ESO is a melee game. Melee is where the buffs are. Melee is where the heals are. Melee is where the healer can see you. Melee is where you want the small trash mobs to follow you to, into AoEs. Running around behind far away is the last thing you can do to be useful to your teammates.
So generally I would never want to recommend a full ranged build especially since it means you will only actively use three class skills (relentless focus, shade, leeching strikes), but if they are going that way, I would recommend going for the strong points of bow builds, maelstrom bow backbar, brp bow frontbar, tzogvin for minor force and tons of crit, and rele for single target.
And then just make a rotation with the only proper skills available to you.
Precast shade+Hail+caltrops then acid spray for aoe (caltrops only from next patch)
Rotation using shade, hail, magnum shot, relentless and snipe for single target (can add soul trap if you need it for sustain). Bow Ultimate.
supersonic_kitten wrote: »
ESO is a melee game. Melee is where the buffs are. Melee is where the heals are. Melee is where the healer can see you. Melee is where you want the small trash mobs to follow you to, into AoEs. Running around behind far away is the last thing you can do to be useful to your teammates.
supersonic_kitten wrote: »ESO is a melee game. Melee is where the buffs are. Melee is where the heals are. Melee is where the healer can see you. Melee is where you want the small trash mobs to follow you to, into AoEs. Running around behind far away is the last thing you can do to be useful to your teammates.
Basically this. Some bosses in dungeons even have a mechanic where they would target a person standing too far away. In some cases (even base game like veteran Tempest Island for example), it's a one shot kill, and an extreme pain to recover. If you're running behind pew-pewing with a bow, I am sorry, but you are a liability to the group. To be effective in any role you kind of have to stay close.
And if you have to stay close, what's it matter if your bow-bow build has a couple of melee skills?
So basically I should tell my friend that they're never going to make High endgame with a ranged bow build? What a shameThey thought the game was advertised as play the way you want. Thanks everyone.
supersonic_kitten wrote: »ESO is a melee game. Melee is where the buffs are. Melee is where the heals are. Melee is where the healer can see you. Melee is where you want the small trash mobs to follow you to, into AoEs. Running around behind far away is the last thing you can do to be useful to your teammates.
Basically this. Some bosses in dungeons even have a mechanic where they would target a person standing too far away. In some cases (even base game like veteran Tempest Island for example), it's a one shot kill, and an extreme pain to recover. If you're running behind pew-pewing with a bow, I am sorry, but you are a liability to the group. To be effective in any role you kind of have to stay close.
And if you have to stay close, what's it matter if your bow-bow build has a couple of melee skills?
I mean if it's as close as mag ranged DDs that's still fine. Just don't wanna be glued to the boss.
So basically I should tell my friend that they're never going to make High endgame with a ranged bow build? What a shameThey thought the game was advertised as play the way you want. Thanks everyone.
supersonic_kitten wrote: »ESO is a melee game. Melee is where the buffs are. Melee is where the heals are. Melee is where the healer can see you. Melee is where you want the small trash mobs to follow you to, into AoEs. Running around behind far away is the last thing you can do to be useful to your teammates.
Basically this. Some bosses in dungeons even have a mechanic where they would target a person standing too far away. In some cases (even base game like veteran Tempest Island for example), it's a one shot kill, and an extreme pain to recover. If you're running behind pew-pewing with a bow, I am sorry, but you are a liability to the group. To be effective in any role you kind of have to stay close.
And if you have to stay close, what's it matter if your bow-bow build has a couple of melee skills?
I mean if it's as close as mag ranged DDs that's still fine. Just don't wanna be glued to the boss.
Well, he can play as he wants if he finds other people who want to play that way. The build zvavi mentioned with tzogvin, rele and arena bows will have more than enough damage to complete raid hardmodes.So basically I should tell my friend that they're never going to make High endgame with a ranged bow build? What a shameThey thought the game was advertised as play the way you want. Thanks everyone.
So basically I should tell my friend that they're never going to make High endgame with a ranged bow build? What a shameThey thought the game was advertised as play the way you want. Thanks everyone.
So basically I should tell my friend that they're never going to make High endgame with a ranged bow build? What a shameThey thought the game was advertised as play the way you want. Thanks everyone.
Zodiarkslayer wrote: »Or BRP Bow if you opt for Magnum as spamable, but it is costlier, so watch your sustain.
So basically I should tell my friend that they're never going to make High endgame with a ranged bow build? What a shameThey thought the game was advertised as play the way you want. Thanks everyone.
FrancisCrawford wrote: »
How about Silver Shards for spammable?
So basically I should tell my friend that they're never going to make High endgame with a ranged bow build? What a shameThey thought the game was advertised as play the way you want. Thanks everyone.
colossalvoids wrote: »As others have said. But when you mentioned "high endgame" I've became unsure. If the person is glued to one class and spec it's unlikely they'll manage to get there (would require special kind of group for trifectas, scorepushing is out of the talk). Groups prefer flexible new additions that at the very least able to go from stam to mag and back when needed. Not even talking having multiple setups for different raids, trash, support specs etc. The only way to stay with one build and theme is to form the group yourself with close friends to progress.
colossalvoids wrote: »As others have said. But when you mentioned "high endgame" I've became unsure. If the person is glued to one class and spec it's unlikely they'll manage to get there (would require special kind of group for trifectas, scorepushing is out of the talk). Groups prefer flexible new additions that at the very least able to go from stam to mag and back when needed. Not even talking having multiple setups for different raids, trash, support specs etc. The only way to stay with one build and theme is to form the group yourself with close friends to progress.
Not Focusing on progression... Just able to get vets cleared is what I meant