Title.
Ever since the armor nerf I feel like they don't do anything better than a base class? I'm more intimidated from a necro, warden, dk, nb, templar, etc running up to me than a wolf. I play one myself mostly due to purely liking them in general, but it's nothing to write home about imo. They used to be tanky at least.
Basically my reaction to one attacking me or transforming in front of me is just... "ok..."
Saw maybe 3-4 max in cyro, with none of them being a real threat.
They end up dying all the same, which is sad to me. With crimson and armor nerfs together, what then? I still like to play one due to just liking them, but don't want them to be completely useless.
Anyone get the same vibe from them?
Title.
Ever since the armor nerf I feel like they don't do anything better than a base class? I'm more intimidated from a necro, warden, dk, nb, templar, etc running up to me than a wolf. I play one myself mostly due to purely liking them in general, but it's nothing to write home about imo. They used to be tanky at least.
Basically my reaction to one attacking me or transforming in front of me is just... "ok..."
Saw maybe 3-4 max in cyro, with none of them being a real threat.
They end up dying all the same, which is sad to me. With crimson and armor nerfs together, what then? I still like to play one due to just liking them, but don't want them to be completely useless.
Anyone get the same vibe from them?
Considering I never see them now, yeah... they could probably use some improvements. Honestly I thought they were fine before the nerfs. They were strong, sure, but OP? Nah. But if there is one thing this forum excels at, it's getting things nerfed. My condolences to all the werewolves out there. I know how it feels to have your build nerfed into the dirt. It sucks.
Berchelous wrote: »No. Werewolves should be rare and builds must be designed around it. Actually more disadvantages should be added to being one.
Just read old posts about how they are op and unkillable. Imo they are still op.
Berchelous wrote: »No. Werewolves should be rare and builds must be designed around it. Actually more disadvantages should be added to being one.
Just read old posts about how they are op and unkillable. Imo they are still op.
Op? How so? They're pretty squishy and have zero range or utility. I can say that a single wolf won't really kill me by itself tbh. I'll just spam cc and force them to use up heals. If a wolf can hurt me, then it won't we able to take a hit either.
Berchelous wrote: »Berchelous wrote: »No. Werewolves should be rare and builds must be designed around it. Actually more disadvantages should be added to being one.
Just read old posts about how they are op and unkillable. Imo they are still op.
Op? How so? They're pretty squishy and have zero range or utility. I can say that a single wolf won't really kill me by itself tbh. I'll just spam cc and force them to use up heals. If a wolf can hurt me, then it won't we able to take a hit either.
Regarding cyro, no procs make them less powerful, you can say this to all classes tho. However in bgs and ic, they can heal through procs(crimson), and build for max dmg and tankiness with 40k hp. What makes them op is the lack of disadvantages. Quick comparison with vampires' is enough.
Berchelous wrote: »Berchelous wrote: »No. Werewolves should be rare and builds must be designed around it. Actually more disadvantages should be added to being one.
Just read old posts about how they are op and unkillable. Imo they are still op.
Op? How so? They're pretty squishy and have zero range or utility. I can say that a single wolf won't really kill me by itself tbh. I'll just spam cc and force them to use up heals. If a wolf can hurt me, then it won't we able to take a hit either.
Regarding cyro, no procs make them less powerful, you can say this to all classes tho. However in bgs and ic, they can heal through procs(crimson), and build for max dmg and tankiness with 40k hp. What makes them op is the lack of disadvantages. Quick comparison with vampires' is enough.
You know that their armor is the exact same as the class armor buff now right? They aren't any tankier than a normal player building the same way. Also crimson is getting a huge nerf. (Thankfully)
Building tank with procs is getting killed next patch as well.
On the point with vampires: vamps don't lose their class passives, skills, weapons, weapon skills, etc, and can mix and match. Werewolves lose all that and have only 5 skills with no range.
Berchelous wrote: »Berchelous wrote: »Berchelous wrote: »No. Werewolves should be rare and builds must be designed around it. Actually more disadvantages should be added to being one.
Just read old posts about how they are op and unkillable. Imo they are still op.
Op? How so? They're pretty squishy and have zero range or utility. I can say that a single wolf won't really kill me by itself tbh. I'll just spam cc and force them to use up heals. If a wolf can hurt me, then it won't we able to take a hit either.
Regarding cyro, no procs make them less powerful, you can say this to all classes tho. However in bgs and ic, they can heal through procs(crimson), and build for max dmg and tankiness with 40k hp. What makes them op is the lack of disadvantages. Quick comparison with vampires' is enough.
You know that their armor is the exact same as the class armor buff now right? They aren't any tankier than a normal player building the same way. Also crimson is getting a huge nerf. (Thankfully)
Building tank with procs is getting killed next patch as well.
On the point with vampires: vamps don't lose their class passives, skills, weapons, weapon skills, etc, and can mix and match. Werewolves lose all that and have only 5 skills with no range.
They are way tankier than normal player(except troll tanks and some warden/necro builds) because they have wp damage bonus which means they can build up to more tankiness and hp. Next patch is a different story. It can change anytime. Also you can check this video about ww next patch https://youtu.be/MymYuAqIE5k
Werewolves benefit from class passives, and all of their skills are useful, while nearly all vamp skills are useless or very situational.
I do not disagree that they do not need rework. I think vampires and ww should be a nice flavour with their disadvantages and advantages, and ww is a bit overtuned in advantages part.
As someone who has been playing WW for some time, I recently removed the transform from my action bar. I'm keeping the points specced, we'll see how it goes.
It's true that at the moment it's a bit of a challenge. You have no range, your core skills and so no longer work. The synergy between core skills, fighters' guild and other skills no longer are active.
I've not had any issues with the survivability, but then again, I've not used transform in trials or PvP, I just tend to stick to my core DK skills.
I think we need to wait a patch or two and see what the reintroduction of "proc" sets does.
There aren't many at the moment and it's likely due to only having stat sets in Cyrodiil.
WWs are a lot stronger when certain proc or condition sets are available.
The armour nerf wasn't even that big unless you were running chudan anyway.
DreadDaedroth wrote: »I think the 10k armour passive should be restored back, it was not OP in past.
Title.
Ever since the armor nerf I feel like they don't do anything better than a base class? I'm more intimidated from a necro, warden, dk, nb, templar, etc running up to me than a wolf. I play one myself mostly due to purely liking them in general, but it's nothing to write home about imo. They used to be tanky at least.
Basically my reaction to one attacking me or transforming in front of me is just... "ok..."
Saw maybe 3-4 max in cyro, with none of them being a real threat.
They end up dying all the same, which is sad to me. With crimson and armor nerfs together, what then? I still like to play one due to just liking them, but don't want them to be completely useless.
Anyone get the same vibe from them?
This build was updated... WW in that build was purely for major resolve that anyone can have easily.Berchelous wrote: »Berchelous wrote: »Berchelous wrote: »No. Werewolves should be rare and builds must be designed around it. Actually more disadvantages should be added to being one.
Just read old posts about how they are op and unkillable. Imo they are still op.
Op? How so? They're pretty squishy and have zero range or utility. I can say that a single wolf won't really kill me by itself tbh. I'll just spam cc and force them to use up heals. If a wolf can hurt me, then it won't we able to take a hit either.
Regarding cyro, no procs make them less powerful, you can say this to all classes tho. However in bgs and ic, they can heal through procs(crimson), and build for max dmg and tankiness with 40k hp. What makes them op is the lack of disadvantages. Quick comparison with vampires' is enough.
You know that their armor is the exact same as the class armor buff now right? They aren't any tankier than a normal player building the same way. Also crimson is getting a huge nerf. (Thankfully)
Building tank with procs is getting killed next patch as well.
On the point with vampires: vamps don't lose their class passives, skills, weapons, weapon skills, etc, and can mix and match. Werewolves lose all that and have only 5 skills with no range.
They are way tankier than normal player(except troll tanks and some warden/necro builds) because they have wp damage bonus which means they can build up to more tankiness and hp. Next patch is a different story. It can change anytime. Also you can check this video about ww next patch https://youtu.be/MymYuAqIE5k
Werewolves benefit from class passives, and all of their skills are useful, while nearly all vamp skills are useless or very situational.
I do not disagree that they do not need rework. I think vampires and ww should be a nice flavour with their disadvantages and advantages, and ww is a bit overtuned in advantages part.
My Argonian WW would be blue then...Greasytengu wrote: »A new model. Preferably with the fur color being controlled by your character's hair color. Glowing eyes could indicate the morph.
Tommy_The_Gun wrote: »My Argonian WW would be blue then...Greasytengu wrote: »A new model. Preferably with the fur color being controlled by your character's hair color. Glowing eyes could indicate the morph.
huskandhunger wrote: »Werewolf needs a remake, it has not aged well regrettably.