Hi,
<Snip>
The problem comes when, ONE doesnt need to read anything, bcz there is always evident arrow which will show U.
<Snip>
Every storyline has at least one harder puzzle (most of them are not really that hard, though).
But I'd also like to see a zone with advanced quests and puzzles, that can't be solved by googling (i.e. individual solutions).
I formerly played a MMOG, with quests and storylines so hard, it took years to solve them, many remain unsolved. That was so much more fun than "go there, collect 3 flowers, quest done".
JARTHEGREY wrote: »Hi,
<Snip>
The problem comes when, ONE doesnt need to read anything, bcz there is always evident arrow which will show U.
<Snip>
I'm not 100% on this, and I can't check as the servers are down - but are the 'Arrows' not part of an UI assistance toggle that you can switch on/off?
I would agree about the puzzles though, ones where you have to think logically or have to search the room for the clues - those are great. Even those where you have to place an item and you have a choice of 3 ... except that getting it wrong has no effect on the character so it just becomes a case of 'trial and error'. Even if it was just a small reward like 30G for getting right 1st time, 20G for 2nd time and 10G for 3rd etc.
Every storyline has at least one harder puzzle (most of them are not really that hard, though).
But I'd also like to see a zone with advanced quests and puzzles, that can't be solved by googling (i.e. individual solutions).
I formerly played a MMOG, with quests and storylines so hard, it took years to solve them, many remain unsolved. That was so much more fun than "go there, collect 3 flowers, quest done".
colossalvoids wrote: »Devs probably want the content to be maximally approachable for anyone no matter their mental capabilities, not that they're wrong at it as even forums are full of people having no idea what they are doing and can't even grasp basic and obvious combat mechanics of the game. It's surely not going anywhere as playerbase is still the same people and their aim is to be an easy stress-less game you can just click through.