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Ideas for additional Green Tree skills

remosito
remosito
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Green tree has less points that can be assigned than the other trees. For the moment not a problem as it's still a wee bit over 3600 but ZOS stated they want to up that afaik.

So let's help them with ideas.

  1. Really, really needed
    Antiquarians Charm
    Passive: Increase drop chances for Leads by 20% per stage with 5 stages
    (some Leads have really abyssmal drop chances, I have essentially given up on finishing the Codex)

    Collectors Charm
    Version A: Passive: Increase drop chances for non-collected set items by 20% per stage with 5 stages
    Version B: Passive: Item drop will be non-collected is 5% per stage with 5 stages
    (We've all run into it. We all hated the experience. Run sth at nauseum for that one last piece.)
    {Version A might be not very server efficient. As loot drop chances have to be recalculated on the fly based on characters sticker book status. Version B should be easier on server. Just an additional roll first. Look up how many missing for set(s). Roll which one}

    Weapons Galore
    Passive: Non-end bosses have a 5% chance to drop weapons per stage with 5 stages
    (We've all run into it. We all hated the experience. Run sth at nauseum for that one last piece.)

  2. How lovely these would be
    Master Surveyor
    If another Survey map is in bag, nodes will immediately respawn upon collection of all current ones. 1 stage
    (Constantly running away and back is getting soooo old. Away with it I say!)

    Interdigital webbing
    Active: Increase swim speed by 10% per stage with 5 stages
    (You need to go to a place. You look at the map. See a lake. Teleport to other side or run around.)
    {Might be PvP combat relevant, so can be active}

    Chest breaker
    Passive: Increase chances to break a lock by 5% per stage, with 5 stages
    (No need to level ledgermain to max on all your alts. Stealing apples does get old after your third alt...)
    {Pure convenience for vets with cps to spare}

    Light fingers
    Passive: Increase chances to pick pocket by 5% per stage with 5 stages
    (No need to level ledgermain to max on all your alts. Stealing apples does get old after your third alt...)
    {Pure convenience for vets with cps to spare}

  3. Wouldn't mind
    Backpack straps
    Add 5 inventory slots to your bags per stage with 5 stages
    (More bag space. Hell YES!)

    Pack mule
    Add 5 inventory slots to your mount per stage with 5 stages
    (More bag space. Hell YES!)

Edited by remosito on May 4, 2021 5:11AM
ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • perfiction
    perfiction
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    And make them all slottables, we love green tree micromanagement. /s
  • Rowjoh
    Rowjoh
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    great post, excellent points !

    I'd be gobsmacked if ZoS isn't thinking along similar lines and I'm pretty sure they will implement some more meaningful QoL sections in the not too distant future :)
  • FluffWit
    FluffWit
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    Really good well thought out ideas TC :)
  • Jeremy
    Jeremy
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    remosito wrote: »
    Green tree has less points that can be assigned than the other trees. For the moment not a problem as it's still a wee bit over 3600 but ZOS stated they want to up that afaik.

    So let's help them with ideas.

    1. Really, really needed
      Antiquarians Charm
      Passive: Increase drop chances for Leads by 20% per stage with 5 stages
      (some Leads have really abyssmal drop chances, I have essentially given up on finishing the Codex)

      Collectors Charm
      Version A: Passive: Increase drop chances for non-collected set items by 20% per stage with 5 stages
      Version B: Passive: Item drop will be non-collected is 5% per stage with 5 stages
      (We've all run into it. We all hated the experience. Run sth at nauseum for that one last piece.)
      {Version A might be not very server efficient. As loot drop chances have to be recalculated on the fly based on characters sticker book status. Version B should be easier on server. Just an additional roll first. Look up how many missing for set(s). Roll which one}

      Weapons Galore
      Passive: Non-end bosses have a 5% chance to drop weapons per stage with 5 stages
      (We've all run into it. We all hated the experience. Run sth at nauseum for that one last piece.)

    2. How lovely these would be
      Master Surveyor
      If another Survey map is in bag, nodes will immediately respawn upon collection of all current ones. 1 stage
      (Constantly running away and back is getting soooo old. Away with it I say!)

      Interdigital webbing
      Active: Increase swim speed by 10% per stage with 5 stages
      (You need to go to a place. You look at the map. See a lake. Teleport to other side or run around.)
      {Might be PvP combat relevant, so can be active}

      Chest breaker
      Passive: Increase chances to break a lock by 5% per stage, with 5 stages
      (No need to level ledgermain to max on all your alts. Stealing apples does get old after your third alt...)
      {Pure convenience for vets with cps to spare}

      Light fingers
      Passive: Increase chances to pick pocket by 5% per stage with 5 stages
      (No need to level ledgermain to max on all your alts. Stealing apples does get old after your third alt...)
      {Pure convenience for vets with cps to spare}

    3. Wouldn't mind
      Backpack straps
      Add 5 inventory slots to your bags per stage with 5 stages
      (More bag space. Hell YES!)

      Pack mule
      Add 5 inventory slots to your mount per stage with 5 stages
      (More bag space. Hell YES!)

    Some good ideas.

    I'd like to see something added that highlights where surveys and especially treasure maps are on the map. Gets old having to google those all the time.
    Edited by Jeremy on May 4, 2021 9:42AM
  • remosito
    remosito
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    Jeremy wrote: »
    remosito wrote: »
    Green tree has less points that can be assigned than the other trees. For the moment not a problem as it's still a wee bit over 3600 but ZOS stated they want to up that afaik.

    So let's help them with ideas.

    1. Really, really needed
      Antiquarians Charm
      Passive: Increase drop chances for Leads by 20% per stage with 5 stages
      (some Leads have really abyssmal drop chances, I have essentially given up on finishing the Codex)

      Collectors Charm
      Version A: Passive: Increase drop chances for non-collected set items by 20% per stage with 5 stages
      Version B: Passive: Item drop will be non-collected is 5% per stage with 5 stages
      (We've all run into it. We all hated the experience. Run sth at nauseum for that one last piece.)
      {Version A might be not very server efficient. As loot drop chances have to be recalculated on the fly based on characters sticker book status. Version B should be easier on server. Just an additional roll first. Look up how many missing for set(s). Roll which one}

      Weapons Galore
      Passive: Non-end bosses have a 5% chance to drop weapons per stage with 5 stages
      (We've all run into it. We all hated the experience. Run sth at nauseum for that one last piece.)

    2. How lovely these would be
      Master Surveyor
      If another Survey map is in bag, nodes will immediately respawn upon collection of all current ones. 1 stage
      (Constantly running away and back is getting soooo old. Away with it I say!)

      Interdigital webbing
      Active: Increase swim speed by 10% per stage with 5 stages
      (You need to go to a place. You look at the map. See a lake. Teleport to other side or run around.)
      {Might be PvP combat relevant, so can be active}

      Chest breaker
      Passive: Increase chances to break a lock by 5% per stage, with 5 stages
      (No need to level ledgermain to max on all your alts. Stealing apples does get old after your third alt...)
      {Pure convenience for vets with cps to spare}

      Light fingers
      Passive: Increase chances to pick pocket by 5% per stage with 5 stages
      (No need to level ledgermain to max on all your alts. Stealing apples does get old after your third alt...)
      {Pure convenience for vets with cps to spare}

    3. Wouldn't mind
      Backpack straps
      Add 5 inventory slots to your bags per stage with 5 stages
      (More bag space. Hell YES!)

      Pack mule
      Add 5 inventory slots to your mount per stage with 5 stages
      (More bag space. Hell YES!)

    Some good ideas.

    I'd like to see something added that highlights where surveys and especially treasure maps are on the map. Gets old having to google those all the time.

    on pc... so got addons for that. feel for consolites though.

    but to be honest. that should just be base ui feature and not cost cp points of any color..

    cp points for multicraft, - decon, etc? really not feeling that direction...
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • AcadianPaladin
    AcadianPaladin
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    For me (~CP1560) the green tree, as is, is almost dead. I have the four fully leveled slottables I want and very very soon will have all passives maxed. At that point, my plan is to simply dump CP into the only remaining things - slottables beyond the four I use. I don't mind a slow progression toward 3600 but this skill tree stops completely for me at around 1600CP.

    Since the green tree is basically QoL stuff, I'd like to see slottables get full power when slotted and a percentage of their power (say, 25% or 50%) when not slotted. That would give incentive to continue investing green points.
    PC NA(no Steam), PvE, mostly solo
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