AcadianPaladin wrote: »My problem with this idea is not xp farmers gathering mobs but players who simply race through an area using speed to ignore mobs. Eventually, those mobs run back where they belong and sometimes arrive in the face of an unexpecting player who is quietly trying to open a chest or gather flowers.
When playing stealth, it is frustrating to be hidden and in full control of nearby foes, only to have a handful come running back from chasing another player and decide to camp on your head. Increasing the length of mobs' 'leash' means returning surprise groups of them would be larger.
I think of the current arrangements regarding mobs chase/follow behavior as a necessary concession to being a multiplayer game.