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The last thing ZOS needs to add to improve weapon/gear farming in ESO

MoreTune
MoreTune
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I recently posted a thread about 172 Arx runs before I received an inferno Medusa Staff.

I have been playing ESO since 2013 on PC and closed beta and switched to PS5 about 4 months ago. So I essentially started over from scratch. When I came back to the game after taking about 2 years break, I was relieved about the new sticker system.

No need to keep gear stored in your bank anymore, heck it’s even cheaper to just recreate the gear than to transmute the pieces you have.

I continue to see posts about how hard it is to obtain gear. But nowadays I think ZOS has made some drastic improvements with farming.

I remember running VMA over 280+ times, yep you read that right, 280 times to get the SHARPENED inferno staff. (Back when double bar sharpened was BiS before sharpened got nerfed)

Now we only have to worry about getting a specific weapon, opposed to the weapon AND trait.

I still do think that 172 runs to get just the inferno Medusa staff was excessive. Imagine if transmuting didn’t exist. That means I got my FIRST inferno at 172 runs. Not even the correct trait.

The only thing left for ZOS to do is to create a sort of token system and add it to the sticker book for that specific dungeon. It could start at 0/50 or 0/100 runs. Once you reach 50/50 or 100/100 you can create a piece of gear from that dungeon with the addition of “X” transmutation crystals. Most likely upwards of 200 crystals or something along those lines.

This token system would probably be the last thing ZOS would need to do in order to improve the monotonous grind for gear that ESO consists of. But once again, this grind has drastically improved throughout the years. Which is why I think there is hope for a token system going forward.
  • The_Old_Goat
    The_Old_Goat
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    Rng is a problem, for sure. However I think they just need to tweak whatever convoluted algorithm they use for dungeons and trials. As for arena's they absolutely should go with a token system. Anyways I'm mostly in agreement with you, just wanted to toss in my 2 cents.
  • Nastassiya
    Nastassiya
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    Extremely superior items are not suppose to be common. If someone wants to get the best gear they should be made to work for it. I ran over 70 VOM runs for some worms gear, and I still haven't obtained the weapon I want for it. If everyone ran around with a inferno Medusa staff then there would be nothing special about having it. This is the same with people stating that the jump from normal to vet trials are too difficult. It's an MMO and there needs to be things that are harder and more time consuming to obtain.

    Now, I agree than 172 runs is insane but I believe that is just bad RNG. Did you run a group loot notified and count how many times that staff dropped for others?
  • Chaos2088
    Chaos2088
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    Do believe that gear farming should not be made super easy. Should be some sort of grind to complete sticker book, once you got it then it’s at your finger tips. They do have those chest rooms in IC dlc which I don’t understand why they didn’t carry that on. Still rng but can open it as many times as you want as long as you got the fragments you get from running the dungeon or buy them from guild traders.

    Also if you owned the game you would want people to re-do these dungeons and the do content. Otherwise old dlc stuff would become dead.
    @Chaos2088 PC EU Server | AD-PvP
  • robpr
    robpr
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    IMO the key system from ICP/WGT would be sufficient to aid with the grind. Kill mobs to get key fragments, open vault, get random part from specific set/random weapon/random armor piece.
    Eases the grind just a little bit, but doesnt make the content completely dead.
  • PigofSteel
    PigofSteel
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    I was lucky i got 2 Medusa inferno staffs in 2 days but i gave away 1 for free (because i know some guys are farming for weeks etc.)
  • Ippokrates
    Ippokrates
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    Nastassiya wrote: »
    Extremely superior items are not suppose to be common. If someone wants to get the best gear they should be made to work for it. I ran over 70 VOM runs for some worms gear, and I still haven't obtained the weapon I want for it. If everyone ran around with a inferno Medusa staff then there would be nothing special about having it. This is the same with people stating that the jump from normal to vet trials are too difficult. It's an MMO and there needs to be things that are harder and more time consuming to obtain.

    Now, I agree than 172 runs is insane but I believe that is just bad RNG. Did you run a group loot notified and count how many times that staff dropped for others?

    It sounds like Medusa is a holy grail xd

    Sure, it has nice spell crit but for God's sake - there are many better alternatives.

    Plus look at any build channel or website. There is maybe dozen of sets that are being used. So its mean that people already running in the same gear.

    The only difference this change will make is to open game for more casual players that are not sitting 24/7 in ESO to farm sets.
  • Nastassiya
    Nastassiya
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    Ippokrates wrote: »

    It sounds like Medusa is a holy grail xd

    Sure, it has nice spell crit but for God's sake - there are many better alternatives.

    Plus look at any build channel or website. There is maybe dozen of sets that are being used. So its mean that people already running in the same gear.

    The only difference this change will make is to open game for more casual players that are not sitting 24/7 in ESO to farm sets.

    Blame Alcast. Everyone goes there until they discover there are other better sources of information. :P
  • Ippokrates
    Ippokrates
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    Nastassiya wrote: »
    Ippokrates wrote: »

    It sounds like Medusa is a holy grail xd

    Sure, it has nice spell crit but for God's sake - there are many better alternatives.

    Plus look at any build channel or website. There is maybe dozen of sets that are being used. So its mean that people already running in the same gear.

    The only difference this change will make is to open game for more casual players that are not sitting 24/7 in ESO to farm sets.

    Blame Alcast. Everyone goes there until they discover there are other better sources of information. :P
    Nastassiya wrote: »
    Ippokrates wrote: »

    It sounds like Medusa is a holy grail xd

    Sure, it has nice spell crit but for God's sake - there are many better alternatives.

    Plus look at any build channel or website. There is maybe dozen of sets that are being used. So its mean that people already running in the same gear.

    The only difference this change will make is to open game for more casual players that are not sitting 24/7 in ESO to farm sets.

    Blame Alcast. Everyone goes there until they discover there are other better sources of information. :P

    That's true, but even with other creators are barely see some niche sets used for particular class. It's all the same...
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    Playing with mother's sorrow is fine, you just need a trap or the psijic critical up skill.
    Don't feel too fussed about getting Medusa, it's not the best in slot.
  • Solid_Metal
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    actually a neat idea

    at first i thought you proposing general/specialized token/currency, which we already got lot of them,but if its bound with sets system, i don't think there will be a problem, and also it won't kill the dungeon run in the first place
    "i will walk through the fog, as i welcome death"
  • Athan1
    Athan1
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    Glad you got the staff you wanted, mate, better late than never :)
    Athan Atticus Imperial Templar of Shezarr
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