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will companions litter cities with massive amounts of duplicates?

  • Hurbster
    Hurbster
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    Can they wear costumes?
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Monte_Cristo
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    Projects Leda and Castor have really gotten out of hand. Time for another Helsinki.
  • VaranisArano
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    Iccotak wrote: »
    Iccotak wrote: »
    Daraklus wrote: »
    Best way to solve this "Imyershin break" would be to allow the Companions to wear helmets.

    At least that way you can say that it's some random nameless companion following the other player around, rather than your current companion's twin brother/sister.

    There is already a solve for this problem. Just do the same thing they do with quest companions.

    Whenever you run into a player who has the same quest companions they look visually different to you just as your companion looks different to them.

    They do this all the time with quests - I think they could do the same with "Companions"

    Except that the quest companions also look the same: you just get a generic Solitude guard instead of Lyris Titanborn.

    I still think that is an improvement over seeing the exact same face everywhere

    The generic Solitude guards have the same appearance, so as far as I'm concerned, it quickly becomes the same problem.
  • Caligamy_ESO
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    Hurbster wrote: »
    Can they wear costumes?

    Fortunately yes, and you can design outfits from them at any outfitter station.. but sadly that's about all that's right about companions so far lol

    :s
  • Kwoung
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    CoronHR wrote: »
    will companions litter cities with massive amounts of duplicates?

    Yes, and they will probably be blocking every quest giver/banker/crafting table as well with sheer numbers.

  • DarcyMardin
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    danno8 wrote: »
    Sengra wrote: »
    That's why we need more customization options :)

    I don't know. On the one hand, yes, I agree, it would be nice. On the other hand .... it would be even harder to tell who is a player and who a companion. Unless you have the names visible all the time.

    On that note I hope companions other than your own don't have nameplates. Or if they do I hope companions have their own setting to switch off their specific nameplate.

    No reason to litter the field with pointless clone nameplates.

    Currently on the PTS, their nameplates simply say, “So-and-so’s Companion,” with “So-and-so” being the name of the player.
    Edited by DarcyMardin on May 3, 2021 6:55AM
  • Rexy18
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    Given their useless state, only roleplayers will use them, so hopefully not that many
  • PigofSteel
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    Riptide wrote: »
    I never have understood why there wouldn’t be the player option to hide other people’s non combat pets and assistants. I mean besides budget and bad arguments from revenue folks about devaluing CS items. Same applies here.

    There is precedent in decreasing spell effects of others in combat, which had to be done when visibility in trials and such became awful.



    Jep it will be disaster... Just like copies of agent Smith in matrix...
  • Lugaldu
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    If I had a choice, I would prefer all of the companions to wear the same clothes, but we can design their faces and hairstyles individually. Hey, am I the only one who looks people in the face first and memorizes it?!

  • Stahlor
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    ...and the allover game performance will probably suffer even more.
  • CoronHR
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    i wish there were 1,073,741,824 different combinations of companions/bankers/merchants etc (that's 2 to the 30th btw)
    PC - EU - Steam client
  • jssriot
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    Don't worry. With the gradual attrition of players leaving or "taking a break" from ESO since CP 2.0 was introduced that is making the usual lull prior to a new chapter's release feel more noticeable than in the past, by the time Blackwood is released, there will probably be plenty of room for companions in normally crowded area.
    PC-NA since 2015. Tired and unimpressed.
  • DawnsLight65
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    Riptide wrote: »
    I never have understood why there wouldn’t be the player option to hide other people’s non combat pets and assistants. I mean besides budget and bad arguments from revenue folks about devaluing CS items. Same applies here.

    There is precedent in decreasing spell effects of others in combat, which had to be done when visibility in trials and such became awful.



    At the very least...have an auto setting that non-combat pets are blocked from spawning in dungeons or other group play. I cant tell you the number of times I accidently hit a dungeon mates banekin....
    Ra'avi Ahjonihr Khajit Stamblade, Level 1500Master ThiefCrafter and ExplorerHero of the Dominion, Pact, and CovenantMember of the DragonguardFriend to Razum-darFavored of Azura
    'It does not matter to M'aiq how strong or smart one is. It only matters what one can do.' -M'aiq the Liar
  • DawnsLight65
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    PigofSteel wrote: »
    Riptide wrote: »
    I never have understood why there wouldn’t be the player option to hide other people’s non combat pets and assistants. I mean besides budget and bad arguments from revenue folks about devaluing CS items. Same applies here.

    There is precedent in decreasing spell effects of others in combat, which had to be done when visibility in trials and such became awful.



    Jep it will be disaster... Just like copies of agent Smith in matrix...

    Or more accurately Stormtroopers...cause I am sure their DPS sucks as badly as they shoot...
    Ra'avi Ahjonihr Khajit Stamblade, Level 1500Master ThiefCrafter and ExplorerHero of the Dominion, Pact, and CovenantMember of the DragonguardFriend to Razum-darFavored of Azura
    'It does not matter to M'aiq how strong or smart one is. It only matters what one can do.' -M'aiq the Liar
  • xaraan
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    I thought it wouldn't be too bad when I read you could put outfits and costumes on them, but when i heard they never get helmets, then I knew, yes, you'd just have 100 of the same guy running around a town.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
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