Beautiful realistic sceneries
Stylised yet realistic character models
Similarly, the quests handle mature themes. Side quests in other games are so silly, e.g. in FFXIV I had to fetch someone's sandwhich or something.
Quests are meaningful and characters have depth. In other MMO's I can't get into their characters not only due to lack of VA but also because they don't have a backstory.
Of course there are a looot of problems associated with ESO but I cannot help but notice it's one of the most immersive MMOs ever.
A lot of people may disagree with this for a variety of reasons, but I think that one the main reasons that draws people to specific games is nostalgia or habit. Take runescape for example. Why is this game so popular given how dated it is? One of the main reason is nostalgia. I would arguably say the same about wow, its artwork and several mechanics are kind of outdated. So I often hear people say how some MMOs are much better than ESO... then I go and try them out and I'm like "whaa.. for real?". I think we don't realise how much past experiences drive us in what we do, may think we like a game because it's "great", but it's often just that the game is "familiar".
I had purposely avoided playing MMOs because I know they are a money and time-sink. During lockdown I made the conscious decision to start one so I researched options. I had zero previous experience with any of them, including TES games, so I was tabula rasa. ESO seemed the most appealing based on analyses I read and footage I saw. So ESO became the first fantasy MMORPG I played and formed my baseline. As a result, I cannot get into any other MMO anymore because they pale in comparison and I have zero nostalgia or familiarity tying me to any game.
Some of ESO's strongest points imo:
- Beautiful realistic sceneries
- Stylised yet realistic character models
- Everything is voice-acted. I can't stress this enough. It's massively more immersive when an NPC runs into you begging for help with her quest, rather than simply reading fine print.
- Perfect English (or whatever language). Most MMORPGs on the market are Asian and as a result all names, skills, etc sound exotic enough in the native languages, but when translated into English they're just cringey. Furthermore, a game written by native speakers for English speakers can utilise word plays, poetry, songs, etc, in a way that other games fail to do due to poor writing or bad localisation (idk much about ESO's localisation though).
- Quests are meaningful and characters have depth. In other MMO's I can't get into their characters not only due to lack of VA but also because they don't have a backstory. In ESO they have a background and a letter behind them explaining their thoughts, there are relations between NPCs in different zones or in the same zone, they are just sympathetic and you get to like or dislike them.
- Similarly, the quests handle mature themes. Side quests in other games are so silly, e.g. in FFXIV I had to fetch someone's sandwhich or something.
- Little to no fanservice. Sure, we did get some hot Darien scenes, but that was about it. Just notice how the Queen Elf is fully dressed and wields a sword! In any other game I've seen, Queens are kawaii and/or half-naked. It's refreshing to have dressed female villains too.
- No obvious tab-targetting. Ugly floating pins kill the mood when you're exploring a zone and tab targetting reminds you this is a game. ESO's hybrid combat feels more realistic, you actually have to aim at your opponent.
- Minimal GCD. Omg 2.5 seconds of global cooldown feel like an eternity! Pair it with tab-targetting and it doesn't feel like a real game at all.
- The ESO world is so fleshed out that you feel like you are entering a real world. The lack of cutscenes limits this, but the lore and books everywhere help. Something trivial that I find important is skill description. In ESO there is lore and flavour text for every skill/mount/costume etc! How can I get into using my skills all the time if they don't feel meaningful and cohesive?
- ESO is truly open-world. This causes other issues, but you can go anywhere and do anything from the get-go. Pretty neat and helps social activities.
- Grinding is optional. Yes, grinding is indeed optional! The CP cap is meant to be hit as a lifetime goal, not sth you achieve in a week. In other MMO's you have to grind since low levels and the level cap (the level cap in ESO is CP160).
[*] Quests are meaningful and characters have depth. In other MMO's I can't get into their characters not only due to lack of VA but also because they don't have a backstory. In ESO they have a background and a letter behind them explaining their thoughts, there are relations between NPCs in different zones or in the same zone, they are just sympathetic and you get to like or dislike them.
Skykaiser_Ọlọrun wrote: »Beautiful realistic sceneries
Stylised yet realistic character models
You've got a generous definition of, "realistic".
Of course there are a looot of problems associated with ESO but I cannot help but notice it's one of the most immersive MMOs ever.
A lot of people may disagree with this for a variety of reasons, but I think that one the main reasons that draws people to specific games is nostalgia or habit. Take runescape for example. Why is this game so popular given how dated it is? One of the main reason is nostalgia. I would arguably say the same about wow, its artwork and several mechanics are kind of outdated. So I often hear people say how some MMOs are much better than ESO... then I go and try them out and I'm like "whaa.. for real?". I think we don't realise how much past experiences drive us in what we do, may think we like a game because it's "great", but it's often just that the game is "familiar".
I had purposely avoided playing MMOs because I know they are a money and time-sink. During lockdown I made the conscious decision to start one so I researched options. I had zero previous experience with any of them, including TES games, so I was tabula rasa. ESO seemed the most appealing based on analyses I read and footage I saw. So ESO became the first fantasy MMORPG I played and formed my baseline. As a result, I cannot get into any other MMO anymore because they pale in comparison and I have zero nostalgia or familiarity tying me to any game.
Some of ESO's strongest points imo:
- Beautiful realistic sceneries
- Stylised yet realistic character models
- Everything is voice-acted. I can't stress this enough. It's massively more immersive when an NPC runs into you begging for help with her quest, rather than simply reading fine print.
- Perfect English (or whatever language). Most MMORPGs on the market are Asian and as a result all names, skills, etc sound exotic enough in the native languages, but when translated into English they're just cringey. Furthermore, a game written by native speakers for English speakers can utilise word plays, poetry, songs, etc, in a way that other games fail to do due to poor writing or bad localisation (idk much about ESO's localisation though).
- Quests are meaningful and characters have depth. In other MMO's I can't get into their characters not only due to lack of VA but also because they don't have a backstory. In ESO they have a background and a letter behind them explaining their thoughts, there are relations between NPCs in different zones or in the same zone, they are just sympathetic and you get to like or dislike them.
- Similarly, the quests handle mature themes. Side quests in other games are so silly, e.g. in FFXIV I had to fetch someone's sandwhich or something.
- Little to no fanservice. Sure, we did get some hot Darien scenes, but that was about it. Just notice how the Queen Elf is fully dressed and wields a sword! In any other game I've seen, Queens are kawaii and/or half-naked. It's refreshing to have dressed female villains too.
- No obvious tab-targetting. Ugly floating pins kill the mood when you're exploring a zone and tab targetting reminds you this is a game. ESO's hybrid combat feels more realistic, you actually have to aim at your opponent.
- Minimal GCD. Omg 2.5 seconds of global cooldown feel like an eternity! Pair it with tab-targetting and it doesn't feel like a real game at all.
- The ESO world is so fleshed out that you feel like you are entering a real world. The lack of cutscenes limits this, but the lore and books everywhere help. Something trivial that I find important is skill description. In ESO there is lore and flavour text for every skill/mount/costume etc! How can I get into using my skills all the time if they don't feel meaningful and cohesive?
- ESO is truly open-world. This causes other issues, but you can go anywhere and do anything from the get-go. Pretty neat and helps social activities.
- Grinding is optional. Yes, grinding is indeed optional! The CP cap is meant to be hit as a lifetime goal, not sth you achieve in a week. In other MMO's you have to grind since low levels and the level cap (the level cap in ESO is CP160).
As much as I like ESO, nothing will come close to the days of playing EverQuest. The game caused people to loose there job and marrige! True facts