Should Entropy (+morphs) provide Minor Force?
The Suggestion:
Entropy
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Bind an enemy with chaotic magic, dealing 3480 Magic Damage over 10 seconds. Excess magic spills out from them, granting you Minor Force, increasing your Critical Damage by 10% for 20 seconds.Degeneration
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Bind an enemy with chaotic magic, dealing 3480 Magic Damage over 10 seconds. Excess magic spills out from them, granting you Minor Force and Major Sorcery, increasing your Critical Damage by 10% and Spell Damage by 20% for 20 seconds.Structured Entropy
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Bind an enemy with chaotic magic, dealing 3480 Magic Damage over 10 seconds, and healing you for 398 every 2 seconds. Excess magic spills out from them, granting you Minor Force, increasing your Critical Damage by 10% for 20 seconds.
Some Context:
Rearming Trap is a Fighter's guild skill that gives this buff, so why not have a Mages Guild skill provide it too.
Minor Force is an important buff for DPS to keep up. This causes the vast majority of Magicka DPS (especially on console) to stick to Medusa so we have more flexibility with bar space. If Minor Force was more accessible from our regular skills, we could look at using other sets instead of having practically everyone funneled into Medusa for actual content... aka not parsing on a target skeleton. This suggestion would also provide an option for Stamina builds (mostly ranged) to get this buff without having to slot Tzogvin's Warband or the terrible morph that currently is Lightweight Beast Trap.
I got this idea because it's looking like I will never be able to unslot Medusa on my Magicka dps which is kind of disappointing. Gameplay is a lot less fun when using a barbed trap in rotation.
That's all:p
Should Entropy provide Minor Force? 34 votes
Yes - Add Minor Force to Entropy
Yes - Make Minor Force more accessible (in other ways)
No - Do not add new sources of Minor Force