Goregrinder wrote: »All they said was that they will spend less time on new systems, not that they will spend zero time on new systems.
Goregrinder wrote: »All they said was that they will spend less time on new systems, not that they will spend zero time on new systems.
They've been working on companions for over a year. So obviously this system was already in process when they put out that notice in December. The no new systems was probably more in regards to not developing anything new this year, which, as far as we know, they are not. By not developing anything new this year, they free up more time for fixes as they occur during the already scheduled releases.
colossalvoids wrote: »Yeah reading notes admitting it's affects performance to the degree they're already thinking about some possible "solutions" just wrecks anything they've told before. Seems like almost none of constantly playing players want companions the way they are implemented rn and would prefer anything over it but we'll get this atrocity from single player games anyway to lure some more Skyrim fanboys as it's "more than just an mmo" lmao.
VaranisArano wrote: »colossalvoids wrote: »Yeah reading notes admitting it's affects performance to the degree they're already thinking about some possible "solutions" just wrecks anything they've told before. Seems like almost none of constantly playing players want companions the way they are implemented rn and would prefer anything over it but we'll get this atrocity from single player games anyway to lure some more Skyrim fanboys as it's "more than just an mmo" lmao.
I wasn't too impressed with Skyrim companions, but I've had to reevaluate since Mirri and Bastian.
I mean, Lydia carried my burdens, knew how to move out of flaming oil, and could stand on pressure plates.
Goregrinder wrote: »All they said was that they will spend less time on new systems, not that they will spend zero time on new systems.
stop dreaming about companions that they'll be like the Skyrim ones (in which not even there were good without mods). For the a thousandth time, this is not Skyrim 2.0. You won't be able to tell companions where to stay, what to focus, have commands for them, and so on. It's just like a floating stick that follows you around. Over time they may get more gimmicks but that will come in years, and the most you will get will be visual customization from the cl0wn $tore.
VaranisArano wrote: »colossalvoids wrote: »Yeah reading notes admitting it's affects performance to the degree they're already thinking about some possible "solutions" just wrecks anything they've told before. Seems like almost none of constantly playing players want companions the way they are implemented rn and would prefer anything over it but we'll get this atrocity from single player games anyway to lure some more Skyrim fanboys as it's "more than just an mmo" lmao.
I wasn't too impressed with Skyrim companions, but I've had to reevaluate since Mirri and Bastian.
I mean, Lydia carried my burdens, knew how to move out of flaming oil, and could stand on pressure plates.
colossalvoids wrote: »VaranisArano wrote: »colossalvoids wrote: »Yeah reading notes admitting it's affects performance to the degree they're already thinking about some possible "solutions" just wrecks anything they've told before. Seems like almost none of constantly playing players want companions the way they are implemented rn and would prefer anything over it but we'll get this atrocity from single player games anyway to lure some more Skyrim fanboys as it's "more than just an mmo" lmao.
I wasn't too impressed with Skyrim companions, but I've had to reevaluate since Mirri and Bastian.
I mean, Lydia carried my burdens, knew how to move out of flaming oil, and could stand on pressure plates.
I'd agree on that, I wasn't using companions in my sp playthroughs at all (using them as a stash can't count really) but now I appreciate that they had something up the sleeve instead of just being there building our relationships based on picked nodes or pockets.
Secretly hoped companions would also be able to stand on pressure plates but it's probably too advanced for a 2nd era ones.
colossalvoids wrote: »VaranisArano wrote: »colossalvoids wrote: »Yeah reading notes admitting it's affects performance to the degree they're already thinking about some possible "solutions" just wrecks anything they've told before. Seems like almost none of constantly playing players want companions the way they are implemented rn and would prefer anything over it but we'll get this atrocity from single player games anyway to lure some more Skyrim fanboys as it's "more than just an mmo" lmao.
I wasn't too impressed with Skyrim companions, but I've had to reevaluate since Mirri and Bastian.
I mean, Lydia carried my burdens, knew how to move out of flaming oil, and could stand on pressure plates.
I'd agree on that, I wasn't using companions in my sp playthroughs at all (using them as a stash can't count really) but now I appreciate that they had something up the sleeve instead of just being there building our relationships based on picked nodes or pockets.
Secretly hoped companions would also be able to stand on pressure plates but it's probably too advanced for a 2nd era ones.
Yeah... That was all I counted for, preasure plates and bashing channeled attacks on me. How stupid I was... Well, at least I don't have to buy new chapter.
Nastassiya wrote: »I've actually wanted followers for awhile now. I liked having them in EverQuest and I really enjoyed them in SWTOR. I didn't care for the Captains follower in LOTRO. So, I am looking forward to having one here, even if the DPS is trash.
Good god. There will be a Tsunami of change, challenges and bugs incoming. Followed by a mega thread on workarounds and patch releases to fix hot items.
I’m Genuinely concerned about the next update. Add in the PS5 enhanced version and we have, what one could call-a potential perfect storm.