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(Suggestion) Daily stable points

jekyto
jekyto
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Can we please get some kind of points for every day(or every 20 hours) that character exist, instead the need of log in. The gold cost could be done per point spent. Just all this time needed... ~180 days logging in every day is simply ridiculous. And if one cant log in basically have penalty for something that is free in most of the games, or comes with membership...
(Or make the points capped for several days to prevent quitters please.) - added to recent senseful posts

P. S. This post is for eliminating stable master penalty for not logging in. Please dont post comparisons with daily writs, freebies, rewards, quests etc. Ty
Edited by jekyto on May 4, 2021 10:13AM
  • MoreTune
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    [Snip]
    No need for ESO+ to get free daily rewards. There’s no penalty for not logging in.

    [Edited for bait]
    Edited by ZOS_Volpe on May 4, 2021 12:33PM
  • Sylvermynx
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    I think OP is asking for points to use to get horses fully boosted - that's the 180 days he's complaining about I think. Horse riding lessons aren't free.... Well, it's in game gold of course, but people without a friend to pass along some gold to begin with might have a hard time with 250 gold a day especially if they have more than one character (I have a good RL friend who gave me 10k gold to get started, and I had 8 characters the first day I logged in because I'm an altoholic so I made one of everything I thought I'd want to play to start out with).
  • KrazedOmega
    KrazedOmega
    Soul Shriven
    MoreTune wrote: »
    [Snip]
    No need for ESO+ to get free daily rewards. There’s no penalty for not logging in.

    It's not a reward, it's a fee. And the penalty for not logging in everyday is one day longer to wait.

    I agree with the OP that a point could be unlocked everyday and then purchased in bulk for missed days with the usual gold payments. It might be a bit too much to ask for it to apply for all three skills at once (speed, stamina, and storage space) but having the ability to choose one skill line to accumulate points in would be nice.

    I can see why the Devs would want the current system, to get you to log on everyday, but I can't see how anyone other than the Devs could defend it.
    Edited by ZOS_Volpe on May 4, 2021 12:32PM
  • Ippokrates
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    Great idea! They should add points for writs too. And Dragon Chest. And DB supplier. Hirelings should stack too. The same with random dung & bg.

    Then we could login to game every week or two, instead of everyday harvesting...
  • TwinLamps
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    Ippokrates wrote: »
    Great idea! They should add points for writs too. And Dragon Chest. And DB supplier. Hirelings should stack too. The same with random dung & bg.

    Then we could login to game every week or two, instead of everyday harvesting...

    No, let's die in ESO instead, neglect irl stuff because everything now is a complete daily grind.

    Daily rewards and new endaevour system should be capped as 21 days per month, giving people room to breath because most of players do not have time every single day to play ESO due to irl stuff.
    Edited by TwinLamps on May 4, 2021 8:25AM
    Awake, but at what cost
  • Sturmfaenger
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    Riding lessons ingame do not just cost gold, or are "free" they cost [gold + time + your attention], best view it as another currency.

    gold: needs to be earned = spend time ingame
    time: spending time ingame = habit forming, player comes online regularly and has time to notice tempting offers or cool ingame events, to find friends for ingame adventures etc. (Thats why they also put the goodies in the login rewards not at the start of the month - you shall come back daily and pay attention to the game)
    attention: the more time ingame, the more opportunity to be presented with tempting offers (to spend money or gold on) or must-partake-events or the wish to grind good gear or other ingame goals (to spend time on)

    If ZOS would introduce 'daily stable points'...
    The time + attention factor vanishes if players don't need to login. And if costumers don't pay attention to a product, the product struggles to survive.
    Most likely the players would wander off to other games or spend their free time and their money elsewhere or IRL.
    NO company would want that.

    So your post idea is nice and comfy from the viewpoint of the player - but its unrealistic to ever find its way into the game in my opinion.

    And why would one want to level a mount if one does not want to login to play the game?

    What alternative ways of levelling mounts exist?
    ZOS offers an alternative for those not patient enough to level their mounts via daily training - via crown shop.
    Crowns are mostly paid for with real money or you use real money to get a combination of [crowns + time boni(=you will want to spend time ingame to make optimum use of these boni)] via eso+ membership - so, in a way, it is possible to level mounts fast when you have a membership, if you invest the crowns you get each month of eso+ into crown riding lessons.
    If you decide to level your mount with crown riding lessons and spend no real money... you'll trade those with someone for gold, but will have to generate that gold ingame first, so you will need to spend time ingame.

    PC/EU
  • jekyto
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    What attention, to go to the stable master? One will still need to pay for these, just all the idea is to eliminate the penalty when u cant log in. Unrealistic is reading that 180 days for stamina and inventory and mount speed boost is a way to keep customers attention to the game, where exactly this do the opposite
  • Kwoung
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    jekyto wrote: »
    What attention, to go to the stable master? One will still need to pay for these, just all the idea is to eliminate the penalty when u cant log in. Unrealistic is reading that 180 days for stamina and inventory and mount speed boost is a way to keep customers attention to the game, where exactly this do the opposite

    This would unfortunately, open the door to the myriad of other things, many of which were mentioned above. Can I still have my daily emails from the crafting guys I spent skill points to hire even though I don't log in? Say I only want to log in once a month, should I get 300 emails with about 1 mil worth of craft mats in them still? What about trait research, if I fail to login, can I have the days my research was finished on... back as credit towards the next item I am researching?

    The entire point of this (or any) game is to get you to login daily, to make you feel like you are missing out if you don't. Apparently that is working.
  • jekyto
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    As i said before, this is only related to stable master, dont spam please. [Snip] Currently we get xp buff even when not logging in, so lets do this also with requirement to log in.

    [Edited for bait]
    Edited by ZOS_Volpe on May 4, 2021 12:39PM
  • Sturmfaenger
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    It's unrealistic to expect a company to bring a suggestion live that (if you take the example with the stable points to the extreme) rewards a player for not logging in for 180 days with 180 stable points to level a mount to perfection.

    I explained what I mean with attention in my post - I don't think it would be useful to explain it again.

    And jekyto, when I read your posts in this thread I get the impression you don't want to hear any explanations for why this probably is so or why people don't think your suggestion would not be realistic, or examples one can relate to for understanding those points or what could be possible options... you just want to hear affirmative statements on your own opinion, and thats not how threads work, because they exist also to see the pros and cons to points.

    So I will not post anything else in this thread because it makes no sense, and it probably is what you would wish.

    PC/EU
  • jekyto
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    Just avoid comparisons with writs, freebies and anything that isnt mentioned. Any1 else is free to give opinion, i am free to make it too, thanks.
    It's unrealistic to expect a company to bring a suggestion live that (if you take the example with the stable points to the extreme) rewards a player for not logging in for 180 days with 180 stable points to level a mount to perfection.
    180 days no logging is kinda quiting game. Then if u return whats the big problem exactly i dont understand. How having 180 points u still have to pay for still would be so bad for the game or the company. U wont be forced to spend 6k crowns per mode?
    Edited by jekyto on May 4, 2021 9:37AM
  • Ippokrates
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    TwinLamps wrote: »
    Ippokrates wrote: »
    Great idea! They should add points for writs too. And Dragon Chest. And DB supplier. Hirelings should stack too. The same with random dung & bg.

    Then we could login to game every week or two, instead of everyday harvesting...

    No, let's die in ESO instead, neglect irl stuff because everything now is a complete daily grind.

    Daily rewards and new endaevour system should be capped as 21 days per month, giving people room to breath because most of players do not have time every single day to play ESO due to irl stuff.

    Imagine a world where you don't need to minmax everything and playing a game is not obligatory...
    Edited by Ippokrates on May 4, 2021 10:26AM
  • SeaGtGruff
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    jekyto wrote: »
    MoreTune wrote: »
    [Snip]
    No need for ESO+ to get free daily rewards. There’s no penalty for not logging in.

    [Removed Quote]

    [Snip]

    Although it might seem nice to get points or whatever based on how long a character's been in existence, most everything in the game is based on logging in.

    For instance, those free crafting materials you can get delivered by mail? You must log in to trigger them, otherwise they stop being delivered to you until you resume logging in again.

    Event tickets? You need to log in and do something (depending on the event) to earn them.

    Free daily rewards? You need to log in.

    The idea is to encourage you to log in and play, not stay logged out while accruing some sort of nice in-game benefit.

    About the only "nice" things I can think of that continue as though you were logged in, even though you're actually logged out-- or maybe playing on a different character-- are crafting trait research and the evaporation of any bounty you may have.

    [Edited for removed content]
    Edited by ZOS_Volpe on May 4, 2021 12:31PM
    I've fought mudcrabs more fearsome than me!
  • Brrrofski
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    Even if it just let you stack it like two or three days it'd be a start.

    Wish this and random dungeons would just be moved to refresh at a standard time of the day like writs, undaunted, zone dailies etc do as well.
    Edited by Brrrofski on May 4, 2021 10:47AM
  • jekyto
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    I get the idea of the daily logging in yes. But most of the stuff are also goodies that make pretty much sense being acquired by playing the game. I see the stable upgrade more like the bonus xp enlightenment you get with 4,8 mln xp cap, that ofc, requires u to play after all to clear it and restart gain. Im pretty sure devs can find a good way to clear a simple penalty for one of the most annoying grinds. No need to be free or totally bypass logging in and playing the game. Im sure many casual players are annoyed by that and it might be found a way to soften the process
  • SeaGtGruff
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    I really can't see ZOS ever changing this, since the whole idea is to encourage you to log in and play more often, as well as to entice you into buying those riding lesson scrolls from the Crown Store.

    If they were to ever change it-- which they won't, but we can still dream-- then what might make sense would be to let each of your characters accrue a certain amount of "riding experience" while they're logged in and actively riding. That would be more like the way skills are leveled up in RPGs, by actively using those skills and then being able to increase them a certain amount as desired when we level up. So maybe we could increase our riding skill naturally that way, by actively using it, and then the riding lessons every 20 hours would be an additional thing, the way you can level up a skill yourself by using it or pay NPCs for lessons in that skill.

    But I really don't think there's much chance of ZOS ever revamping this.
    I've fought mudcrabs more fearsome than me!
  • jekyto
    jekyto
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    I like that idea, some additional rewards that may encourage you to play the game... Can see nothing wrong with that. But atm i personally am pretty much discouraged to play an alt just because of this. Will they make or will they not, i only hope some1 to see this and think about it.. Half year every single day logging in... Seriously ppl accept this as normal?
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