Okay, I have it as a keybind, too. Let me see if I get the same results.
Okay, I have it as a keybind, too. Let me see if I get the same results.
So I just logged in, switched to gamepad mode, and I can confirm that I am also only able to dodge roll backwards with a dedicated keybind.
What part of the UI do you like with gamepad mode? Is it like the inventory screen and stuff?
Okay, I have it as a keybind, too. Let me see if I get the same results.
You are a Pc user right?
Go into settings- gameplay- gamepad mode on.
You see you can still use WASD to move, spacebar to jump, MOUSE2 to block etc. Everyhting works right.
But then if you press roll dodge plus any key like W to dodge forward, it instead dodge backwards all the times.
Okay, I have it as a keybind, too. Let me see if I get the same results.
So I just logged in, switched to gamepad mode, and I can confirm that I am also only able to dodge roll backwards with a dedicated keybind.
What part of the UI do you like with gamepad mode? Is it like the inventory screen and stuff?
I like the attributes and ability bar actually, when skills are pressed they pop up for a little second showing you they are pressed, it is smooth.
Instead in the normal keyboard ui the ability skills are static.
phaneub17_ESO wrote: »In gamepad mode the game is expecting input from the Joystick.
The most annoying thing is how they have Jump A and interact as the SAME button. Even when I keybind 'interact' to a different button, it does NOT remove from Jump A. I can't tell you how many times I tried to jump and open a firefly window or try to jump on a box but open container and now with companions you can't get close to them if you want to jump.
It is insane ZOS PLEASE MAKE INTERACT B, C, D or even block trigger, literally anything but JUMP. Or make the keybind override it.
phaneub17_ESO wrote: »The most annoying thing is how they have Jump A and interact as the SAME button. Even when I keybind 'interact' to a different button, it does NOT remove from Jump A. I can't tell you how many times I tried to jump and open a firefly window or try to jump on a box but open container and now with companions you can't get close to them if you want to jump.
It is insane ZOS PLEASE MAKE INTERACT B, C, D or even block trigger, literally anything but JUMP. Or make the keybind override it.
First from the game menu, Gameplay, you need to select Template B so that Jump is no longer X/A now you won't jump when trying to interact with something. Then you can do whatever in your key bindings to change everything else. I have my setup like this:
https://forums.elderscrollsonline.com/en/discussion/comment/7236485#Comment_7236485
phaneub17_ESO wrote: »The most annoying thing is how they have Jump A and interact as the SAME button. Even when I keybind 'interact' to a different button, it does NOT remove from Jump A. I can't tell you how many times I tried to jump and open a firefly window or try to jump on a box but open container and now with companions you can't get close to them if you want to jump.
It is insane ZOS PLEASE MAKE INTERACT B, C, D or even block trigger, literally anything but JUMP. Or make the keybind override it.
First from the game menu, Gameplay, you need to select Template B so that Jump is no longer X/A now you won't jump when trying to interact with something. Then you can do whatever in your key bindings to change everything else. I have my setup like this:
https://forums.elderscrollsonline.com/en/discussion/comment/7236485#Comment_7236485
Thanks for info but I couldn't find a 'template B' and there's and jump AND interact seem to be hard coded to A. I had changed the swap weapon to right toggle like you and a while ago, because the current on is problematic in middle of combat.
phaneub17_ESO wrote: »phaneub17_ESO wrote: »The most annoying thing is how they have Jump A and interact as the SAME button. Even when I keybind 'interact' to a different button, it does NOT remove from Jump A. I can't tell you how many times I tried to jump and open a firefly window or try to jump on a box but open container and now with companions you can't get close to them if you want to jump.
It is insane ZOS PLEASE MAKE INTERACT B, C, D or even block trigger, literally anything but JUMP. Or make the keybind override it.
First from the game menu, Gameplay, you need to select Template B so that Jump is no longer X/A now you won't jump when trying to interact with something. Then you can do whatever in your key bindings to change everything else. I have my setup like this:
https://forums.elderscrollsonline.com/en/discussion/comment/7236485#Comment_7236485
Thanks for info but I couldn't find a 'template B' and there's and jump AND interact seem to be hard coded to A. I had changed the swap weapon to right toggle like you and a while ago, because the current on is problematic in middle of combat.
While in Gamepad mode, open your Start Menu NOT your Esc Menu, Scroll Down to Options, Third on the list Gameplay. Second option in there is Templates, Template B removes X/A as Jump.