focus affect the damage and visuals of the LA (Fire damage Glyph will make it a fireblast, etc).
- Heavy Attack: would use the Vampire Drain visual, casting with two hands
- Combust: single target spammable, you make your target erupt with Magicka dealing damage to them, and splashing minor damage to enemies around it too.
- Echo of Magicka: enemies in the ground AoE take damage over time, with a different morph that regens resources for you instead
- Incantation: You raise both hands and cast a cone of magic. AoE spammable, but channelled like Jabs.
- Spellwave: Ult, release a wide wave of magic that travels froward, dealing minor damage while applying a random status effect to each (burning, concussed, chilled), and leaving a powerful DoT on your targets for major damage
We come across a group of Moth Priests who study the Elder Scrolls, and join their order to learn some long-forgotten techniques. We only get brief glimpses of the parts they deem safe, but we learn more about the prophecies in the scrolls.
- Prophecy of Resurrection: Foretell Mannimarco's return, resurrecting your allies (like Reanimate from Necro).
- Prophecy of Disappearance: Foretell the Dwemer's disappearance (a bit late ), causing you to phase out of existence and be immune to damage.
- Prophecy of Destruction: Foretell Vvardenfell's destruction, opening a rift in the sky to rain down rocks and magma on the target area.
- Prophecy of Portals: Foretell Mehrunes Dagon's invasion, creating an Oblivion Gate at the target area and at your location. Allies near the Gates can use the Synergy to teleport to the other gate (like Frozen Gate from Warden).
- Prophecy of Dragons: Foretell the rise of Dragons, invoking the shout of Alduin which quickly spreads from your location to cover a circular area around you then causes all enemies caught in the thuum to tremble in fear.
Exceedingly rare you say? About as rare as... a Vestige, hm? There's no reason player characters shouldn't be able to do it as a class. How many wardens do you know in the world, and in lore, really?I have no idea where this "reverse-engineer" stuff comes from, [snip] but no one has ever controlled them without a control rod, and those are exceedingly rare. Sotha Sil has taken them apart, yes, but even he cannot replicate them hence he made his own. Once Sotha Sil dies, they all stop, they aren't like Dwemer constructs."Some researchers, such as Neramo and Aicantar, have managed to control automatons by reverse-engineering and readjusting them. The Tribunal god Sotha Sil was also known to have tinkered with Dwemer constructs, beyond the capabilities of even the most talented individuals.His mechanical creations, known as Fabricants and Factotums, are similar" - UESPNo they aren't. Sotha Sil's stuff is powered by his own essence and magic. and the Clockword City is tiny, you just become miniaturized to access it.Dwemer technology has nothing to do with the race. This thread isn't asking for a Dwemer race, it's asking for a class / skill line that utilizes Dwemer technology, which we can clearly see ingame like with Neramo or Tharayya, and Sotha Sil's CW creations are pretty close to that level of complexity too.Please stop with the Dwemer ***, it's a race that should be shrouded in mystery. Just because the players have a lot of meta knowledge gathered over the years doesn't mean every random hobo knows anything about Dwemer. Even Sotha Sil knows next to nothing, and he fought them!
No one has any idea how the Dwemer constructs are built, or even how to make the metal they are made out of.
We don't need to make Dwemer Brass, we regularly use it already in our crafting. We craft armors and furniture from them regularly. We don't need to smelt it from scratch, there are plenty lying around. Same with the constructs. We don't need to make new ones, when we can command existing ones.
Yeah, I do mention that it would fill the 'tinkerer / engineer' trope, but in ESO Lore the friendliest approach would be to link that to Dwemer. And yeah, engineer stuff is super fun, you can really let your creativity fly (kinda how ESO came up with the Druid/Ranger archetype Warden and started chucking birds at people because why not apparently).Isn't aPretty sure that's an engineering class. Both WOW and Guild Wars 2 have engineering classes. They work well especially in PVP.I had some ideas for class / skill lines in earlier threads, so I'll just link it here.ZOS should either add a new Class, or a new Weapon, or a new Guild skill line.
Because the cycle of buffing/nerfing the same abilities over and over again isn't exactly exciting.
WoW and GW2, ESO's closest competitors regularly add new class abilities and interactions.
Whatever they do add, it should be 1) Lore-friendly, 2) Distinct from existing classes and 3) Interesting.
The 'interesting' part is subjective, but here are some of my suggestions.
THE DWEMERMANCER - class (name subject to change )
This could be a skill line too, not just a class itself. It would be a Dwemer researcher/tinkerer person which is possible in ESO and would fulfil the 'engineer' archetype from other games (just as Warden was a 'druid/hunter' archetype addition). Some skill ideas include:THE SPELLFOCUS - weapon
- Dwemervamidium: based on the memento of the same name, this would be your class-specific shield. Manifesting a mechanical body-armor and doing general class-shield-type things (like Obsidian Shield, Bone Armor, Frost Cloak, etc).
- Steam Blast: frontal Cone AoE spammable for damage
- Focus Lens: laser beam attack, could be single target or pierce everything in a line.
- Dwemer Sphere: Launch a Dwemer Sphere in a straight line, knocking down the first target hit
- March of Spiders: Command your squad of Dwemer Spiders to use their claws to tunnel up and create uneven ground. Ground-targeted AoE damage over time with a snare or offbalance component. If your Dwemer Sphere hits targets in your March of Spiders, your constructs will short-circuit, stunning everything in the area.
- Centurion: Ultimate, summons a Dwemer Centurion that starts spinning after 3 seconds, knocking back everything in the area for 5 seconds. (Imagine the possibilites in PvP!!! During the 3 seconds arming phase, it can be CC-ed or pull-chained away, but afterwards it becomes immune.)
Magicka specs are really boring with only staves, so finally we could use a different Magicka weapon! It would be classified as a 'two-hander' in terms of stats and set bonuses, but you'd have a magical focus floating next to you, and you'd use your free hands to cast spells. Alternatively, it could be a guild skill line too.THE ELDER SCHOLAR- guild skill line
- Light Attack: would use the Force Pulse visuals, you'd shoot an elemental blast from your hand. Enchantments on the focus affect the damage and visuals of the LA (Fire damage Glyph will make it a fireblast, etc).
- Heavy Attack: would use the Vampire Drain visual, casting with two hands
- Combust: single target spammable, you make your target erupt with Magicka dealing damage to them, and splashing minor damage to enemies around it too.
- Echo of Magicka: enemies in the ground AoE take damage over time, with a different morph that regens resources for you instead
- Incantation: You raise both hands and cast a cone of magic. AoE spammable, but channelled like Jabs.
- Spellwave: Ult, release a wide wave of magic that travels froward, dealing minor damage while applying a random status effect to each (burning, concussed, chilled), and leaving a powerful DoT on your targets for major damage
We come across a group of Moth Priests who study the Elder Scrolls, and join their order to learn some long-forgotten techniques. We only get brief glimpses of the parts they deem safe, but we learn more about the prophecies in the scrolls.
- Prophecy of Resurrection: Foretell Mannimarco's return, resurrecting your allies (like Reanimate from Necro).
- Prophecy of Disappearance: Foretell the Dwemer's disappearance (a bit late ), causing you to phase out of existence and be immune to damage.
- Prophecy of Destruction: Foretell Vvardenfell's destruction, opening a rift in the sky to rain down rocks and magma on the target area.
- Prophecy of Portals: Foretell Mehrunes Dagon's invasion, creating an Oblivion Gate at the target area and at your location. Allies near the Gates can use the Synergy to teleport to the other gate (like Frozen Gate from Warden).
- Prophecy of Dragons: Foretell the rise of Dragons, invoking the shout of Alduin which quickly spreads from your location to cover a circular area around you then causes all enemies caught in the thuum to tremble in fear.
Exceedingly rare you say? About as rare as... a Vestige, hm? There's no reason player characters shouldn't be able to do it as a class. How many wardens do you know in the world, and in lore, really?I have no idea where this "reverse-engineer" stuff comes from, [snip], but no one has ever controlled them without a control rod, and those are exceedingly rare. Sotha Sil has taken them apart, yes, but even he cannot replicate them hence he made his own. Once Sotha Sil dies, they all stop, they aren't like Dwemer constructs."Some researchers, such as Neramo and Aicantar, have managed to control automatons by reverse-engineering and readjusting them. The Tribunal god Sotha Sil was also known to have tinkered with Dwemer constructs, beyond the capabilities of even the most talented individuals.His mechanical creations, known as Fabricants and Factotums, are similar" - UESPNo they aren't. Sotha Sil's stuff is powered by his own essence and magic. and the Clockword City is tiny, you just become miniaturized to access it.Dwemer technology has nothing to do with the race. This thread isn't asking for a Dwemer race, it's asking for a class / skill line that utilizes Dwemer technology, which we can clearly see ingame like with Neramo or Tharayya, and Sotha Sil's CW creations are pretty close to that level of complexity too.Please stop with the Dwemer ***, it's a race that should be shrouded in mystery. Just because the players have a lot of meta knowledge gathered over the years doesn't mean every random hobo knows anything about Dwemer. Even Sotha Sil knows next to nothing, and he fought them!
No one has any idea how the Dwemer constructs are built, or even how to make the metal they are made out of.
We don't need to make Dwemer Brass, we regularly use it already in our crafting. We craft armors and furniture from them regularly. We don't need to smelt it from scratch, there are plenty lying around. Same with the constructs. We don't need to make new ones, when we can command existing ones.
If you hate the idea, that's your opinion, fine. I'm not trying to make you like it. I'm just highlighting that it wouldn't be impossible, because we wouldn't need to make new anything when it's just there. And yet, we still create new constructs from existing materials... including assembling Dwemer Theodolite, the Dwemer Scarab, a Dwarven Wolf.
"Some researchers, such as Neramo and Aicantar, have managed to control automatons by reverse-engineering and readjusting them. The Tribunal god Sotha Sil was also known to have tinkered with Dwemer constructs, beyond the capabilities of even the most talented individuals.His mechanical creations, known as Fabricants and Factotums, are similar" - UESPNo they aren't. Sotha Sil's stuff is powered by his own essence and magic. and the Clockword City is tiny, you just become miniaturized to access it.Dwemer technology has nothing to do with the race. This thread isn't asking for a Dwemer race, it's asking for a class / skill line that utilizes Dwemer technology, which we can clearly see ingame like with Neramo or Tharayya, and Sotha Sil's CW creations are pretty close to that level of complexity too.Please stop with the Dwemer ***, it's a race that should be shrouded in mystery. Just because the players have a lot of meta knowledge gathered over the years doesn't mean every random hobo knows anything about Dwemer. Even Sotha Sil knows next to nothing, and he fought them!
No one has any idea how the Dwemer constructs are built, or even how to make the metal they are made out of.
We don't need to make Dwemer Brass, we regularly use it already in our crafting. We craft armors and furniture from them regularly. We don't need to smelt it from scratch, there are plenty lying around. Same with the constructs. We don't need to make new ones, when we can command existing ones.
I have no idea where this "reverse-engineer" stuff comes from, [snip], but no one has ever controlled them without a control rod, and those are exceedingly rare. Sotha Sil has taken them apart, yes, but even he cannot replicate them hence he made his own. Once Sotha Sil dies, they all stop, they aren't like Dwemer constructs.
Reverse-engineer only works when a person has an extremely high level of knowledge to reverse an object's construction. The lore issue with reverse-engineering anything Dwemer is that their race, much like the Ayleids, remains a total mystery to most in the Elder Scrolls universe.
"Some researchers, such as Neramo and Aicantar, have managed to control automatons by reverse-engineering and readjusting them. The Tribunal god Sotha Sil was also known to have tinkered with Dwemer constructs, beyond the capabilities of even the most talented individuals.His mechanical creations, known as Fabricants and Factotums, are similar" - UESPNo they aren't. Sotha Sil's stuff is powered by his own essence and magic. and the Clockword City is tiny, you just become miniaturized to access it.Dwemer technology has nothing to do with the race. This thread isn't asking for a Dwemer race, it's asking for a class / skill line that utilizes Dwemer technology, which we can clearly see ingame like with Neramo or Tharayya, and Sotha Sil's CW creations are pretty close to that level of complexity too.Please stop with the Dwemer ***, it's a race that should be shrouded in mystery. Just because the players have a lot of meta knowledge gathered over the years doesn't mean every random hobo knows anything about Dwemer. Even Sotha Sil knows next to nothing, and he fought them!
No one has any idea how the Dwemer constructs are built, or even how to make the metal they are made out of.
We don't need to make Dwemer Brass, we regularly use it already in our crafting. We craft armors and furniture from them regularly. We don't need to smelt it from scratch, there are plenty lying around. Same with the constructs. We don't need to make new ones, when we can command existing ones.
I have no idea where this "reverse-engineer" stuff comes from, [snip], but no one has ever controlled them without a control rod, and those are exceedingly rare. Sotha Sil has taken them apart, yes, but even he cannot replicate them hence he made his own. Once Sotha Sil dies, they all stop, they aren't like Dwemer constructs.
Reverse-engineer only works when a person has an extremely high level of knowledge to reverse an object's construction. The lore issue with reverse-engineering anything Dwemer is that their race, much like the Ayleids, remains a total mystery to most in the Elder Scrolls universe.
Even people who've dedicated their entire lives in-universe don't realize that they are powered by soul gems of living beings and that's why they needed to degenerate the Falmer, so they would have an endless supply of lower-grade souls to power their constructs as black souls wouldn't follow commands obediently, as shown in the Azura's Star quest in Skyrim.
But like I said earlier, that's meta-knowledge and you can't really use that when the established lore says no one knows.
A control rod could easily be used by someone with the knowledge (my freshly washed up, level 3 DC character could do it on Stros M'kai ). Since a character class should have more understanding, we could assume our PC got a similar education background like Neramo (clearly, Sorcerers also learned Daedric Summoning somewhere, DKs learned Akaviri Battlespirit martial arts, etc). So literally nobody said that the class would be based on having an item alone, without understanding/study.Stumbling on a control rod doesn't make you an "engineer", or an expert in Dwemer constructs. Nor does it magically make you able to tinker with them. Having an item isn't a class.Yeah, I do mention that it would fill the 'tinkerer / engineer' trope, but in ESO Lore the friendliest approach would be to link that to Dwemer. And yeah, engineer stuff is super fun, you can really let your creativity fly (kinda how ESO came up with the Druid/Ranger archetype Warden and started chucking birds at people because why not apparently).Isn't aPretty sure that's an engineering class. Both WOW and Guild Wars 2 have engineering classes. They work well especially in PVP.I had some ideas for class / skill lines in earlier threads, so I'll just link it here.ZOS should either add a new Class, or a new Weapon, or a new Guild skill line.
Because the cycle of buffing/nerfing the same abilities over and over again isn't exactly exciting.
WoW and GW2, ESO's closest competitors regularly add new class abilities and interactions.
Whatever they do add, it should be 1) Lore-friendly, 2) Distinct from existing classes and 3) Interesting.
The 'interesting' part is subjective, but here are some of my suggestions.
THE DWEMERMANCER - class (name subject to change )
This could be a skill line too, not just a class itself. It would be a Dwemer researcher/tinkerer person which is possible in ESO and would fulfil the 'engineer' archetype from other games (just as Warden was a 'druid/hunter' archetype addition). Some skill ideas include:THE SPELLFOCUS - weapon
- Dwemervamidium: based on the memento of the same name, this would be your class-specific shield. Manifesting a mechanical body-armor and doing general class-shield-type things (like Obsidian Shield, Bone Armor, Frost Cloak, etc).
- Steam Blast: frontal Cone AoE spammable for damage
- Focus Lens: laser beam attack, could be single target or pierce everything in a line.
- Dwemer Sphere: Launch a Dwemer Sphere in a straight line, knocking down the first target hit
- March of Spiders: Command your squad of Dwemer Spiders to use their claws to tunnel up and create uneven ground. Ground-targeted AoE damage over time with a snare or offbalance component. If your Dwemer Sphere hits targets in your March of Spiders, your constructs will short-circuit, stunning everything in the area.
- Centurion: Ultimate, summons a Dwemer Centurion that starts spinning after 3 seconds, knocking back everything in the area for 5 seconds. (Imagine the possibilites in PvP!!! During the 3 seconds arming phase, it can be CC-ed or pull-chained away, but afterwards it becomes immune.)
Magicka specs are really boring with only staves, so finally we could use a different Magicka weapon! It would be classified as a 'two-hander' in terms of stats and set bonuses, but you'd have a magical focus floating next to you, and you'd use your free hands to cast spells. Alternatively, it could be a guild skill line too.THE ELDER SCHOLAR- guild skill line
- Light Attack: would use the Force Pulse visuals, you'd shoot an elemental blast from your hand. Enchantments on the focus affect the damage and visuals of the LA (Fire damage Glyph will make it a fireblast, etc).
- Heavy Attack: would use the Vampire Drain visual, casting with two hands
- Combust: single target spammable, you make your target erupt with Magicka dealing damage to them, and splashing minor damage to enemies around it too.
- Echo of Magicka: enemies in the ground AoE take damage over time, with a different morph that regens resources for you instead
- Incantation: You raise both hands and cast a cone of magic. AoE spammable, but channelled like Jabs.
- Spellwave: Ult, release a wide wave of magic that travels froward, dealing minor damage while applying a random status effect to each (burning, concussed, chilled), and leaving a powerful DoT on your targets for major damage
We come across a group of Moth Priests who study the Elder Scrolls, and join their order to learn some long-forgotten techniques. We only get brief glimpses of the parts they deem safe, but we learn more about the prophecies in the scrolls.
- Prophecy of Resurrection: Foretell Mannimarco's return, resurrecting your allies (like Reanimate from Necro).
- Prophecy of Disappearance: Foretell the Dwemer's disappearance (a bit late ), causing you to phase out of existence and be immune to damage.
- Prophecy of Destruction: Foretell Vvardenfell's destruction, opening a rift in the sky to rain down rocks and magma on the target area.
- Prophecy of Portals: Foretell Mehrunes Dagon's invasion, creating an Oblivion Gate at the target area and at your location. Allies near the Gates can use the Synergy to teleport to the other gate (like Frozen Gate from Warden).
- Prophecy of Dragons: Foretell the rise of Dragons, invoking the shout of Alduin which quickly spreads from your location to cover a circular area around you then causes all enemies caught in the thuum to tremble in fear.
Exceedingly rare you say? About as rare as... a Vestige, hm? There's no reason player characters shouldn't be able to do it as a class. How many wardens do you know in the world, and in lore, really?I have no idea where this "reverse-engineer" stuff comes from, [snip], but no one has ever controlled them without a control rod, and those are exceedingly rare. Sotha Sil has taken them apart, yes, but even he cannot replicate them hence he made his own. Once Sotha Sil dies, they all stop, they aren't like Dwemer constructs."Some researchers, such as Neramo and Aicantar, have managed to control automatons by reverse-engineering and readjusting them. The Tribunal god Sotha Sil was also known to have tinkered with Dwemer constructs, beyond the capabilities of even the most talented individuals.His mechanical creations, known as Fabricants and Factotums, are similar" - UESPNo they aren't. Sotha Sil's stuff is powered by his own essence and magic. and the Clockword City is tiny, you just become miniaturized to access it.Dwemer technology has nothing to do with the race. This thread isn't asking for a Dwemer race, it's asking for a class / skill line that utilizes Dwemer technology, which we can clearly see ingame like with Neramo or Tharayya, and Sotha Sil's CW creations are pretty close to that level of complexity too.Please stop with the Dwemer ***, it's a race that should be shrouded in mystery. Just because the players have a lot of meta knowledge gathered over the years doesn't mean every random hobo knows anything about Dwemer. Even Sotha Sil knows next to nothing, and he fought them!
No one has any idea how the Dwemer constructs are built, or even how to make the metal they are made out of.
We don't need to make Dwemer Brass, we regularly use it already in our crafting. We craft armors and furniture from them regularly. We don't need to smelt it from scratch, there are plenty lying around. Same with the constructs. We don't need to make new ones, when we can command existing ones.
If you hate the idea, that's your opinion, fine. I'm not trying to make you like it. I'm just highlighting that it wouldn't be impossible, because we wouldn't need to make new anything when it's just there. And yet, we still create new constructs from existing materials... including assembling Dwemer Theodolite, the Dwemer Scarab, a Dwarven Wolf.
Contrary to the OP, I do not think we should be able to use Thu'um in the game. We are Vestiges, not Dragonborns.
We graduated form "Vestige" to "Demi-god" a long time ago. That's not even relevant though, you don't need to be Dragonborn to use shouts, even in Skyrim. Ulfric isn't, neither is any of the Greybeards.
A control rod could easily be used by someone with the knowledge (my freshly washed up, level 3 DC character could do it on Stros M'kai ). Since a character class should have more understanding, we could assume our PC got a similar education background like Neramo (clearly, Sorcerers also learned Daedric Summoning somewhere, DKs learned Akaviri Battlespirit martial arts, etc). So literally nobody said that the class would be based on having an item alone, without understanding/study.Stumbling on a control rod doesn't make you an "engineer", or an expert in Dwemer constructs. Nor does it magically make you able to tinker with them. Having an item isn't a class.Yeah, I do mention that it would fill the 'tinkerer / engineer' trope, but in ESO Lore the friendliest approach would be to link that to Dwemer. And yeah, engineer stuff is super fun, you can really let your creativity fly (kinda how ESO came up with the Druid/Ranger archetype Warden and started chucking birds at people because why not apparently).Isn't aPretty sure that's an engineering class. Both WOW and Guild Wars 2 have engineering classes. They work well especially in PVP.I had some ideas for class / skill lines in earlier threads, so I'll just link it here.ZOS should either add a new Class, or a new Weapon, or a new Guild skill line.
Because the cycle of buffing/nerfing the same abilities over and over again isn't exactly exciting.
WoW and GW2, ESO's closest competitors regularly add new class abilities and interactions.
Whatever they do add, it should be 1) Lore-friendly, 2) Distinct from existing classes and 3) Interesting.
The 'interesting' part is subjective, but here are some of my suggestions.
THE DWEMERMANCER - class (name subject to change )
This could be a skill line too, not just a class itself. It would be a Dwemer researcher/tinkerer person which is possible in ESO and would fulfil the 'engineer' archetype from other games (just as Warden was a 'druid/hunter' archetype addition). Some skill ideas include:THE SPELLFOCUS - weapon
- Dwemervamidium: based on the memento of the same name, this would be your class-specific shield. Manifesting a mechanical body-armor and doing general class-shield-type things (like Obsidian Shield, Bone Armor, Frost Cloak, etc).
- Steam Blast: frontal Cone AoE spammable for damage
- Focus Lens: laser beam attack, could be single target or pierce everything in a line.
- Dwemer Sphere: Launch a Dwemer Sphere in a straight line, knocking down the first target hit
- March of Spiders: Command your squad of Dwemer Spiders to use their claws to tunnel up and create uneven ground. Ground-targeted AoE damage over time with a snare or offbalance component. If your Dwemer Sphere hits targets in your March of Spiders, your constructs will short-circuit, stunning everything in the area.
- Centurion: Ultimate, summons a Dwemer Centurion that starts spinning after 3 seconds, knocking back everything in the area for 5 seconds. (Imagine the possibilites in PvP!!! During the 3 seconds arming phase, it can be CC-ed or pull-chained away, but afterwards it becomes immune.)
Magicka specs are really boring with only staves, so finally we could use a different Magicka weapon! It would be classified as a 'two-hander' in terms of stats and set bonuses, but you'd have a magical focus floating next to you, and you'd use your free hands to cast spells. Alternatively, it could be a guild skill line too.THE ELDER SCHOLAR- guild skill line
- Light Attack: would use the Force Pulse visuals, you'd shoot an elemental blast from your hand. Enchantments on the focus affect the damage and visuals of the LA (Fire damage Glyph will make it a fireblast, etc).
- Heavy Attack: would use the Vampire Drain visual, casting with two hands
- Combust: single target spammable, you make your target erupt with Magicka dealing damage to them, and splashing minor damage to enemies around it too.
- Echo of Magicka: enemies in the ground AoE take damage over time, with a different morph that regens resources for you instead
- Incantation: You raise both hands and cast a cone of magic. AoE spammable, but channelled like Jabs.
- Spellwave: Ult, release a wide wave of magic that travels froward, dealing minor damage while applying a random status effect to each (burning, concussed, chilled), and leaving a powerful DoT on your targets for major damage
We come across a group of Moth Priests who study the Elder Scrolls, and join their order to learn some long-forgotten techniques. We only get brief glimpses of the parts they deem safe, but we learn more about the prophecies in the scrolls.
- Prophecy of Resurrection: Foretell Mannimarco's return, resurrecting your allies (like Reanimate from Necro).
- Prophecy of Disappearance: Foretell the Dwemer's disappearance (a bit late ), causing you to phase out of existence and be immune to damage.
- Prophecy of Destruction: Foretell Vvardenfell's destruction, opening a rift in the sky to rain down rocks and magma on the target area.
- Prophecy of Portals: Foretell Mehrunes Dagon's invasion, creating an Oblivion Gate at the target area and at your location. Allies near the Gates can use the Synergy to teleport to the other gate (like Frozen Gate from Warden).
- Prophecy of Dragons: Foretell the rise of Dragons, invoking the shout of Alduin which quickly spreads from your location to cover a circular area around you then causes all enemies caught in the thuum to tremble in fear.
Exceedingly rare you say? About as rare as... a Vestige, hm? There's no reason player characters shouldn't be able to do it as a class. How many wardens do you know in the world, and in lore, really?I have no idea where this "reverse-engineer" stuff comes from, [snip] but no one has ever controlled them without a control rod, and those are exceedingly rare. Sotha Sil has taken them apart, yes, but even he cannot replicate them hence he made his own. Once Sotha Sil dies, they all stop, they aren't like Dwemer constructs."Some researchers, such as Neramo and Aicantar, have managed to control automatons by reverse-engineering and readjusting them. The Tribunal god Sotha Sil was also known to have tinkered with Dwemer constructs, beyond the capabilities of even the most talented individuals.His mechanical creations, known as Fabricants and Factotums, are similar" - UESPNo they aren't. Sotha Sil's stuff is powered by his own essence and magic. and the Clockword City is tiny, you just become miniaturized to access it.Dwemer technology has nothing to do with the race. This thread isn't asking for a Dwemer race, it's asking for a class / skill line that utilizes Dwemer technology, which we can clearly see ingame like with Neramo or Tharayya, and Sotha Sil's CW creations are pretty close to that level of complexity too.Please stop with the Dwemer ***, it's a race that should be shrouded in mystery. Just because the players have a lot of meta knowledge gathered over the years doesn't mean every random hobo knows anything about Dwemer. Even Sotha Sil knows next to nothing, and he fought them!
No one has any idea how the Dwemer constructs are built, or even how to make the metal they are made out of.
We don't need to make Dwemer Brass, we regularly use it already in our crafting. We craft armors and furniture from them regularly. We don't need to smelt it from scratch, there are plenty lying around. Same with the constructs. We don't need to make new ones, when we can command existing ones.
If you hate the idea, that's your opinion, fine. I'm not trying to make you like it. I'm just highlighting that it wouldn't be impossible, because we wouldn't need to make new anything when it's just there. And yet, we still create new constructs from existing materials... including assembling Dwemer Theodolite, the Dwemer Scarab, a Dwarven Wolf.
This is clearly proven by Antiquities, in which our totally random characters with random classes have already re-assambled 2 functioning Dwemer constructs from component parts. A Dwemer Theodolite was reassembled without any Antiquarian study / knowledge / research group in fact, and was just put together by dungeon dwelling adventurers. All of that is possible for our characters in ESO right now. Controlling existing constructs is even less of a technical challenge.
As for the 'meta-lore' argument, controlling existing Dwemer constructs really doesn't require solving any mysteries. You find a stick, you poke the constructs enough, with different voltages, etc, it will be enough to perform the what 6 skills you would need to get out of constructs. And the state of the lore isn't absolute. Nobody in the present knows about the Dwemer... but no lore says that nobody throghout the years managed to manipulate some constructs in basic ways... there are just no known records of it. Kinda like how all Snow Elves were supposed to be extinct (until Dawngard), or how the Dragons were supposed to be gone (except y'know a metric ton of them during Elsweyr which conveniently everybody from upcoming ages forgot about).
TX12001rwb17_ESO wrote: »An Artificer class seems decent but then you mentioned how it would sing songs? Sorry no bards please, the whole concept of a Bard is incredibly stupid.
TX12001rwb17_ESO wrote: »An Artificer class seems decent but then you mentioned how it would sing songs? Sorry no bards please, the whole concept of a Bard is incredibly stupid.
There is actually a bard class for ESO games up until skyrim (where the entire class concept was removed)
TX12001rwb17_ESO wrote: »An Artificer class seems decent but then you mentioned how it would sing songs? Sorry no bards please, the whole concept of a Bard is incredibly stupid.
There is actually a bard class for ESO games up until skyrim (where the entire class concept was removed)