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Upcoming patch: Malacath - the less crit, the more damage??

silver1surfer69
silver1surfer69
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The following is manly relevant for pvp. I want to point out a thought that with next update and the changes to malacath it will be like that a amlacath user will do less damage with critical hits then with normal hits. This is because of the base resistance that everybody has. Even with something like minor force, the base crit mitigation is 20-25% (20% base + 1, 2 or 3 impen just as example). The thing i want to point out is, that it will be then, the less crit value a malacath user has, the more damage he will do in the mean. What i mean is that for example a malacth user will strive to get the lowest crit value possible. That turns a core combat mechanic upside down and its hard for me to believe that ZOS wants or intends that for this special case.
Edited by silver1surfer69 on May 3, 2021 10:06PM
PC/EU
Starstréam - NB, Loveknight - HybridDK (4*), Stahlstrahlenreiter - StamDen, Azgul Grahl Bashrugk - HybridSorc (5*), Tínúvíél - StamCro, Thógard - StamPlar
  • TheUndeadAmulet
    TheUndeadAmulet
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    Uh, critical hits will not do less damage than normal hits when wearing malacath. If crit damage goes below 0% it defaults to normal damage, but counts as a crit for set/ability purposes.
    XBOX NA 1000+ CP
    PC NA 400+ CP
    nerf ping please
  • Urzigurumash
    Urzigurumash
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    It would be funny if it did work like that, since it would make this item only viable for Heavy Armor DD builds - i.e., a proper Orc build - but if this phenomenon of Negative Crit were possible, we would've already experienced it against a player in Impreg or Transmutation, etc., somewhere around 4k Crit Resist I think, off the top of my head. If you can find the formula for Crit Damage and put in 4k or so for Crit Resist you will see it equals a negative Crit Damage Modifier. I might be off on the numbers and it might require the Enervation debuff to hit a negative number, but if the formula I've seen before is correct, it certainly already would've been experienced.

    Edited by Urzigurumash on May 3, 2021 11:37PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • silver1surfer69
    silver1surfer69
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    It would be funny if it did work like that, since it would make this item only viable for Heavy Armor DD builds - i.e., a proper Orc build - but if this phenomenon of Negative Crit were possible, we would've already experienced it against a player in Impreg or Transmutation, etc., somewhere around 4k Crit Resist I think, off the top of my head. If you can find the formula for Crit Damage and put in 4k or so for Crit Resist you will see it equals a negative Crit Damage Modifier. I might be off on the numbers and it might require the Enervation debuff to hit a negative number, but if the formula I've seen before is correct, it certainly already would've been experienced.

    Thx for the reply. 66 crit resistance is 1%. So 4k is 60%, which is just normal crit + minor force which is 10%. Eg in pve a crit of 110 or 120% is/was not uncommon in the last patches. Edit: Ah, now i know what you mean. So someone with 60% crit mitigtion would take -10% dmg with a normal crit hit. Ok,yes, i think you are right and its just reduced to 100% and not 90%, which would also be the answer to my question. That would mean crit dmg is just added on top on the normal dmg, right? All i know is that combat logs just "lable" this type of damage, as crit damage. Thx, i think, i just had the wrong thought and you guys helped me clarify this/learn a bit more!
    Edited by silver1surfer69 on May 4, 2021 2:02AM
    PC/EU
    Starstréam - NB, Loveknight - HybridDK (4*), Stahlstrahlenreiter - StamDen, Azgul Grahl Bashrugk - HybridSorc (5*), Tínúvíél - StamCro, Thógard - StamPlar
  • silver1surfer69
    silver1surfer69
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    Uh, critical hits will not do less damage than normal hits when wearing malacath. If crit damage goes below 0% it defaults to normal damage, but counts as a crit for set/ability purposes.

    Thx for the reply. Interesting. How do you know that? That means crit dmg is just added on top on the normal dmg. right, which would also be the answer to my question. All i know is that combat logs just "lable" this type of damage, as crit damage. The question is, is all the dmg crit damage or is crit dmg just what is added to the 100% normal damage. I guess you are right and the second one is the case. Any source to this info or way to test it? Thx, i think, i just had the wrong thought and you guys helped me clarify this/learn a bit more!
    Edited by silver1surfer69 on May 4, 2021 2:01AM
    PC/EU
    Starstréam - NB, Loveknight - HybridDK (4*), Stahlstrahlenreiter - StamDen, Azgul Grahl Bashrugk - HybridSorc (5*), Tínúvíél - StamCro, Thógard - StamPlar
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