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Make Content Harder When Grouped or Higher CP

PhxOldGamer68
PhxOldGamer68
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Like other games that have harder enemies when players are grouped up, would be nice and challenging to have world quests uplift the enemies. Or for solo play, increase the enemies above CP160 now that CP3600 is max. I’m CP1116 and the quest bosses are too easy to kill. I did the prologues and the boss dies before the dialogue even completes. Remember when Craglorn was Vet 14 and super hard. Bring that back and let’s see how we do now.
Edited by PhxOldGamer68 on May 6, 2021 11:04PM
PSN NA/EU: DesertDweller99
PC NA: KaktusKing
  • HyekAr
    HyekAr
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    You right, I am new player here. Sometimes when I go fighting some solo boss, and I found some place with many mobs, after killing all of them I discovered that one of them was the boss. So it is funny, for me, I think the boss should be very strong guy. So people will need party. This also would be good for social playing. Also it would be good if the bosses would have constant drop of specific things and not random
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