FantasticFreddie wrote: »[snip]
Warhorn would have always been used in the rotation anyways, because of the stat boost.
With a necro ulti, you will still get 16 seconds of major force. That is fair, and plenty.
Set got a common sense tweak, it is still good and strong on a support with an expensive ultimate.
[Quoted post was removed]
FantasticFreddie wrote: »[snip]
Warhorn would have always been used in the rotation anyways, because of the stat boost.
With a necro ulti, you will still get 16 seconds of major force. That is fair, and plenty.
Set got a common sense tweak, it is still good and strong on a support with an expensive ultimate.
[Quoted post was removed]
Its not dramatic simply because he doesnt like the change or you disagree with him.
If he doesnt like like it, he can come the forum and express his views like anyone else without being callee dramatic and any other derogatory terms you can muster.
FantasticFreddie wrote: »[snip]
Warhorn would have always been used in the rotation anyways, because of the stat boost.
With a necro ulti, you will still get 16 seconds of major force. That is fair, and plenty.
Set got a common sense tweak, it is still good and strong on a support with an expensive ultimate.
[Quoted post was removed]
Its not dramatic simply because he doesnt like the change or you disagree with him.
If he doesnt like like it, he can come the forum and express his views like anyone else without being callee dramatic and any other derogatory terms you can muster.
FantasticFreddie wrote: »[snip]
Warhorn would have always been used in the rotation anyways, because of the stat boost.
With a necro ulti, you will still get 16 seconds of major force. That is fair, and plenty.
Set got a common sense tweak, it is still good and strong on a support with an expensive ultimate.
[Quoted post was removed]
Its not dramatic simply because he doesnt like the change or you disagree with him.
If he doesnt like like it, he can come the forum and express his views like anyone else without being callee dramatic and any other derogatory terms you can muster.
WrathOfInnos wrote: »Tbh, I don’t really get the hype about this set to begin with. From a PVE perspective, the tank needs to be part of the Warhorn rotation (for the 10% max resource) with or without this set, so they are already giving 10s of Major Force. The set in 7.0.0 added another 11s to this. With Warhorn cast about once per minute that means Major Force uptime would increase by 11/60 = 18%. While active, Major Force adds about 6% DPS, so 18% x 6% = 1.1% group DPS. That’s really weak for a group buff set, far worse than Yolna, Alkosh, Olo, Zen, MK, PA, etc.
I was hearing talk of combining it with Jorvulds so that a horn would give 21 x 1.4 = 29.4s of Major Force. On paper this one is interesting because it makes the Force buff last almost the same duration as the 10% resource buff. In practice you still can’t have one tank solo horn every 30s though, it would need to be alternating every 60s, and putting both tanks in Saxleel + Jorv means losing several, more impactful, sets.
Additionally, if you look at the benefit of Saxleel alone as 1.1% group DPS from 11s of Maj Force, the contribution of another 5pc set (Jorv) only adds 8.4s of Maj Force, for 0.8% group DPS from a 5pc support set. That is pathetic.
The other theory I’ve heard is that you can have 2 healers alternate Warhorns every 30s to cover the 10% resources, and 2 Necro tanks with Saxleel timing Colossus when the Warhorn Major Force is down. In this case you would benefit from most of the set’s Major Force uptime (20s out of 21s), and therefore it could potentially add 6% x 20/60 = 2% group DPS. This is much better than the previous example, but still worse than every other support set, and it comes with a massive downside. Both tanks need to be Necromancers to be in the colossus rotation. This means no DK main tank for stagger, no Warden OT for brittle, no Sorc tank for Crystal Weapon, or Templar tank for Minor Sorcery. It limits the group composition, and arguably hurts group DPS more than the set is helping it.
All of the above scenarios are considering the 21s version of Saxleel, and it still was not worth using IMO. Now in 7.0.2 this Major Force duration was reduced from 21s to 16s (with Horn) or 15s (with Colossus). If it is being used with Horn, then the Major Force extension after the initial 10s is now 6s instead of 11s, which means each Saxleel set used adds only 0.6% group DPS. Adding Jorvuld’s to that does effectively double the set benefit now, with another 6s of Major Force or 0.6% group DPS, but again it’s not viable to consume 4 support sets with Saxleel + Jorvulds in trials for this marginal benefit.
Overall, I can’t say I’m too disappointed about this set change because I believe it was already dead on arrival. People just saw “high Major Force uptime” and got too excited week 1 of PTS, but when considering the opportunity costs it has never been a good option, and much less so now.
YandereGirlfriend wrote: »WrathOfInnos wrote: »Tbh, I don’t really get the hype about this set to begin with. From a PVE perspective, the tank needs to be part of the Warhorn rotation (for the 10% max resource) with or without this set, so they are already giving 10s of Major Force. The set in 7.0.0 added another 11s to this. With Warhorn cast about once per minute that means Major Force uptime would increase by 11/60 = 18%. While active, Major Force adds about 6% DPS, so 18% x 6% = 1.1% group DPS. That’s really weak for a group buff set, far worse than Yolna, Alkosh, Olo, Zen, MK, PA, etc.
I was hearing talk of combining it with Jorvulds so that a horn would give 21 x 1.4 = 29.4s of Major Force. On paper this one is interesting because it makes the Force buff last almost the same duration as the 10% resource buff. In practice you still can’t have one tank solo horn every 30s though, it would need to be alternating every 60s, and putting both tanks in Saxleel + Jorv means losing several, more impactful, sets.
Additionally, if you look at the benefit of Saxleel alone as 1.1% group DPS from 11s of Maj Force, the contribution of another 5pc set (Jorv) only adds 8.4s of Maj Force, for 0.8% group DPS from a 5pc support set. That is pathetic.
The other theory I’ve heard is that you can have 2 healers alternate Warhorns every 30s to cover the 10% resources, and 2 Necro tanks with Saxleel timing Colossus when the Warhorn Major Force is down. In this case you would benefit from most of the set’s Major Force uptime (20s out of 21s), and therefore it could potentially add 6% x 20/60 = 2% group DPS. This is much better than the previous example, but still worse than every other support set, and it comes with a massive downside. Both tanks need to be Necromancers to be in the colossus rotation. This means no DK main tank for stagger, no Warden OT for brittle, no Sorc tank for Crystal Weapon, or Templar tank for Minor Sorcery. It limits the group composition, and arguably hurts group DPS more than the set is helping it.
All of the above scenarios are considering the 21s version of Saxleel, and it still was not worth using IMO. Now in 7.0.2 this Major Force duration was reduced from 21s to 16s (with Horn) or 15s (with Colossus). If it is being used with Horn, then the Major Force extension after the initial 10s is now 6s instead of 11s, which means each Saxleel set used adds only 0.6% group DPS. Adding Jorvuld’s to that does effectively double the set benefit now, with another 6s of Major Force or 0.6% group DPS, but again it’s not viable to consume 4 support sets with Saxleel + Jorvulds in trials for this marginal benefit.
Overall, I can’t say I’m too disappointed about this set change because I believe it was already dead on arrival. People just saw “high Major Force uptime” and got too excited week 1 of PTS, but when considering the opportunity costs it has never been a good option, and much less so now.
I think that the explanation is far simpler than any of this - many tanks (and healers...) in ESO are simply tired of being perpetually chained to boring old War Horn and were looking forward to being able to use something different while still providing high Major Force uptime.
It may not have made sense from a score-pushing perspective but that interest group describes only a vanishingly small percentage of the overall ESO population, vastly outnumbered by the number of more casual 'social group' types of raiders for whom having fun is more important than competition.
I would say though that it's still actually possible to hit 100% uptime now that the set cooldown has been abolished but that's all that I'm going to say until the set is live because I'm not looking forward to seeing the set nerfed again.
Which does beg the question as it pertains to your post - if the set was truly such a minuscule contribution to group DPS... then why would ZOS feel compelled to nerf it? That's not challenging your math but rather it is addressed directly to the ZOS Combat Team.
That also said, the abolition of the cooldown is also potentially a buff in PvP depending upon how you were intending to use it in your raid.