NeillMcAttack wrote: »What I would love to see for the magblade is a perhaps a change in one of their assassination skills, perhaps changing reapers mark to grant the major berserk to the person that get the killing blow on target, or even a number of individuals that damaged the target the most, with maybe a reduced cooldown for balance reasons. Or some synergy that won’t just granted by having a magblade dd in the group, so maybe something on refreshing path...
lolo_01b16_ESO wrote: »Unless you have a stamina group that has no nb dd, nb healers don't have any unique group buffs.
So if you want to see more nb healers in pve, they need some more buffs or debuffs. In PvP I'd say they do fine, the healing ulti is quite powerful there.
I wouldn't necessarily say anything is wrong with them. NB healers have a wonky but perfectly functional burst heal that grants Minor Mending and costs no Magicka, allowing them to spam it more so than any other burst heal. Their healing ultimate is pretty solid, they have untyped bonuses to Healing done, an increase to Magicka and pretty decent sustain, especially considering the lack of Magicka cost on their main heal.
I'm not saying it couldn't be better, but if you wish to truly experience suffering, try to heal on DK. Our sustain is by far the worst of any class, our burst heal requires an enemy target, making it unreliable when that's exactly what you need a burst heal TO be, our only source of increased healing done directly clashes and cancels out the larger buff provided by a DK tank, we have no healing ultimate and our "healing tree" is positively garbage. Ash Cloud is the only other skill that can even heal than our crummy burst heal, and it costs an absurd amount of Magicka to heal in a tiny radius.
An updated toolkit for both these classes would be much appreciated.
Starlight_Whisper wrote: »lolo_01b16_ESO wrote: »Unless you have a stamina group that has no nb dd, nb healers don't have any unique group buffs.
So if you want to see more nb healers in pve, they need some more buffs or debuffs. In PvP I'd say they do fine, the healing ulti is quite powerful there.
What about penetration duff, major coward, minor vulnerability,
What do templar or warden have over them?
the1andonlyskwex wrote: »The biggest problem I have is that NB's burst heal can't heal yourself, and there isn't a good non-class burst heal available to replace it. Every other class has a burst heal that can heal everyone in your group.
Aside from that, NBs have better group support than Sorcs, much better sustain than DKs, and the best HoTs in the game.
Note: Some people love Healthy Offering because it's heals for a lot, apparently doesn't have LoS constraints (which is good for PvP), gives minor mending, and is "free" (in a magicka sense), but my experience is that the inability to burst heal myself eventually gets me killed, and a dead healer is the worst healer.
exeeter702 wrote: »the1andonlyskwex wrote: »The biggest problem I have is that NB's burst heal can't heal yourself, and there isn't a good non-class burst heal available to replace it. Every other class has a burst heal that can heal everyone in your group.
Aside from that, NBs have better group support than Sorcs, much better sustain than DKs, and the best HoTs in the game.
Note: Some people love Healthy Offering because it's heals for a lot, apparently doesn't have LoS constraints (which is good for PvP), gives minor mending, and is "free" (in a magicka sense), but my experience is that the inability to burst heal myself eventually gets me killed, and a dead healer is the worst healer.
Killing yourself with offering is a user issue to be honest, unless you are getting hit in pve by massive one shot mechanics, the raw hot throughput and healing done passives that magblade has will keep you stabilized.
In pvp, it's a different story, but if offering would self target like matriarch, bol etc, it would be the most busted self heal in the entire game by a country mile.
In pvp, Magblade healers would be able to spam themsleves with 15k+ crit heals every GCD for infinity. That would make them near immortal unless piled on, and that is on a basic standard balanced pvp build. I suppose you could implement a mechanic where if it heals the caster, it takes magicka instead, but as I've said many times before, the solution to magblade self healing is not a one button panicked burst heal. That is not what they need.
the1andonlyskwex wrote: »exeeter702 wrote: »the1andonlyskwex wrote: »The biggest problem I have is that NB's burst heal can't heal yourself, and there isn't a good non-class burst heal available to replace it. Every other class has a burst heal that can heal everyone in your group.
Aside from that, NBs have better group support than Sorcs, much better sustain than DKs, and the best HoTs in the game.
Note: Some people love Healthy Offering because it's heals for a lot, apparently doesn't have LoS constraints (which is good for PvP), gives minor mending, and is "free" (in a magicka sense), but my experience is that the inability to burst heal myself eventually gets me killed, and a dead healer is the worst healer.
Killing yourself with offering is a user issue to be honest, unless you are getting hit in pve by massive one shot mechanics, the raw hot throughput and healing done passives that magblade has will keep you stabilized.
In pvp, it's a different story, but if offering would self target like matriarch, bol etc, it would be the most busted self heal in the entire game by a country mile.
In pvp, Magblade healers would be able to spam themsleves with 15k+ crit heals every GCD for infinity. That would make them near immortal unless piled on, and that is on a basic standard balanced pvp build. I suppose you could implement a mechanic where if it heals the caster, it takes magicka instead, but as I've said many times before, the solution to magblade self healing is not a one button panicked burst heal. That is not what they need.
I'm not killing myself with Offering. I'm taking a hit that does 90% of my health in damage and then dying to a smaller hit because I can't heal myself back up to full fast enough. This sort of stuff may not happen in highly organized trials groups, but it happens all the time in vet PuGs.
I'm also not asking for Offering to be straight up changed to include a self heal. I agree that it would be ridiculous to have the ability to spend 2k health over time to instantly heal 10k health. What I would like is for Shrewd Offering (not Healthy Offering) to be changed to something with a magicka cost that can heal anybody in my group (including myself).
exeeter702 wrote: »the1andonlyskwex wrote: »exeeter702 wrote: »the1andonlyskwex wrote: »The biggest problem I have is that NB's burst heal can't heal yourself, and there isn't a good non-class burst heal available to replace it. Every other class has a burst heal that can heal everyone in your group.
Aside from that, NBs have better group support than Sorcs, much better sustain than DKs, and the best HoTs in the game.
Note: Some people love Healthy Offering because it's heals for a lot, apparently doesn't have LoS constraints (which is good for PvP), gives minor mending, and is "free" (in a magicka sense), but my experience is that the inability to burst heal myself eventually gets me killed, and a dead healer is the worst healer.
Killing yourself with offering is a user issue to be honest, unless you are getting hit in pve by massive one shot mechanics, the raw hot throughput and healing done passives that magblade has will keep you stabilized.
In pvp, it's a different story, but if offering would self target like matriarch, bol etc, it would be the most busted self heal in the entire game by a country mile.
In pvp, Magblade healers would be able to spam themsleves with 15k+ crit heals every GCD for infinity. That would make them near immortal unless piled on, and that is on a basic standard balanced pvp build. I suppose you could implement a mechanic where if it heals the caster, it takes magicka instead, but as I've said many times before, the solution to magblade self healing is not a one button panicked burst heal. That is not what they need.
I'm not killing myself with Offering. I'm taking a hit that does 90% of my health in damage and then dying to a smaller hit because I can't heal myself back up to full fast enough. This sort of stuff may not happen in highly organized trials groups, but it happens all the time in vet PuGs.
I'm also not asking for Offering to be straight up changed to include a self heal. I agree that it would be ridiculous to have the ability to spend 2k health over time to instantly heal 10k health. What I would like is for Shrewd Offering (not Healthy Offering) to be changed to something with a magicka cost that can heal anybody in my group (including myself).
Even at 7 stacks of offering, if you are playing right you are generating a net positive amount of HPS to completely negate the dot damage. In extremely rare situations you maybe die because your life dips that low but that is hardly common. And even then, more importantly, if you are in a position as a nb healer where you are needing to dump offerings out to the point where you are taking max stacks, something has gone wrong beyond encounter mechanics.
The risk vs reward of malevolent offering only really exists in pvp.
the1andonlyskwex wrote: »exeeter702 wrote: »the1andonlyskwex wrote: »exeeter702 wrote: »the1andonlyskwex wrote: »The biggest problem I have is that NB's burst heal can't heal yourself, and there isn't a good non-class burst heal available to replace it. Every other class has a burst heal that can heal everyone in your group.
Aside from that, NBs have better group support than Sorcs, much better sustain than DKs, and the best HoTs in the game.
Note: Some people love Healthy Offering because it's heals for a lot, apparently doesn't have LoS constraints (which is good for PvP), gives minor mending, and is "free" (in a magicka sense), but my experience is that the inability to burst heal myself eventually gets me killed, and a dead healer is the worst healer.
Killing yourself with offering is a user issue to be honest, unless you are getting hit in pve by massive one shot mechanics, the raw hot throughput and healing done passives that magblade has will keep you stabilized.
In pvp, it's a different story, but if offering would self target like matriarch, bol etc, it would be the most busted self heal in the entire game by a country mile.
In pvp, Magblade healers would be able to spam themsleves with 15k+ crit heals every GCD for infinity. That would make them near immortal unless piled on, and that is on a basic standard balanced pvp build. I suppose you could implement a mechanic where if it heals the caster, it takes magicka instead, but as I've said many times before, the solution to magblade self healing is not a one button panicked burst heal. That is not what they need.
I'm not killing myself with Offering. I'm taking a hit that does 90% of my health in damage and then dying to a smaller hit because I can't heal myself back up to full fast enough. This sort of stuff may not happen in highly organized trials groups, but it happens all the time in vet PuGs.
I'm also not asking for Offering to be straight up changed to include a self heal. I agree that it would be ridiculous to have the ability to spend 2k health over time to instantly heal 10k health. What I would like is for Shrewd Offering (not Healthy Offering) to be changed to something with a magicka cost that can heal anybody in my group (including myself).
Even at 7 stacks of offering, if you are playing right you are generating a net positive amount of HPS to completely negate the dot damage. In extremely rare situations you maybe die because your life dips that low but that is hardly common. And even then, more importantly, if you are in a position as a nb healer where you are needing to dump offerings out to the point where you are taking max stacks, something has gone wrong beyond encounter mechanics.
The risk vs reward of malevolent offering only really exists in pvp.
It's like you didn't even read my post.
I repeat: I am not killing myself with Offering.
Offering costing health is not the problem. The problem is that it is not uncommon in vet PuGs for the healer to take big damage and require burst healing. Any other class can use a single burst heal to heal anybody in the group, but a Nightblade has to either slot a self-only burst heal (because they have unlimited bar space /s), or go completely without any ability to burst heal themself (which might work for some people/groups, but certainly doesn't work for me).
The OP asked what was wrong with Nightblade healers. In my opinion, that's what's wrong with them. Setting aside the burst heal problem, Nightblades are fine. If they had a more versatile/conventional burst heal they would be one of the better healing classes in the game.
Why don't you use combat prayer for that kind of situation ? It'll bring you back to full immediately. It is a burst healing skill. And you'll probably already have it slotted (specially for vet PuGs).the1andonlyskwex wrote: »The problem is that it is not uncommon in vet PuGs for the healer to take big damage and require burst healing.
HelloWhy don't you use combat prayer for that kind of situation ? It'll bring you back to full immediately. It is a burst healing skill. And you'll probably already have it slotted (specially for vet PuGs).the1andonlyskwex wrote: »The problem is that it is not uncommon in vet PuGs for the healer to take big damage and require burst healing.
Like any healer, we (nb healer) indeed have access to a skill which can self burst heal ourselves. Use offering to burst heal your tanks and/or your dds (if they're spread) ; to burst heal yourself or to AoE heal DDs who know how to position themselves you'll use combat prayer.
Sadly, i know that, that's why i don't PuG that often. And i don't think devs should balance classes around bad PuG.Do you not know how PuGs work? Almost nobody "knows how to position themselves"
Which is more than enough to heal you full. My Combat Prayer heals for 15k/17k average on my NB, it's enough to recover yourself from a bad hit (add to that the HoTs you're maintaining). Avoid what's avoidable, your HoTs will cover the rest, specially on content you're doing with DDs who are at 5k DPS avg.Also, Combat Prayer heals for half as much as a normal burst heal.
No it's not just for yourself, it's an AoE burst heal and it brings utility. And it is necessary on any other healing class for pushing content.Ultimately, you're just saying NBs need to slot a second (worse) burst heal just for themself, which isn't necessary on any other class.
Casting it often only hits one person (other than yourself), and half the time one of your DDs only does 5k DPS, making a 5% damage buff to them worse than bringing an additional damage skill of your own.
Sadly, i know that, that's why i don't PuG that often. And i don't think devs should balance classes around bad PuG.Do you not know how PuGs work? Almost nobody "knows how to position themselves"Which is more than enough to heal you full. My Combat Prayer heals for 15k/17k average on my NB, it's enough to recover yourself from a bad hit (add to that the HoTs you're maintaining). Avoid what's avoidable, your HoTs will cover the rest, specially on content you're doing with DDs who are at 5k DPS avg.Also, Combat Prayer heals for half as much as a normal burst heal.No it's not just for yourself, it's an AoE burst heal and it brings utility. And it is necessary on any other healing class for pushing content.Ultimately, you're just saying NBs need to slot a second (worse) burst heal just for themself, which isn't necessary on any other class.Casting it often only hits one person (other than yourself), and half the time one of your DDs only does 5k DPS, making a 5% damage buff to them worse than bringing an additional damage skill of your own.
Problem here isn't the healer's class, it's the DPS. You can't do DLC Hm with that kind of DPS anyway and besides DLC HM you won't take hits that will blow 90% of your HP pool, so i don't really see the problem here. I'm sorry I think I misunderstood what kind of content you were talking about, I was talking about content where one hit can blow 90% of the HP pool of the healer, (punishing content), you were talking about non HM or non DLC dungeons. Sorry again for the quiproquo. Can you clarify what kind of content you can complete with DDs who are at 5k avg AND at the same time where you take one hit that blow 90% of your HP pool off ?
[snip] that you couldn't survive without a self burst healing skills when we have access to that kind of skills. Just wanted to help. Have a nice day.
That's one of the case where i use combat prayer to bring me (or the other person she leaps to) back to full. Leaps -> Combat Prayer -> she'll often do her whirlwind -> combat prayer (cause whirlwind is AoE). Maintain your HoT and block when she leaps. It does help.There are tons of places where you can take big damage as a healer in base game vet dungeons. Just one example is the final boss of Wayrest Sewers 1 (HM), and in her case you absolutely need to burst heal after she leaps at you in order to avoid dying to the damage that comes after the initial burst.
the1andonlyskwex wrote: »Sadly, i know that, that's why i don't PuG that often. And i don't think devs should balance classes around bad PuG.Do you not know how PuGs work? Almost nobody "knows how to position themselves"Which is more than enough to heal you full. My Combat Prayer heals for 15k/17k average on my NB, it's enough to recover yourself from a bad hit (add to that the HoTs you're maintaining). Avoid what's avoidable, your HoTs will cover the rest, specially on content you're doing with DDs who are at 5k DPS avg.Also, Combat Prayer heals for half as much as a normal burst heal.No it's not just for yourself, it's an AoE burst heal and it brings utility. And it is necessary on any other healing class for pushing content.Ultimately, you're just saying NBs need to slot a second (worse) burst heal just for themself, which isn't necessary on any other class.Casting it often only hits one person (other than yourself), and half the time one of your DDs only does 5k DPS, making a 5% damage buff to them worse than bringing an additional damage skill of your own.
Problem here isn't the healer's class, it's the DPS. You can't do DLC Hm with that kind of DPS anyway and besides DLC HM you won't take hits that will blow 90% of your HP pool, so i don't really see the problem here. I'm sorry I think I misunderstood what kind of content you were talking about, I was talking about content where one hit can blow 90% of the HP pool of the healer, (punishing content), you were talking about non HM or non DLC dungeons. Sorry again for the quiproquo. Can you clarify what kind of content you can complete with DDs who are at 5k avg AND at the same time where you take one hit that blow 90% of your HP pool off ?
Sorry dude, but you were just moaning that you couldn't survive without a self burst healing skills when we have access to that kind of skills. Just wanted to help. Have a nice day.
Your build is clearly different from mine. My Combat Prayer is a lot closer to 5k than 15k (although I don't remember exactly what it is).
There are tons of places where you can take big damage as a healer in base game vet dungeons. Just one example is the final boss of Wayrest Sewers 1 (HM), and in her case you absolutely need to burst heal after she leaps at you in order to avoid dying to the damage that comes after the initial burst.
exeeter702 wrote: »the1andonlyskwex wrote: »Sadly, i know that, that's why i don't PuG that often. And i don't think devs should balance classes around bad PuG.Do you not know how PuGs work? Almost nobody "knows how to position themselves"Which is more than enough to heal you full. My Combat Prayer heals for 15k/17k average on my NB, it's enough to recover yourself from a bad hit (add to that the HoTs you're maintaining). Avoid what's avoidable, your HoTs will cover the rest, specially on content you're doing with DDs who are at 5k DPS avg.Also, Combat Prayer heals for half as much as a normal burst heal.No it's not just for yourself, it's an AoE burst heal and it brings utility. And it is necessary on any other healing class for pushing content.Ultimately, you're just saying NBs need to slot a second (worse) burst heal just for themself, which isn't necessary on any other class.Casting it often only hits one person (other than yourself), and half the time one of your DDs only does 5k DPS, making a 5% damage buff to them worse than bringing an additional damage skill of your own.
Problem here isn't the healer's class, it's the DPS. You can't do DLC Hm with that kind of DPS anyway and besides DLC HM you won't take hits that will blow 90% of your HP pool, so i don't really see the problem here. I'm sorry I think I misunderstood what kind of content you were talking about, I was talking about content where one hit can blow 90% of the HP pool of the healer, (punishing content), you were talking about non HM or non DLC dungeons. Sorry again for the quiproquo. Can you clarify what kind of content you can complete with DDs who are at 5k avg AND at the same time where you take one hit that blow 90% of your HP pool off ?
Sorry dude, but you were just moaning that you couldn't survive without a self burst healing skills when we have access to that kind of skills. Just wanted to help. Have a nice day.
Your build is clearly different from mine. My Combat Prayer is a lot closer to 5k than 15k (although I don't remember exactly what it is).
There are tons of places where you can take big damage as a healer in base game vet dungeons. Just one example is the final boss of Wayrest Sewers 1 (HM), and in her case you absolutely need to burst heal after she leaps at you in order to avoid dying to the damage that comes after the initial burst.
I dont mean any disrespect but I believe after reading your comments here, that you are coming from a much lower place of power. A combat prayer healing for 5k is either a user issue, or a build issue and I dont believe that perspective is in a place to accurately critique NB healing capability.
People solo vet sewers 1 and 2.
exeeter702 wrote: »the1andonlyskwex wrote: »Sadly, i know that, that's why i don't PuG that often. And i don't think devs should balance classes around bad PuG.Do you not know how PuGs work? Almost nobody "knows how to position themselves"Which is more than enough to heal you full. My Combat Prayer heals for 15k/17k average on my NB, it's enough to recover yourself from a bad hit (add to that the HoTs you're maintaining). Avoid what's avoidable, your HoTs will cover the rest, specially on content you're doing with DDs who are at 5k DPS avg.Also, Combat Prayer heals for half as much as a normal burst heal.No it's not just for yourself, it's an AoE burst heal and it brings utility. And it is necessary on any other healing class for pushing content.Ultimately, you're just saying NBs need to slot a second (worse) burst heal just for themself, which isn't necessary on any other class.Casting it often only hits one person (other than yourself), and half the time one of your DDs only does 5k DPS, making a 5% damage buff to them worse than bringing an additional damage skill of your own.
Problem here isn't the healer's class, it's the DPS. You can't do DLC Hm with that kind of DPS anyway and besides DLC HM you won't take hits that will blow 90% of your HP pool, so i don't really see the problem here. I'm sorry I think I misunderstood what kind of content you were talking about, I was talking about content where one hit can blow 90% of the HP pool of the healer, (punishing content), you were talking about non HM or non DLC dungeons. Sorry again for the quiproquo. Can you clarify what kind of content you can complete with DDs who are at 5k avg AND at the same time where you take one hit that blow 90% of your HP pool off ?
Sorry dude, but you were just moaning that you couldn't survive without a self burst healing skills when we have access to that kind of skills. Just wanted to help. Have a nice day.
Your build is clearly different from mine. My Combat Prayer is a lot closer to 5k than 15k (although I don't remember exactly what it is).
There are tons of places where you can take big damage as a healer in base game vet dungeons. Just one example is the final boss of Wayrest Sewers 1 (HM), and in her case you absolutely need to burst heal after she leaps at you in order to avoid dying to the damage that comes after the initial burst.
I dont mean any disrespect but I believe after reading your comments here, that you are coming from a much lower place of power. A combat prayer healing for 5k is either a user issue, or a build issue and I dont believe that perspective is in a place to accurately critique NB healing capability.
People solo vet sewers 1 and 2.
Starlight_Whisper wrote: »exeeter702 wrote: »the1andonlyskwex wrote: »Sadly, i know that, that's why i don't PuG that often. And i don't think devs should balance classes around bad PuG.Do you not know how PuGs work? Almost nobody "knows how to position themselves"Which is more than enough to heal you full. My Combat Prayer heals for 15k/17k average on my NB, it's enough to recover yourself from a bad hit (add to that the HoTs you're maintaining). Avoid what's avoidable, your HoTs will cover the rest, specially on content you're doing with DDs who are at 5k DPS avg.Also, Combat Prayer heals for half as much as a normal burst heal.No it's not just for yourself, it's an AoE burst heal and it brings utility. And it is necessary on any other healing class for pushing content.Ultimately, you're just saying NBs need to slot a second (worse) burst heal just for themself, which isn't necessary on any other class.Casting it often only hits one person (other than yourself), and half the time one of your DDs only does 5k DPS, making a 5% damage buff to them worse than bringing an additional damage skill of your own.
Problem here isn't the healer's class, it's the DPS. You can't do DLC Hm with that kind of DPS anyway and besides DLC HM you won't take hits that will blow 90% of your HP pool, so i don't really see the problem here. I'm sorry I think I misunderstood what kind of content you were talking about, I was talking about content where one hit can blow 90% of the HP pool of the healer, (punishing content), you were talking about non HM or non DLC dungeons. Sorry again for the quiproquo. Can you clarify what kind of content you can complete with DDs who are at 5k avg AND at the same time where you take one hit that blow 90% of your HP pool off ?
Sorry dude, but you were just moaning that you couldn't survive without a self burst healing skills when we have access to that kind of skills. Just wanted to help. Have a nice day.
Your build is clearly different from mine. My Combat Prayer is a lot closer to 5k than 15k (although I don't remember exactly what it is).
There are tons of places where you can take big damage as a healer in base game vet dungeons. Just one example is the final boss of Wayrest Sewers 1 (HM), and in her case you absolutely need to burst heal after she leaps at you in order to avoid dying to the damage that comes after the initial burst.
I dont mean any disrespect but I believe after reading your comments here, that you are coming from a much lower place of power. A combat prayer healing for 5k is either a user issue, or a build issue and I dont believe that perspective is in a place to accurately critique NB healing capability.
People solo vet sewers 1 and 2.
15k is extreme and I am definitely at high end at 1450 cp. 15k cp sounds more like dps burst heal then healer heals.
What do you mean with DPS burst heal ? I'm 1272 CP, all my healing CPs are maxxed and slotted, all magicka/crit passives too. My stuff is gold SPC/master architect/encratis (or sympho of blades) for dungeon - Roaring opportunist/jorvuld/encratis (or bogdan) for raids. I'm khajiit.Starlight_Whisper wrote: »15k cp sounds more like dps burst heal then healer heals.
My tooltip on my NB unbuffed (only with my food, wearing my dungeon gear) :I just checked my DK healer and his tooltip value is 7k
Casual playstyle doesn't mean you have to use an inneficient build. Casual only means you're playing chill, and/or don't have much time to play.casual or semi-casual playstyle,