Mr_Gallows wrote: »Free damage... why wouldn't you want it? It sells really well and the kids love it.Procs make a decent game garbage.
I love how, if people put on sets that boost their weapon damage by x bazillion so they can spam d-swing's all day long for 12k, it's "skill" and they're pvp gods.
But if someone else puts on a set that procs a dot effect so their d-swings only do 8k, but has say a 1400 per sec dot attached that any half decent player will purge, it's "free damage" and they're no skill loser.
Way I look at it, unless you're playing naked, you're getting free damage too. You just prefer your free damage to come in a different form. That's a perfectly valid choice, but hardly justifies denigrating people who prefer to build another way.
It's certainly true to say that *some* proc sets were overtuned in the past, but I think that list is way smaller than people make out. I wish people would stop claiming anything that kills them is OP and calling for nerfs.
I get it's frustrating get killed by other players, but, well, it's pvp... If you don't want to die, don't do it.
Personally, I'd rather have the variety than be limited to 19 sets. While some classes, eg magsorc work well stacking raw stats, and others eg warden do ok stacking wpn damage, classes like say dk work better with proc dmg than stat builds.
Sure, the proc player's hitting with 5 dswings plus a couple of procs - but their d-swings are going to hit for way less. Will the proc damage outweigh the free damage from the stacking wpn sets? Maybe, *if* they run full duration. But ofc their opponent may purge.
It's ultimately a choice - higher burst, or lower burst and tail end dot damage that might get purged. But it's all 'free damage'. Like I say, unless you're playing naked, everyone's loading up on something....
gariondavey wrote: »Ravenwatch no cp on pc na is pop locked almost every night during weeknight and definitely on weekends
Mr_Gallows wrote: »The game just plays better without procs. But the company has made procs, they make money from procs and do not want to fix the game, because really... it does not matter to them what plays best.
That is clear from the way they have handled the game and the completely silly things they have put into the game.
Free damage... why wouldn't you want it? It sells really well and the kids love it.
Procs make a decent game garbage.
Oh and this thread is most likely offensive... because it does not support the story that procs are ok.
Procs are not ok. They are a festering plague, eating away at the gameplay of eso.
Just can't go back to having to run those BS auto pilot builds. So dumb that they do not just balance PvP and PvE seperately and let proc sets be a PvE thing.
Edit: just saw in another thread that no proc cyrodiil may stay as a seperate campaign. If that is true it is great.
...if they decided to only allow procs in pve, then they would need to consider buffing every single class in the game "Equally" to make up for the small amount of sets this test currently has allowed us to use.
PigofSteel wrote: »I hope there is no proc campaign.
Strider__Roshin wrote: »PigofSteel wrote: »I hope there is no proc campaign.
That would be the best thing for PvP honestly.
ClawOfTheTwoMoons wrote: »Strider__Roshin wrote: »PigofSteel wrote: »I hope there is no proc campaign.
That would be the best thing for PvP honestly.
There will be In update 31. As well as ic and bgs
the same thing is being said about animation canceling.
proc sets do almost nothing in my opinion, other than adding a variety of choices in builds.
the same thing is being said about animation canceling.
proc sets do almost nothing in my opinion, other than adding a variety of choices in builds.
Goregrinder wrote: »the same thing is being said about animation canceling.
proc sets do almost nothing in my opinion, other than adding a variety of choices in builds.
The difference is that with animation canceling, the player still has to manually do it every time. Manually. That means doing this well becomes a skill, and players who develop this skill get rewarded for it.
Procs on the other hand (not all of them), don't reward player's for developing a skill....skill is almost not even required, since the player doesn't have to manually activate their procs....the game automatically does it for them. So not much skill there.